![]() |
![]() |
|||||||||||||||||||
FRIENDMOD: cooperative(?) racing
![]() Developer Last Online: Jan 2021
It's team racing. Inspired by Snu's Battle+, Fickle's Combi Ring, and a fundamental lack of self-respect. Recommended for large netgames or social butterflies.
Features - Make new friends and lose your existing friends in cutthroat team showdowns - Get juiced and take on the world in the questionably-secret BOSSMODE - Realtime scoring updates for maximum hype - See your teammates' item pulls and (attempt to) play strategically - Special celebrations for standout performances - 199+ incomprehensible in-joke team combinations - Manually organize teams to settle grudges or stack the odds - Customizable colors for tournaments, inhouses, accessibility, or the neurotic V4 HOTFIX: Fixes an oversight that would cause all kinds of messy behavior. Just a real all-around slugfest. Frequently Asked Questions Q: Why is the first version of this file V3? A: Because I've been hosting/testing this on SLIPTIDE DIMENSION for months, made about 800 different revisions """right before release""", and don't like breaking replays. Q: How can I change team colors? I don't like blue and orange / I have trouble seeing the difference. A: Server owners can use fr_bluecolor and fr_orangecolor to change default team colors. (I recommend leaving this untouched unless you're running events or inhouses, as blue/orange are accessible for the largest possible playerbase.) Players can use fr_bluecolorlocal and fr_orangecolorlocal to override all other settings and use colors that they find comfortable—you can even put these in a file called "friendmod.cfg" to have them automatically executed when you join games. These cvars accept any color name. Q: How am I supposed to carry my team? The leader bonus is too small! A: Yup. Q: 2-person teams are guaranteed to win if one of them finishes first. I don't like that. A: Bruh, you're losing to a two-person team. Also, this isn't a question. Q: Does this work with Battle mode? A: No, but it shouldn't break, either. Spoiler: Customization Spoiler: Compatibility Download Now
Show Your Support
|
Comments |
![]() |
#2 |
Probably Responsible
Moderator
|
Welcome to releases! Though, I cannot foresee the full scope of this release on my own, so I have to rely on his server's constant tests to know if this fully works as intended.
|
![]() |
![]() |
![]() |
#3 |
|
|
![]() |
![]() |
![]() |
#4 |
aeiou
|
Oh cool, a mod that will make your friends scream at you on chat.
__________________
Vroom Vroom Discord : ShinyShiho#5166 |
![]() |
![]() |
![]() |
#5 |
|
I think we're getting closer and closer to getting "SRB2Kart Double Dash!"
A man can dream.
__________________
Certified Emerald Hunter for online matches -Oldbie that still sucks- Still waiting for Controller Support to be fixed... |
![]() |
![]() |
![]() |
#6 |
now "Tyron"
|
Uploaded a new version that shuts off mod behavior in Battle mode. No need to update if you're not playing Battle in your netgames.
|
![]() |
![]() |
![]() |
#7 |
now "Tyron"
|
Uploaded V4-io. In this version, configs will be loaded from the "luafiles" directory using 1.2's new(ish) I/O support. Also included a quick hotfix to resolve some issues where team assignment freaked out in certain clan scenarios.
This should resolve config-search stalling for players with slow drives, and should help mitigate timeout-on-join issues on servers with incorrectly configured nettimeout. (AFAIK there is literally no reason not to have this maxed.) EDIT: Version "-io2" resolves issues where some dedicated servers running vanilla 1.3 would freak out at the new config system. This is because of a base game bug (currently fixed in master). Last edited by TyroneSama; 11-28-2020 at 08:18 PM. |
![]() |
![]() |
![]() |
Thread Tools | |
|
|