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Mecha Sonic Revamp [BETA] Details »»
Mecha Sonic Revamp [BETA]
Version: 2.4.1, by CANINE CANINE is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (9 votes - 3.56 average)
Released: 03-03-2020 Last Update: 07-18-2020 Favourites: 19
Characters SOCs Scripts Sprites/Graphics

Mecha Sonic is back... and is ready to take down Dr. Robotnik.


(This is a beta! Sprites are still the same unfortunately (check changelog regarding sprites), but I highly suggest that you still try the character, we did a LUA overhaul! Please do not be afraid to leave feedback!)


Go check out the new MD3 by Manuel! @ https://mb.srb2.org/showthread.php?t=48424

(Note: You MUST have Version 2.3+ of Mecha in order for it to work properly.)



Abilities:
Spoiler:
- Ability 1 - Mecha Sonic can super-jump! Jump as soon as you hit the ground to perform one. The faster you hit the ground, the higher you go!

- Ability 2 - Free Roll: Roll around and gain momentum, like a wheel!


- Ability 3 - Mecha Sonic can jumpthok, which turns into a slow-fall!


- Passive Ability 1 - Mecha Sonic is a heavy death-machine. Landing on breakable floors will crush them.


- Passive Ability 2 - Since Mecha Sonic is crafted out of strong metal, spikes do not harm him.


I'll Crush You!
Spoiler:
- Super Form Abilities!
Ability 1 - Press spin in mid-air to plummet downwards, bounce, and perform an Armageddon blast!

Ability 2 - Hover becomes infinite flight!

More abilities coming soon...

Changelog:
Spoiler:

V2.4.1 Beta
- Removed the requirement to not push any movement keys to perform the superjump.
- Superjump height is now dependent on your falling speed prior.
- Minor bugfixes...

V2.4 Beta
- New CSS! Along with placeholder icons (subject to change)
- Entire moveset revamped once more, hopefully this one feels better! (Will update the moveset section momentarily)
- Removed skid on running sound.

V2.3 Beta (MD3 Support!)
- Introducing a new MD3 by Manuel! You MUST have version 2.3+ of Mecha in order for it to work properly. You can get it here: https://mb.srb2.org/showthread.php?t=48424
- Landing frames have been added to show how heavy Mecha is.
- Overall balancing.
- Drop Dash removed.


V2.2 Beta:
- Hover time increased and ability reworked.
- Drop dash added.
- Mecha can now bounce twice!
- Bounce height cap removed (this was my idea)
- Introducing Blurzapper! Our newest spriter! With the addition of Blur to our team, we've made great progress! The preview is shown above. (Courtesy of Blurzapper and fluffy)

V2.11 Beta:
- You can now bounce up to two times per jump.
- Increased height cap on the bounce.
- Increased normalspeed to 36 from 30.
- mindash increased from 1 to 10.
- Spin control speed cap increased from 45 to 48.

V2.1, The Bounce Beta!:
- Mecha Sonic can now bounce! Press spin mid-air to plummet downwards and shake the earth beneath you!
- Super mode Armageddon pow now activates upon bouncing.
- On another note.... Feel free to DM me @CANINE#3432 if you are interested in helping with the sprites. We have a direction set, but the process is difficult and long with just a small amount of us working on them, so we'll take any help we can get!

V2.02 Beta:
- Fixed infinite inescapable hovering bug.
- Added Infinite flight mode for super mode!

v2.01 Beta:
- Quick Evade has been removed.
- Hover-dash has been updated:
+ Quick Evade has been incorporated for the first few frames of Hover-dash.
+ Hover-dash now ends when Mecha uncurls.
- Fixed a weird speed bug from when you do the Hover-dash at high speeds.
- I'll crush you!
+ Introducing super mode abilities! We only have one right now, but more are coming!
+ While in super mode, press spin in mid-air to perform an Armageddon blast.
- Adjusted speed values to suit Mecha's overall feel.
- Pressing forward while charging spindash will make you begin rolling without needing to release the spin key.

v2.0 BETA!:
- Mecha Sonic's abilities have been entirely overhauled! The abilities added are:
+ Hover-dash
+ Wheel-like rolling mechanism
+ Evade
+ Peelout-like spindash
all old abilities have been removed.
- Lua has been re-done and bugs have been smooshed.
- Drastically dropped the filesize.
- New sprites are in progress. If you are interested in helping, DM me @ CANINE#3432

v1.2:
- Fixed more broken offsets (once and for all!)
- Dash Trails are now exclusive to super mode.
- Energy Ball is now exclusive to super mode.
- Acceleration lowered to fit Mecha's heavy body. Use the peelout ability to gain a running start.
- Float replaced with a homing-thok. (I wanted to set him apart from Metal Sonic in more ways than one.)

v1.1:
- Fixed broken offsets
- Fixed super music loop.
- Changed Mecha's size (Mecha was too big for Egg Rock Zone Act 1 treadmills)
- Removed Dash Trails and Energy Bomb in Match mode
- Added Metal Sonic Battle Mode abilities (kept old energy ball ability exclusively for platformer mode, and excluded battle mode ability in platformer mode)
- Made shields actually FIT Mecha
- Removed followitem, didn't look right. (Revised Sprites to fit no followitem in progress!)
- Still some bugs, but major bugs have been ironed out.

