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Mecha Sonic Revamp [BETA] Details »»
Mecha Sonic Revamp [BETA]
Version: 2.4.1, by CANINE CANINE is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (9 votes - 3.56 average)
Released: 03-03-2020 Last Update: 07-18-2020 Favourites: 19
Characters SOCs Scripts Sprites/Graphics

Mecha Sonic is back... and is ready to take down Dr. Robotnik.


(This is a beta! Sprites are still the same unfortunately (check changelog regarding sprites), but I highly suggest that you still try the character, we did a LUA overhaul! Please do not be afraid to leave feedback!)


Go check out the new MD3 by Manuel! @ https://mb.srb2.org/showthread.php?t=48424

(Note: You MUST have Version 2.3+ of Mecha in order for it to work properly.)



Abilities:
Spoiler:
- Ability 1 - Mecha Sonic can super-jump! Jump as soon as you hit the ground to perform one. The faster you hit the ground, the higher you go!

- Ability 2 - Free Roll: Roll around and gain momentum, like a wheel!


- Ability 3 - Mecha Sonic can jumpthok, which turns into a slow-fall!


- Passive Ability 1 - Mecha Sonic is a heavy death-machine. Landing on breakable floors will crush them.


- Passive Ability 2 - Since Mecha Sonic is crafted out of strong metal, spikes do not harm him.


I'll Crush You!
Spoiler:
- Super Form Abilities!
Ability 1 - Press spin in mid-air to plummet downwards, bounce, and perform an Armageddon blast!

Ability 2 - Hover becomes infinite flight!

More abilities coming soon...

Changelog:
Spoiler:

V2.4.1 Beta
- Removed the requirement to not push any movement keys to perform the superjump.
- Superjump height is now dependent on your falling speed prior.
- Minor bugfixes...

V2.4 Beta
- New CSS! Along with placeholder icons (subject to change)
- Entire moveset revamped once more, hopefully this one feels better! (Will update the moveset section momentarily)
- Removed skid on running sound.

V2.3 Beta (MD3 Support!)
- Introducing a new MD3 by Manuel! You MUST have version 2.3+ of Mecha in order for it to work properly. You can get it here: https://mb.srb2.org/showthread.php?t=48424
- Landing frames have been added to show how heavy Mecha is.
- Overall balancing.
- Drop Dash removed.


V2.2 Beta:
- Hover time increased and ability reworked.
- Drop dash added.
- Mecha can now bounce twice!
- Bounce height cap removed (this was my idea)
- Introducing Blurzapper! Our newest spriter! With the addition of Blur to our team, we've made great progress! The preview is shown above. (Courtesy of Blurzapper and fluffy)

V2.11 Beta:
- You can now bounce up to two times per jump.
- Increased height cap on the bounce.
- Increased normalspeed to 36 from 30.
- mindash increased from 1 to 10.
- Spin control speed cap increased from 45 to 48.

V2.1, The Bounce Beta!:
- Mecha Sonic can now bounce! Press spin mid-air to plummet downwards and shake the earth beneath you!
- Super mode Armageddon pow now activates upon bouncing.
- On another note.... Feel free to DM me @CANINE#3432 if you are interested in helping with the sprites. We have a direction set, but the process is difficult and long with just a small amount of us working on them, so we'll take any help we can get!

V2.02 Beta:
- Fixed infinite inescapable hovering bug.
- Added Infinite flight mode for super mode!

v2.01 Beta:
- Quick Evade has been removed.
- Hover-dash has been updated:
+ Quick Evade has been incorporated for the first few frames of Hover-dash.
+ Hover-dash now ends when Mecha uncurls.
- Fixed a weird speed bug from when you do the Hover-dash at high speeds.
- I'll crush you!
+ Introducing super mode abilities! We only have one right now, but more are coming!
+ While in super mode, press spin in mid-air to perform an Armageddon blast.
- Adjusted speed values to suit Mecha's overall feel.
- Pressing forward while charging spindash will make you begin rolling without needing to release the spin key.

