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Zone Builder v2.9 - Map editor for SRB2
![]() Developer Last Online: Jun 2020
Don't forget to download the 2.2 config, which is attached to this post! Here's how you use it:
Drop it into ZB's "Configurations" folder. Then, in ZB, go to Tools -> Game Configurations. Check the box that reads "Sonic Robo Blast 2 - 2.2". Under the Resources tab, click "Add resource...". In the window that pops up, go to the "From PK3/PK7" tab and add srb2.pk3. Check the "Exclude this file from testing parameters" box. Then, under the Testing tab, add srb2win.exe as an executable. Zone Builder is a map editor designed specifically for SRB2. It's based on GZDoom Builder, itself a comprehensive update of Doom Builder 2. I no longer maintain Zone Builder. Please refrain from making feature requests. The source code is archived at http://git.do.srb2.org/MascaraSnake/ZoneBuilder. If anyone wants to pick up the project, feel free to do so. Features inherited from Doom Builder 2/GZDoom Builder If you haven't used Doom Builder 2 or GZDoom Builder before, here are a few of the features that will be new to you:
SRB2-specific features Visual Mode has support for the following SRB2 features (features in bold haven't been handled properly in a SRB2 map editor before):
As you may remember, SRB2 Doom Builder had the ability to rename the Ambush flag for Thing types where it has a special significance, i.e. displaying "Float" instead of "Ambush" for rings. Workbench expanded that to the Special flag. Zone Builder is the first editor where every relevant Thing and linedef property can be renamed, including all flags, the flags value field and the Angle field. This makes it easier to set up special effects without having to look up which field does what on the Wiki all the time. Releases 16/12/2018 - v2.9 - SRB2Kart config and improved PK3 support Spoiler: Changelog 03/12/2017 - v2.8 - Two bugfixes Spoiler: Changelog 03/11/2017 - v2.7 - A bunch of stuff that has been sitting around for way too long Spoiler: Changelog 28/01/2017 - v2.6 - SRB2 Top Down config and bugfixes Spoiler: Changelog 17/09/2016 - v2.5 - Updates for 2.1.16 and bugfixes Spoiler: Changelog 24/05/2016 - v2.4 - Updates for 2.1.15 Spoiler: Changelog 06/04/2016 - v2.3 - Lua and SOC support in the script editor, custom Things supports Spoiler: Changelog 01/03/2016 - v2.2 - Texture skewing, Parameter, Insert Things Radially Spoiler: Changelog 01/02/2016 - v2.1 - Bugfixes Spoiler: Changelog 30/01/2016 - v2.0 - Skies, NiGHTS path, customizable Thing/linedef field descriptions, and lots more Spoiler: Changelog 10/01/2016 - v1.1 - Mostly bugfixes and minor changes Spoiler: Changelog 05/01/2016 - v1.0 - Initial release Installing Zone Builder Just download the installer in the attachment below and run it. It will take care of all the necessary dependencies. On the off chance that something goes wrong, here's what you need:
If you have trouble mapping with this editor, have a look at the Zone Builder tutorial on the Wiki, which explains the basics of mapping with Zone Builder. If you have any further questions, please ask in Discord or as a reply to this thread. Happy mapping! Download Now
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#322 |
edited
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Sometimes, when I draw a line, it says this in the bottom left corner:
![]() I've also seen "Created a cheerful drawing" once before. Is this some sort of easter egg?
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The hero nobody needs but still deserves |
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#323 |
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Looks like it lol.
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#324 |
Fangtastic
Administrator
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Dunno about it being an "easter egg", but ZB does seem to have a bunch of other adjectives it can compliment your creations with: https://git.magicalgirl.moe/MascaraS...ryMode.cs#L498
All of these also appear in DrawCurveMode.cs in the same folder of the source code. Make of that what you like. EDIT: turns out it has sad words instead for Rectangle Mode and Draw Grid Mode, lol
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My page stuffed full of MIDI goodness! The Hitchhiker's Guide to the Robo-Hoodiverse Timeline of Sonic Robo Blast History! That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin". Last edited by Monster Iestyn; 01-15-2018 at 05:33 PM. |
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#325 |
Xelork is Happy to see you.
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I have a friend that is trying to install ZB but, he's having trouble with this error mensage:
![]() And he haves DirectX 12, can you know how to solve it?
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Xelork Made this. |
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#326 |
Retired
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Has he tried installing DirectX 9.0 directly? Here's a link.
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#327 |
Xelork is Happy to see you.
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Yes but it didnt worked. He have a superior version already :v
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Xelork Made this. |
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#328 |
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#329 | |
Xelork is Happy to see you.
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Quote:
cientific awnser?
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Xelork Made this. |
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#330 | |
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Quote:
Yes. They have both DirectX 11 and DirectX 9. |
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#331 |
Xelork is Happy to see you.
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No,my other friend only has directx11, he doesn't have directx9,and zone builder wont show up any error but when my friend (the one that uses directx12) tries to open it up it says that "you have a superior version of directx.
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Xelork Made this. |
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#332 |
Wizard 1.0 is SRB3!
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https://pastebin.com/YW35UbD8
have fun if i could be told whats up thats fine, its not needed though |
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#333 |
Retired
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That is the typical "there's a problem with DirectX" error. Check if you have DirectX 9.0 installed. Here's a link.
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#334 |
Wizard 1.0 is SRB3!
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Thanks Mascara
Now I can go back and finish my shit KAWAIII map : D God bless |
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#335 |
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So I was trying to mess around with Zone Builder and tried testing it but the sign post doesn't work any help?
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#336 | |
Semi-Retired Mapper
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Quote:
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#337 |
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Alright then, thanks for the advice.
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#338 |
The master of verification.
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So how on earth do I find the option that allows me to have a default sector height as well as default textures like in SRB2 Doom Builder? I can't find it anywhere!
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I am the master of verification |
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#339 | |
scripting bee
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Quote:
Tools > Preferences > Editing Now, I haven't found the default textures option, so there's a chance it stopped existing in GZDoom Builder, but something that may be useful for the same effect can be found in Draw settings on the sidebar. Enable the sidebar by going to: Tools > Preferences At the bottom left you should be able to choose on what side will the sidebar be anchored to. In Draw Settings you can toggle overrides, which to be fair I have no idea what do they do exactly, but you can pick a few textures, select a few linedefs and apply the overrides to them quickly. I guess it was made to replace missing textures quickly?
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It's Lua, not LUA It's "Lua scripts", not "luas" |
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#340 | |
The master of verification.
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Quote:
Yes, but how do I set it so that when I draw a sector within a sector it will let me edit the floor height upon completion? I mean as in the sector is drawn with another sector, like say a rock face on a wall for example.
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I am the master of verification Last edited by verifiaman; 07-30-2018 at 04:39 AM. |
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#341 | |
scripting bee
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Quote:
Tools > Preferences > Editing > Edit sector properties when drawing a new sector
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It's Lua, not LUA It's "Lua scripts", not "luas" |
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