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Wheelchair Inazuma v2 Details »»
Wheelchair Inazuma v2
Version: 2, by Rapidgame7 (bzzzzzzzzzzzzzzzzzzzzz) Rapidgame7 is offline
Developer Last Online: Jun 2020

Version: SRB2 Rating: (10 votes - 4.10 average)
Released: 04-01-2020 Last Update: 04-13-2020 Installs: 6
Characters Scripts Sprites/Graphics

This is the context behind this character's iteration.

oh my fucking god

oh my fucking god


he's on a wheelchair
how could it be???


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Inazuma commited a war crime, and now he's paying the price!
Help Inazuma complete the campaign by using special abilities like:

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Size:  2.1 KB Rolling your wheels
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ID:	29007
Hold forward to move... forwards.

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Size:  2.1 KB Jumping
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Since you need to duck to prepare for a jump, you have to hold spin!

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Size:  2.1 KB Rockets
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Hit TOSS RING to launch yourself towards that direction!
Hit the button again while thrusting to force stop.

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Size:  2.1 KB Paying the IRS your outstanding debt
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ID:	29010
I hate the IRS

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ID:	29011
Strafe sideways to hop to that side.

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Size:  3.3 KB Can't touch this
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Size:	2.01 MB
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Thanks to your unobtanium wheels, you are immune to almost every floor hazard!

New to v2: Slope support and a cool tilt indicator
Click image for larger version

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get 2



Spoiler: Some notes
  • The rocket normally has a 10 second cooldown, but during boss stages, it gets a buff and now takes 3 seconds to charge. It is even faster during special stages!
  • Ringslinger is not supported yet
  • Battle Mode is probably not going to be supported
  • I forgot the rest of the notes



Spoiler: Changelog
- 2 -
+ Slope support! Now you go faster towards the direction of the slope you're on
+ Brand new tipping indicator
+ Being perpendicular to momentum makes you tilt
* Inazuma has less friction overall, making you retain speed for longer
* Being perpendicular to momentum increases friction massively
* Fixed automatic jump on the first few frames upon respawn in singleplayer

- 1.1 -
+ ahaha please don't kill me man553 :))
+ You can now stop in mid-air, as long as you are still being launched.
+ You can now roll backwards. woah
+ You can now perform a mistake while flashing.
+ Your rocket recharges faster and launches earlier during special stages.
+ SFX captions
* For some weird reason the game would try to set the player sprite2 to something else, so now I'm holding it at gunpoint to stop
* Dying in special stages properly ends the round
* Fixed ropes
* Inazuma now obeys the laws of no movement
* You can no longer hop to a side during 2D mode.
* Infinite lives work now
* Made sure you didn't lose lives if the map is over and you died anyways
- Removed some stupid code

- 1.0 -
Initial release



Credits:
  • Original character by Inazuma
  • Original movement physics i forgot to implement by rumia1
  • Original wheelchair sprites by Man553
  • Wheelchair edits and character selection art by DrStephen aka Zero_The_Artificial
  • Script by Rapidgame7
  • Thanks to Inazuma for allowing us to put this inside joke inside a wad! Here's the context, as well.

Click image for larger version

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Size:	50.4 KB
ID:	29308 The zip includes the original size version of this image.

Download Now

File Type: zip VCL_InaWheelchair-v1.zip (834.5 KB, 640 views)
File Type: zip VCL_InaWheelchair-v1.1.zip (836.4 KB, 401 views)
File Type: zip VCL_InaWheelchair-v2.zip (838.2 KB, 747 views)

Screenshots

Click image for larger version

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ID:	29014  

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 04-03-2020   #62
Spectorious
Certified synth whore
 
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Playing through the main campaign with this was certainly a really wacky and fun experience, that tied with the hilarious animations, sound effects and surprising challenge aspect made for a super fresh and charming playthrough unlike anything I've seen before it.
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Old 04-03-2020   #63
BioHazard
 
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Quote:
Originally Posted by GXP3000 View Post
I honestly wished the eject button and actual jump were switched. Kept pressing eject whenever I was thinking I was going to jump, but overall great character.
I agree with this, I understand it might be designed this way to purposely mess you up since its an april fools wad. But i think it would be overall, more enjoyable to the experience (lol) if these two were switched.
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Old 04-04-2020   #64
Rapidgame7
bzzzzzzzzzzzzzzzzzzzzz
 
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Default 1.1

Version 1.1 is now out!
I tried to focus mostly on bug fixing rather than new features. Hopefully nothing is broken this time!
This update also adds the ability to force stop during rocketing, allowing you to step on top of certain platforms. This should make MP SS7 substantially easier to complete.

