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Mecha Sonic Revamp [BETA] Details »»
Mecha Sonic Revamp [BETA]
Version: 2.4.1, by CANINE CANINE is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (9 votes - 3.56 average)
Released: 03-03-2020 Last Update: 07-18-2020 Favourites: 19
Characters SOCs Scripts Sprites/Graphics

Mecha Sonic is back... and is ready to take down Dr. Robotnik.


(This is a beta! Sprites are still the same unfortunately (check changelog regarding sprites), but I highly suggest that you still try the character, we did a LUA overhaul! Please do not be afraid to leave feedback!)


Go check out the new MD3 by Manuel! @ https://mb.srb2.org/showthread.php?t=48424

(Note: You MUST have Version 2.3+ of Mecha in order for it to work properly.)



Abilities:
Spoiler:
- Ability 1 - Mecha Sonic can super-jump! Jump as soon as you hit the ground to perform one. The faster you hit the ground, the higher you go!

- Ability 2 - Free Roll: Roll around and gain momentum, like a wheel!


- Ability 3 - Mecha Sonic can jumpthok, which turns into a slow-fall!


- Passive Ability 1 - Mecha Sonic is a heavy death-machine. Landing on breakable floors will crush them.


- Passive Ability 2 - Since Mecha Sonic is crafted out of strong metal, spikes do not harm him.


I'll Crush You!
Spoiler:
- Super Form Abilities!
Ability 1 - Press spin in mid-air to plummet downwards, bounce, and perform an Armageddon blast!

Ability 2 - Hover becomes infinite flight!

More abilities coming soon...

Changelog:
Spoiler:

V2.4.1 Beta
- Removed the requirement to not push any movement keys to perform the superjump.
- Superjump height is now dependent on your falling speed prior.
- Minor bugfixes...

V2.4 Beta
- New CSS! Along with placeholder icons (subject to change)
- Entire moveset revamped once more, hopefully this one feels better! (Will update the moveset section momentarily)
- Removed skid on running sound.

V2.3 Beta (MD3 Support!)
- Introducing a new MD3 by Manuel! You MUST have version 2.3+ of Mecha in order for it to work properly. You can get it here: https://mb.srb2.org/showthread.php?t=48424
- Landing frames have been added to show how heavy Mecha is.
- Overall balancing.
- Drop Dash removed.


V2.2 Beta:
- Hover time increased and ability reworked.
- Drop dash added.
- Mecha can now bounce twice!
- Bounce height cap removed (this was my idea)
- Introducing Blurzapper! Our newest spriter! With the addition of Blur to our team, we've made great progress! The preview is shown above. (Courtesy of Blurzapper and fluffy)

V2.11 Beta:
- You can now bounce up to two times per jump.
- Increased height cap on the bounce.
- Increased normalspeed to 36 from 30.
- mindash increased from 1 to 10.
- Spin control speed cap increased from 45 to 48.

V2.1, The Bounce Beta!:
- Mecha Sonic can now bounce! Press spin mid-air to plummet downwards and shake the earth beneath you!
- Super mode Armageddon pow now activates upon bouncing.
- On another note.... Feel free to DM me @CANINE#3432 if you are interested in helping with the sprites. We have a direction set, but the process is difficult and long with just a small amount of us working on them, so we'll take any help we can get!

V2.02 Beta:
- Fixed infinite inescapable hovering bug.
- Added Infinite flight mode for super mode!

v2.01 Beta:
- Quick Evade has been removed.
- Hover-dash has been updated:
+ Quick Evade has been incorporated for the first few frames of Hover-dash.
+ Hover-dash now ends when Mecha uncurls.
- Fixed a weird speed bug from when you do the Hover-dash at high speeds.
- I'll crush you!
+ Introducing super mode abilities! We only have one right now, but more are coming!
+ While in super mode, press spin in mid-air to perform an Armageddon blast.
- Adjusted speed values to suit Mecha's overall feel.
- Pressing forward while charging spindash will make you begin rolling without needing to release the spin key.

v2.0 BETA!:
- Mecha Sonic's abilities have been entirely overhauled! The abilities added are:
+ Hover-dash
+ Wheel-like rolling mechanism
+ Evade
+ Peelout-like spindash
all old abilities have been removed.
- Lua has been re-done and bugs have been smooshed.
- Drastically dropped the filesize.
- New sprites are in progress. If you are interested in helping, DM me @ CANINE#3432

v1.2:
- Fixed more broken offsets (once and for all!)
- Dash Trails are now exclusive to super mode.
- Energy Ball is now exclusive to super mode.
- Acceleration lowered to fit Mecha's heavy body. Use the peelout ability to gain a running start.
- Float replaced with a homing-thok. (I wanted to set him apart from Metal Sonic in more ways than one.)