v2.0 BETA!:
- Mecha Sonic's abilities have been entirely overhauled! The abilities added are:
+ Hover-dash
+ Wheel-like rolling mechanism
+ Evade
+ Peelout-like spindash
all old abilities have been removed.
- Lua has been re-done and bugs have been smooshed.
- Drastically dropped the filesize.
- New sprites are in progress. If you are interested in helping, DM me @ CANINE#3432

v1.2:
- Fixed more broken offsets (once and for all!)
- Dash Trails are now exclusive to super mode.
- Energy Ball is now exclusive to super mode.
- Acceleration lowered to fit Mecha's heavy body. Use the peelout ability to gain a running start.
- Float replaced with a homing-thok. (I wanted to set him apart from Metal Sonic in more ways than one.)

v1.1:
- Fixed broken offsets
- Fixed super music loop.
- Changed Mecha's size (Mecha was too big for Egg Rock Zone Act 1 treadmills)
- Removed Dash Trails and Energy Bomb in Match mode
- Added Metal Sonic Battle Mode abilities (kept old energy ball ability exclusively for platformer mode, and excluded battle mode ability in platformer mode)
- Made shields actually FIT Mecha
- Removed followitem, didn't look right. (Revised Sprites to fit no followitem in progress!)
- Still some bugs, but major bugs have been ironed out.

Credit:
Spoiler:
Credit to:
DrStephen's Eggpack character for the Knuxwall breaking code. (MotdSpork wrote that part for eggpack originally)
OtherChen's mario.pk3 for functionality code.
TheKingOfPeinguins#9616 for the spritework!
Pathonaut#7555 for the amazing Lua overhaul!
[fluffy++]#6878 and Blurzapper#4041 for the spritework overhaul!
AxeCrusader#4467 for the phenomenal CSS!!!

Download Now

File Type: pk3 CL_MechaSonic-2.4.1.pk3 (1.31 MB, 229 views)

Screenshots

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Comments
Old 03-14-2020   #22
ControllerOnAHanger
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I have one problem with this mod:
The character doesn't seem to show up once they're added to the game.
Is anybody else having this problem, or is it just me doing something wrong?
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Old 03-15-2020   #23
CANINE
 
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Updated again, read the changelogs.
Also, take your flintstones vitamins, wash your hands, and stay healthy!
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Old 03-15-2020   #24
Scoobert
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Oh no, i don't like this homing thok AT ALL. It completely halts his momentum, when the hover actually let him maintain it. Please consider reverting it back to the downward hover in the next update. Oh, and have him in a spinball like i suggested. I think that would make it even more distinct from metal's than it already is. Actually, homing thok can stay, but perhaps consider relegating it to one of the custom buttons. Oh, and revert his acceleration back to the way it was. I evidently was mistaken in thinking it would make him more fun and balanced, now hes just kinda boring and frustrating.
Sorry if im a bit abrasive with these suggestions, I just see a lot of potential in him and i want to give my two cents on how to improve him

EDIT: Ok, just one more thing: let him enter peelout from low speeds rather than having to be standing still
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Last edited by Scoobert; 03-15-2020 at 01:04 PM.
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Old 03-15-2020   #25
Frostbite
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Quote:
Originally Posted by Scoobert View Post
Oh no, i don't like this homing thok AT ALL. It completely halts his momentum, when the hover actually let him maintain it. Please consider reverting it back to the downward hover in the next update. Oh, and have him in a spinball like i suggested. I think that would make it even more distinct from metal's than it already is. Actually, homing thok can stay, but perhaps consider relegating it to one of the custom buttons. Oh, and revert his acceleration back to the way it was. I evidently was mistaken in thinking it would make him more fun and balanced, now hes just kinda boring and frustrating.
Sorry if im a bit abrasive with these suggestions, I just see a lot of potential in him and i want to give my two cents on how to improve him

EDIT: Ok, just one more thing: let him enter peelout from low speeds rather than having to be standing still
Maybe he could make the homing attack similar to Neo's where it homes into the enemy and bounces off it smoothly. Thus keeping it's momentum
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Old 03-15-2020   #26
CANINE
 