Spoiler: 1.1 changelog

+ ahaha please don't kill me man553 :))
+ You can now stop in mid-air, as long as you are still being launched.
+ You can now roll backwards. woah
+ You can now perform a mistake while flashing.
+ Your rocket recharges faster and launches earlier during special stages.
+ SFX captions
* For some weird reason the game would try to set the player sprite2 to something else, so now I'm holding it at gunpoint to stop
* Dying in special stages properly ends the round
* Fixed ropes
* Inazuma now obeys the laws of no movement
* You can no longer hop to a side during 2D mode.
* Infinite lives work now
* Made sure you didn't lose lives if the map is over and you died anyways
- Removed some stupid code

I've also updated the description of the release post a bit.

Original file kept for historical purposes.
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NOTICE: Game must be restarted to record statistics.

Last edited by Rapidgame7; 04-04-2020 at 12:40 AM. Reason: I can't spell
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Old 04-04-2020   #65
ΩSmashCrafterΩ
 
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"Mom, can we have Inazuma in 2.2?"
"We have Inazuma at home."
Inazuma at home:
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Old 04-04-2020   #66
MADVAL2
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Quote:
Originally Posted by ΩSmashCrafterΩ View Post
"Mom, can we have Inazuma in 2.2?"
"We have Inazuma at home."
Inazuma at home:
Im Dying of Laughter XD
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Old 04-06-2020   #67
Craft_Mesa
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Oh my god, this is so dumb I absolutely love it.
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Old 04-06-2020   #68
Rumia1
Backseat Developer
 
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Kinda sad that the whole rolling physics didn't actually end up making it in, but it's still a very neat concept for a character gameplay wise.
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Old 04-06-2020   #69
Icarus
The Final Doomer
 
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Jokes aside please tell me if 2.2 Inazuma is on the way. Not to speed you up but I would love to play as him once he comes out.
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Old 04-06-2020   #70
MADVAL2
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Quote:
Originally Posted by Icarus View Post
Jokes aside please tell me if 2.2 Inazuma is on the way. Not to speed you up but I would love to play as him once he comes out.
i'm also waiting

(MADVAL2 received a warning for this post: Use correct grammar and spelling.)

Last edited by MADVAL2; 04-07-2020 at 02:48 PM. Reason: There was Nothing Wrong With the Message
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Old 04-13-2020   #71
Rapidgame7
bzzzzzzzzzzzzzzzzzzzzz
 
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Version 2 has been released!
Due to the changes in this version, I've decided to keep 1.1 as well.

This version includes The Feature: Slopes!
You can now go down slopes and go even faster than before!

A secondary feature is being able to retain speed!
The wheelchair now has less friction, allowing the player to continue rolling forwards and build up speed the longer Forward is held - unless you quickly turn to put the wheel in the path (by quickly aiming to a side), forcing you to stop almost instantly.
Careful - Overdoing it by going too fast and stopping with the wheel will cause you to tilt and fall off.

Also this thing.
Click image for larger version

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Views:	20
Size:	7.7 KB
ID:	29549

Spoiler: Changelog
+ Slope support! Now you go faster towards the direction of the slope you're on
+ Brand new tipping indicator
+ Being perpendicular to momentum makes you tilt
* Inazuma has less friction overall, making you retain speed for longer
* Being perpendicular to momentum increases friction massively
* Fixed automatic jump on the first few frames upon respawn in singleplayer
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NOTICE: Game must be restarted to record statistics.
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Old 04-18-2020   #72
CST1229
I somewhat miss 2.1...
 
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[my ass itches]
[Ow]
[Inazuma Moment]
[goodb ye] *windows 95 startup*
Click image for larger version

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ID:	29787
After this, Inazuma explodes like usual.
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Old 04-29-2020   #73
June Sai
The guy who re-made Flare
 
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I might have forgotten to comment when this came out at first, but this is still possibly the greatest character to ever touch SRB2

Thanks for this masterpiece, and specially thanks for what's possibly the only april fools joke that's not both insufferable and unfunny, this is peak comedy and now everything is less funnier since this exist.
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Last edited by June Sai; 04-29-2020 at 03:54 PM. Reason: Not much really.
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