Credit:
Spoiler:
Credit to:
DrStephen's Eggpack character for the Knuxwall breaking code. (MotdSpork wrote that part for eggpack originally)
OtherChen's mario.pk3 for functionality code.
TheKingOfPeinguins#9616 for the spritework!
Pathonaut#7555 for the amazing Lua overhaul!
[fluffy++]#6878 and Blurzapper#4041 for the spritework overhaul!
AxeCrusader#4467 for the phenomenal CSS!!!

Download Now

File Type: pk3 CL_MechaSonic-2.4.1.pk3 (1.31 MB, 232 views)

Screenshots

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Comments
Old 04-16-2020   #42
Rrose80149
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I went to a wall and shoot it but I get an error.
https://cdn.discordapp.com/attachmen...6/srb20012.gif

Last edited by Rrose80149; 04-17-2020 at 12:47 AM. Reason: url missing
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Old 05-08-2020   #43
Petersson
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Ngl he's a pretty big boi.
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Old 05-13-2020   #44
goofball
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Dropping by to say that the Sonic 3 final boss theme as the super form music was a pleasant surprise. Yeah, the character itself was pretty good too.
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Old 05-13-2020   #45
Icarus
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Sorry for asking but are the newer sprite still in preparation? I'm not forcing you to rush your mod but somebody said that you were working on that several months ago.


I still love that character as it is but this would be great if he gets a shiny coat of paint.
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Old 05-13-2020   #46
KingDedede109
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Quote:
Originally Posted by Icarus View Post
Sorry for asking but are the newer sprite still in preparation? I'm not forcing you to rush your mod but somebody said that you were working on that several months ago.


I still love that character as it is but this would be great if he gets a shiny coat of paint.
yes! I am working on the newer sprites, it just taking longer due to things happening in life.
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Old 05-13-2020   #47
Icarus
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Quote:
Originally Posted by KingDedede109 View Post
yes! I am working on the newer sprites, it just taking longer due to things happening in life.
I'm sorry I didn't expect that answer... I kinda feel bad for having asked that.
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Old 05-14-2020   #48
KingDedede109
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Quote:
Originally Posted by Icarus View Post
I'm sorry I didn't expect that answer... I kinda feel bad for having asked that.
no worries! its fine, don't feel bad.
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Old 07-14-2020   #49
FoxDude
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Where is the download tho? I really want to try out this mod.
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Old 07-14-2020   #50
juney
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Originally Posted by FoxDude View Post
Where is the download tho? I really want to try out this mod.
yea Where is the download.
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Old 07-14-2020   #51
ΩSmashCrafterΩ
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Not to sound like a broken record, but why is there no download?
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Old 07-14-2020   #52
Daviroll_Limit
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if there's no download than means that this character should be yeeted away from the forum
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Old 07-14-2020   #53
Inazuma
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Moved to Rejected Submissions as there is no file available to download.
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Old 07-16-2020   #54
MellowJacket
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Turns out this was deleted in the interim while a new version was prepared. As that has been uploaded now, this can return to releases.

I'd love to see what you've got in mind for the new sprites some time, but the new abilities are a welcome addition as well.
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Old 07-16-2020   #55
Scoobert
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Absolutely LOVE the new playstyle, the launch hover ability is a ton of fun. I still have some critiscisms though:
-Acceleration and top speed still feel a bit disproportionate, you gain momentum extremely fast and your speed is capped off really high. I think you need to lower one of the two things to make him more balanced
-the evade ability is just kinda pointless. It isn't overpowered but it isn't useful either, it's just kinda there
-I think you should not be able to continue hovering after the initial boosting spinball part of the boost hover. The momentum and distance is enough, and that extra safety net doesn't feel necessary
Overall, a great character, but he has some balancing issues. Oh, and the sprites, but I know that's being worked on already
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Old 07-16-2020   #56
CANINE
 
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Updated to 2.01 Beta, check changelog.
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Old 07-17-2020   #57
SpicyHamSamson
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Uh, so the hover doesn't work while you're Super. Like, at all. He doesn't curl up for one thing, and also he doesn't, well, stop hovering, even when I let go of the jump button.
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Old 07-17-2020   #58
Icarus
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Glad to see a revamp of the character, mind if you updated the gif with the new sprites?
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Old 07-17-2020   #59
MechaOverlord
 
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Very spicy
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Old 07-17-2020   #60
CANINE
 
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Quote:
Originally Posted by SpicyHamSamson View Post
Uh, so the hover doesn't work while you're Super. Like, at all. He doesn't curl up for one thing, and also he doesn't, well, stop hovering, even when I let go of the jump button.
Funny thing, I just came across this bug, we'll work on it and get it fixed asap.

---------- Post added at 10:52 PM ---------- Previous post was at 10:52 PM ----------

Quote:
Originally Posted by Icarus View Post
Glad to see a revamp of the character, mind if you updated the gif with the new sprites?
Unfortunately, the sprites are not finished. Take a look at the changelog for more information

---------- Post added 07-17-2020 at 12:01 AM ---------- Previous post was 07-16-2020 at 10:52 PM ----------

Mecha Sonic has been updated to Version 2.02 Beta. Check the changelog.
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Old 07-17-2020   #61
Pathonaut
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Quote:
Originally Posted by SpicyHamSamson View Post
Uh, so the hover doesn't work while you're Super. Like, at all. He doesn't curl up for one thing, and also he doesn't, well, stop hovering, even when I let go of the jump button.
The hover glitch has been fixed now, and the not curling while super-hovering is actually intentional (the current sprites used of course are placeholders). I plan for the dashmode runframes to be recycled for his hovering while super (also for use when going above your normal top speed IE during super or using the super sneakers). I'll get CANINE to update the OP with the new fixes asap.
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