v1.1:
- Fixed broken offsets
- Fixed super music loop.
- Changed Mecha's size (Mecha was too big for Egg Rock Zone Act 1 treadmills)
- Removed Dash Trails and Energy Bomb in Match mode
- Added Metal Sonic Battle Mode abilities (kept old energy ball ability exclusively for platformer mode, and excluded battle mode ability in platformer mode)
- Made shields actually FIT Mecha
- Removed followitem, didn't look right. (Revised Sprites to fit no followitem in progress!)
- Still some bugs, but major bugs have been ironed out.

Credit:
Spoiler:
Credit to:
DrStephen's Eggpack character for the Knuxwall breaking code. (MotdSpork wrote that part for eggpack originally)
OtherChen's mario.pk3 for functionality code.
TheKingOfPeinguins#9616 for the spritework!
Pathonaut#7555 for the amazing Lua overhaul!
[fluffy++]#6878 and Blurzapper#4041 for the spritework overhaul!
AxeCrusader#4467 for the phenomenal CSS!!!

Download Now

File Type: pk3 CL_MechaSonic-2.4.1.pk3 (1.31 MB, 213 views)

Screenshots

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Comments
Old 08-18-2020   #82
「AxeCrusader」
 
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We still are trying to change the sprites Mecha currently has. The CSS is still in progress and we have set some goals so we can hopefully finish this year (Possibly even before 2021). Regarding the Drop Dash, we removed it because it had some mayor bugs and we didn't like the idea of mapping it to the custom buttons, although it was a good idea referencing Sonic 3 Prototype. In conclusion, work is in progress and we'll try to finish it asap
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Old 08-25-2020   #83
Claude360
 
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How This Doesn't Have a model
This is a Masterpiece
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Old 08-25-2020   #84
The_Oofer
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Quote:
Originally Posted by Claude360 View Post
How This Doesn't Have a model
This is a Masterpiece
Thats a excellent question lets just do it with metal sonic for now
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Old 08-31-2020   #85
Cdee the Robo Cat
 
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really awesome! it really makes me wanna see more Metal Sonics as playable characters now, not gonna lie ^-^
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Old 09-12-2020   #86
CANINE
 
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Mecha has been updated to 2.3! Check Changelogs.
Also, check out Manuel's new MD3 for him! https://mb.srb2.org/showthread.php?t=48424
(Note: Must be using version 2.3+)
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Old 09-13-2020   #87
DededeCultist
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I really don't think the drop dash should have been removed, comboing the bounces into the drop dash was a super fun way to zoom through levels. Also that noise Mecha makes when he runs is godawful and should be removed ASAP. Model is great, though.
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Old 09-13-2020   #88
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Quote:
Originally Posted by DededeCultist View Post
I really don't think the drop dash should have been removed, comboing the bounces into the drop dash was a super fun way to zoom through levels. Also that noise Mecha makes when he runs is godawful and should be removed ASAP. Model is great, though.
honestly the drop dash was an unnecessary addition to a pretty packed character.
even so, you kinda do have a psuedo drop dash in the roll acceleration mechanic so i don't see why you're complaining lol.
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Old 09-13-2020   #89
CANINE
 
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Quote:
Originally Posted by DededeCultist View Post
I really don't think the drop dash should have been removed, comboing the bounces into the drop dash was a super fun way to zoom through levels. Also that noise Mecha makes when he runs is godawful and should be removed ASAP. Model is great, though.
Well, I definitely appreciate the feedback. I was having trouble finding a fitting sound for it. If anybody has some recommendations for a sound, be sure to tell me!
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Old 09-19-2020   #90
ロースト イカ
 
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Looking great with the newer sprites can't wait to see it implemented
Also drop dash being left out is probably for the best, always felt kinda odd to me.
Also I think it would look really cool if his hover dash was looked more like shoulder bash could emulate how he looks in the boss fight where he goes super and just flies across the screen, just saying this as suggestion doesn't really matter because once he has some real sprites that being cooked up the spiky ball form will look amazing anyways!
Keep going I believe this character will be truly great once he's finished!
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Old 4 Weeks Ago   #91
Speedyy
 
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does it work with jeck jim's 3d models?
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Old 4 Weeks Ago   #92
GrayAngel
 
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Quote:
Originally Posted by Speedyy View Post
does it work with jeck jim's 3d models?
For this character, you'll want this model pack: https://mb.srb2.org/showthread.php?t=48424

You can use more than one model pack at once.
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Old 3 Weeks Ago   #93
Iveary
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My most favorite take on the metals, or "fake" sonics. Absolutely cant wait for the Sprites to be remade.

