Zwip-Zwap Zapony
Member
For what it's worth, the same happens with vanilla SRB2's Whirlwind Shield's double jump ability. This is due to the "platform Z movement" being taken into account on all jumps (including double jumps), but not being reset to 0 when jumping/in the air. I think that it's fixed for SRB2 v2.2.1 once that'll be released.For some unknown reason Hinote gets a ridiculous boost in her Flare Jump if she is jumping off a rising platform. Given how Flare Jump usually works this doesn't seem intended although I might be wrong...
Last edited: