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Mecha Sonic
Version: Version 1.2, by CANINE CANINE is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (6 votes - 3.00 average)
Released: 03-03-2020 Last Update: Never Favourites: 5
Characters SOCs Scripts Re-Useable Content Sprites/Graphics

After hearing of the chaos emeralds, Mecha Sonic reboots and trails Sonic and his gang through Greenflower Zone in pursuit of the emeralds.



Abilities:
Spoiler:
- Ability 1 - Mecha Sonic has a homing-thok. Lock on and destroy those badniks!

- Ability 2 - Mecha Sonic is a slow-starter. Use his peelout to gain a running start!

Super Abilities:
Spoiler:
- Ability 1 - He can fire Energy Balls from his chest! Jump, aim, fire.

- Ability 2 - When dashing, Mecha Sonic's jet-powered shoes will leave a trail of flames that can damage badniks in his wake.

Changelog:
Spoiler:
v1.2:
- Fixed more broken offsets (once and for all!)
- Dash Trails are now exclusive to super mode.
- Energy Ball is now exclusive to super mode.
- Acceleration lowered to fit Mecha's heavy body. Use the peelout ability to gain a running start.
- Float replaced with a homing-thok. (I wanted to set him apart from Metal Sonic in more ways than one.)
v1.1:
- Fixed broken offsets
- Fixed super music loop.
- Changed Mecha's size (Mecha was too big for Egg Rock Zone Act 1 treadmills)
- Removed Dash Trails and Energy Bomb in Match mode
- Added Metal Sonic Battle Mode abilities (kept old energy ball ability exclusively for platformer mode, and excluded battle mode ability in platformer mode)
- Made shields actually FIT Mecha
- Removed followitem, didn't look right. (Revised Sprites to fit no followitem in progress!)
- Still some bugs, but major bugs have been ironed out.


Credit:
Spoiler:
Credit to MotdSpark for the Peelout lua. - https://mb.srb2.org/member.php?u=5682
Credit to TheKingOfPeinguins#9616 for the spritework! (Without him, this wouldn't be possible. Thank you!)

Screenshots

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Comments
Old 03-14-2020   #22
ControllerOnAHanger
when you do the
 
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I have one problem with this mod:
The character doesn't seem to show up once they're added to the game.
Is anybody else having this problem, or is it just me doing something wrong?
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Old 03-15-2020   #23
CANINE
 
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Updated again, read the changelogs.
Also, take your flintstones vitamins, wash your hands, and stay healthy!
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Old 03-15-2020   #24
Scoobert
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Oh no, i don't like this homing thok AT ALL. It completely halts his momentum, when the hover actually let him maintain it. Please consider reverting it back to the downward hover in the next update. Oh, and have him in a spinball like i suggested. I think that would make it even more distinct from metal's than it already is. Actually, homing thok can stay, but perhaps consider relegating it to one of the custom buttons. Oh, and revert his acceleration back to the way it was. I evidently was mistaken in thinking it would make him more fun and balanced, now hes just kinda boring and frustrating.
Sorry if im a bit abrasive with these suggestions, I just see a lot of potential in him and i want to give my two cents on how to improve him

EDIT: Ok, just one more thing: let him enter peelout from low speeds rather than having to be standing still
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Last edited by Scoobert; 03-15-2020 at 01:04 PM.
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Old 03-15-2020   #25
Frostbite
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Quote:
Originally Posted by Scoobert View Post
Oh no, i don't like this homing thok AT ALL. It completely halts his momentum, when the hover actually let him maintain it. Please consider reverting it back to the downward hover in the next update. Oh, and have him in a spinball like i suggested. I think that would make it even more distinct from metal's than it already is. Actually, homing thok can stay, but perhaps consider relegating it to one of the custom buttons. Oh, and revert his acceleration back to the way it was. I evidently was mistaken in thinking it would make him more fun and balanced, now hes just kinda boring and frustrating.
Sorry if im a bit abrasive with these suggestions, I just see a lot of potential in him and i want to give my two cents on how to improve him

EDIT: Ok, just one more thing: let him enter peelout from low speeds rather than having to be standing still
Maybe he could make the homing attack similar to Neo's where it homes into the enemy and bounces off it smoothly. Thus keeping it's momentum
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Old 03-15-2020   #26
CANINE
 