Just a small suggestion, if his [shift] ability is his ground pound, maybe make a small damaging aoe around him upon hitting the ground with it? (Like super knuckles, for example.)
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Old 3 Weeks Ago   #94
Basic Bronze Sonic
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wow this is a fun mod and I'll definitely want to try out more of this and I love his awesome sprites too.....oh and by the way Mecha Sonic be like vroom vroom imma spin to walmart .
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Old 2 Weeks Ago   #95
DededeCultist
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Quote:
Originally Posted by Iveary View Post
My most favorite take on the metals, or "fake" sonics. Absolutely cant wait for the Sprites to be remade.

Just a small suggestion, if his [shift] ability is his ground pound, maybe make a small damaging aoe around him upon hitting the ground with it? (Like super knuckles, for example.)
Mecha's super form already does that, I think.
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Old 2 Weeks Ago   #96
Iveary
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Quote:
Originally Posted by DededeCultist View Post
Mecha's super form already does that, I think.
It does do that, yes, but on top of that, it causes an armageddon shield blast, rendering the ground pound aoe useless.
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Old 2 Weeks Ago   #97
Pathonaut
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Here's a preview of the new CSS, done by AxeCrusader! His moveset is also being polished/redone by yours truly.



The new sprites are still being worked on but they should be completed hopefully sooner rather than later... A new version containing the new CSS, new placeholder sign and life icon sprites, and the moveset rework should be out soon :)
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Last edited by Pathonaut; 2 Weeks Ago at 03:59 AM.
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Old 2 Weeks Ago   #98
ロースト イカ
 
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Quote:
The new sprites are still being worked on but they should be completed hopefully sooner rather than later... A new version containing the new CSS, new placeholder sign and life icon sprites, and the moveset rework should be out soon :)
Can't wait, well I can don't want to rush someone trying their hardest, but you know what I mean.
I'm really looking forward to this character Mecha Sonic has such a good design and he has pretty decent moveset so far, still getting used to his bounce, as it does get higher but not as much as other character bounces, so I have to change my mind set when using him, not that, that's a bad thing, it makes him different, although like what Iveary
Quote:
Just a small suggestion, if his [shift] ability is his ground pound, maybe make a small damaging aoe around him upon hitting the ground with it? (Like super knuckles, for example.)
said I think Mecha should have a small damage aoe around his bounce, mainly because it feels really powerful move when you use it but when you use it next to enemies if you aren't touching them they are unaffected, which kind of threw me off, nothing to big, but can get a small cluster of enemies around you, as the super form does have that, but better in everyway.
But overall is still good ether way, looking forward to future updates.
But I don't want bother you to much with suggestions, Good luck!
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Old 1 Week Ago   #99
CANINE
 
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Updated Mecha Sonic to 2.4 beta! Check the changelog for more info..
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Old 1 Week Ago   #100
The_Oofer
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Quote:
Originally Posted by CANINE View Post
Updated Mecha Sonic to 2.4 beta! Check the changelog for more info..
Where is the download I don't see it

---------- Post added at 03:30 PM ---------- Previous post was at 03:29 PM ----------

Nvm I see it now thanks
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Old 1 Week Ago   #101
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well this new mecha is interesting to say the least, let's go down the list of my problems and/or positives with it:

- css art is gorgeous, no doubt. much better than the super stiff and muddily coloured old one.
- i think the changes to the moveset make the character flow a lot better, to be honest. now mecha can not only roll around, but also jump and buffer a roll when you hit the ground, which would usually make you bounce. nice touch.
- indefinite floating? i can dig that.

- the biggest problem i have with new mecha though is...the superjump. not that it's a bad move, i love it, but the timing to pull it off is super strict and, it might just be my imagination but, i could only manage to pull it off while i wasn't holding any directional or strafe keys, which is...questionable.

anyway new mecha is good, there are big problems that hinder the experience, but it's not something to deter anyone from playing. nice work, and good luck with the resprite.
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