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Quote:
Originally Posted by Frostbite View Post
Maybe he could make the homing attack similar to Neo's where it homes into the enemy and bounces off it smoothly. Thus keeping it's momentum
Unfortunately, Neo Sonic's LUA is not to be re-used or copied and I respect that. So, I will figure out how to create a smoother homing thok myself.
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Old 03-24-2020   #27
Fawfulfan
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It's been a while since I've booted this up, admittedly. But how do you play as him? I am inserting him in via the addons folder and he's not available at player select.
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Old 03-24-2020   #28
Icarus
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I am glad to see that Mecha is also getting some love.
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Old 03-27-2020   #29
Fawfulfan
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Okay, this is driving me up the wall. I've tried repeatedly to load this addon, but it isn't selectable at the character menu, in the multiplayer menu, anywhere. How is everyone else getting this working?
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Old 03-27-2020   #30
Kwiin
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Default Mecha loading gif....

Quote:
Originally Posted by Fawfulfan View Post
Okay, this is driving me up the wall. I've tried repeatedly to load this addon, but it isn't selectable at the character menu, in the multiplayer menu, anywhere. How is everyone else getting this working?

Do you have the latest version of the wad (1.2), and the latest version of the game (2.2.2)?
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Old 03-27-2020   #31
Eis-Kold
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Quote:
Originally Posted by Fawfulfan View Post
Okay, this is driving me up the wall. I've tried repeatedly to load this addon, but it isn't selectable at the character menu, in the multiplayer menu, anywhere. How is everyone else getting this working?
So I retested this addon to make sure it wasn't bugged and it loaded in for me fine. So I'm going to ask a probably dumb question: is your game fully updated?
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Old 03-27-2020   #32
Fawfulfan
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Quote:
Originally Posted by Kwiin View Post
Do you have the latest version of the wad (1.2), and the latest version of the game (2.2.2)?
Yes, and yes.
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Old 03-27-2020   #33
Kwiin
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Could you send a gif or record a video of what you're doing so we can try and see what's going wrong?
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Old 03-27-2020   #34
Fawfulfan
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I mean, literally all I'm doing is going to "addons," selecting the wad, and going to the character select screen, and he's not there.
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Old 03-27-2020   #35
GXP3000
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Quote:
Originally Posted by Fawfulfan View Post
I mean, literally all I'm doing is going to "addons," selecting the wad, and going to the character select screen, and he's not there.
Could I ask which characters you have unlocked? Cause apparently the character has "availability = 3" in it's S_SKIN, which means you'd have to unlock every character to be able to play them.
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Old 03-28-2020   #36
Icarus
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Is this mod over or there will be updates for it?
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Old 03-28-2020   #37
Kitoko
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You should try your hand at the other variants as well, this is pretty good.

Last edited by Kitoko; 03-28-2020 at 09:59 AM.
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Old 03-31-2020   #38
Slasher
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Gameplay-wise, looks accurate to S3K. Good Job :D

But the sprites are really aesthethically unpleasing.

I remember an old Mecha Sonic floating around from 2.0 or even earlier.

I don't say get permission to that, but maybe refer to that to update the sprites? Right now it's kind of an eye sore

Edit: Front/Back spin animation in particular. It's practically an oval with lines moving up
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Old 03-31-2020   #39
Icarus
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Quote:
Originally Posted by Slasher View Post
Gameplay-wise, looks accurate to S3K. Good Job :D

But the sprites are really aesthethically unpleasing.

I remember an old Mecha Sonic floating around from 2.0 or even earlier.

I don't say get permission to that, but maybe refer to that to update the sprites? Right now it's kind of an eye sore

Edit: Front/Back spin animation in particular. It's practically an oval with lines moving up
The mod author has said they were working on newer sprites


Quote:
Originally Posted by CANINE View Post
Mecha Sonic was updated! check the changelog for more info.
(psst, new sprites are in progress!)

I am patiently waiting to see Mecha in his S3&K glory
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Old 04-12-2020   #40
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am i the only one fearing the character?
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Old 04-13-2020   #41
Icarus
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Quote:
Originally Posted by shulkisgood View Post
am i the only one fearing the character?
In which way? He was supposed to be a major antagonist in Sonic & Knuckles.


I like the idea of having two different interpretations of a "roboticized" Sonic in the series (one who is about speed with a rocket booster while the other is about strength with the spikes and lasers).
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