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Quote:
Originally Posted by Frostbite View Post
Maybe he could make the homing attack similar to Neo's where it homes into the enemy and bounces off it smoothly. Thus keeping it's momentum
Unfortunately, Neo Sonic's LUA is not to be re-used or copied and I respect that. So, I will figure out how to create a smoother homing thok myself.
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Old 03-24-2020   #27
Fawfulfan
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It's been a while since I've booted this up, admittedly. But how do you play as him? I am inserting him in via the addons folder and he's not available at player select.
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Old 03-24-2020   #28
Icarus
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I am glad to see that Mecha is also getting some love.
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Old 03-27-2020   #29
Fawfulfan
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Okay, this is driving me up the wall. I've tried repeatedly to load this addon, but it isn't selectable at the character menu, in the multiplayer menu, anywhere. How is everyone else getting this working?
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Old 03-27-2020   #30
Kwiin
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Default Mecha loading gif....

Quote:
Originally Posted by Fawfulfan View Post
Okay, this is driving me up the wall. I've tried repeatedly to load this addon, but it isn't selectable at the character menu, in the multiplayer menu, anywhere. How is everyone else getting this working?

Do you have the latest version of the wad (1.2), and the latest version of the game (2.2.2)?
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Old 03-27-2020   #31
Eis-Kold
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Quote:
Originally Posted by Fawfulfan View Post
Okay, this is driving me up the wall. I've tried repeatedly to load this addon, but it isn't selectable at the character menu, in the multiplayer menu, anywhere. How is everyone else getting this working?
So I retested this addon to make sure it wasn't bugged and it loaded in for me fine. So I'm going to ask a probably dumb question: is your game fully updated?
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Old 03-27-2020   #32
Fawfulfan
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Quote:
Originally Posted by Kwiin View Post
Do you have the latest version of the wad (1.2), and the latest version of the game (2.2.2)?
Yes, and yes.
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Old 03-27-2020   #33
Kwiin
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Could you send a gif or record a video of what you're doing so we can try and see what's going wrong?
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Old 03-27-2020   #34
Fawfulfan
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I mean, literally all I'm doing is going to "addons," selecting the wad, and going to the character select screen, and he's not there.
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Old 03-27-2020   #35
GXP3000
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Quote:
Originally Posted by Fawfulfan View Post
I mean, literally all I'm doing is going to "addons," selecting the wad, and going to the character select screen, and he's not there.
Could I ask which characters you have unlocked? Cause apparently the character has "availability = 3" in it's S_SKIN, which means you'd have to unlock every character to be able to play them.
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Old 03-28-2020   #36
Icarus
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Is this mod over or there will be updates for it?
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Old 03-28-2020   #37
Kitoko
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You should try your hand at the other variants as well, this is pretty good.

Last edited by Kitoko; 03-28-2020 at 09:59 AM.
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Old 03-31-2020   #38
Slasher
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Gameplay-wise, looks accurate to S3K. Good Job :D

But the sprites are really aesthethically unpleasing.

I remember an old Mecha Sonic floating around from 2.0 or even earlier.

I don't say get permission to that, but maybe refer to that to update the sprites? Right now it's kind of an eye sore

Edit: Front/Back spin animation in particular. It's practically an oval with lines moving up
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Old 03-31-2020   #39
Icarus
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Quote:
Originally Posted by Slasher View Post
Gameplay-wise, looks accurate to S3K. Good Job :D

But the sprites are really aesthethically unpleasing.

I remember an old Mecha Sonic floating around from 2.0 or even earlier.

I don't say get permission to that, but maybe refer to that to update the sprites? Right now it's kind of an eye sore

Edit: Front/Back spin animation in particular. It's practically an oval with lines moving up
The mod author has said they were working on newer sprites


Quote:
Originally Posted by CANINE View Post
Mecha Sonic was updated! check the changelog for more info.
(psst, new sprites are in progress!)

I am patiently waiting to see Mecha in his S3&K glory
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Old 04-12-2020   #40
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am i the only one fearing the character?
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Old 04-13-2020   #41
Icarus
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Quote:
Originally Posted by shulkisgood View Post
am i the only one fearing the character?
In which way? He was supposed to be a major antagonist in Sonic & Knuckles.


I like the idea of having two different interpretations of a "roboticized" Sonic in the series (one who is about speed with a rocket booster while the other is about strength with the spikes and lasers).
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