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Tropico Valley Zone Details »»
Tropico Valley Zone
Version: 1, by Hejod Hejod is offline
Developer Last Online: Jan 2020

Version: SRB2 Rating: (2 votes - 3.00 average)
Released: 01-08-2020 Last Update: Never Installs: 0
Single Player Levels

After messing with Zone Builder for couple of weeks I finally made my first stage.

It's one-act zone inspired by Jade Coast from Mystic Realms. Feel free to share any criticism and feedback.

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File Type: 7z VS_TropicoValley-v1.7z (59.8 KB, 1006 views)

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Comments
Old 01-08-2020   #2
D00D64
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Welcome to releases! However, you never flagged any of your rings to float in Zone Builder.
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Old 01-09-2020   #3
MellowJacket
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For someone's first released stage, this is a very good effort! Aside from the rings that lack the float tag as D00D64 mentioned, there are also a few areas like this.



For small ledges like this, you're probably better off having a step up or slope across the side of the platform you want players to climb up on to naturally platform out with instead of a single spring in the corner the player needs to run to. There are also a few areas where yellow springs are hidden in the corner as the only method to escape deeper pits, I expect those areas would flow a little better with a few more springs on the side of the pit you want the player to escape from as well because right now it's a pace killer when the player has to walk to the solitary spring in the far corner of the room after falling.

Otherwise, a lot of the smaller problems in this map are things you learn to improve on with experience. So I'll definitely look forward to seeing what else you make because as I said earlier, this is a solid first map!
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Old 02-07-2020   #4
Zippy_Zolton
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A tad rough around the edges and could use work here and there, but I enjoyed my romp through it! I hope to see something amazing from you in the future.
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Old 02-08-2020   #5
Ice
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Excellent first map! There were a few details that were missed, like the aforementioned nonfloating rings, some missing pegging on FOFs, and ledges that were a tad too skinny, but overall this was a solid and fun level. It was a good length, too, which is hard to get right!

My biggest complaint is that the textures jarringly change theme halfway through and make the level decidedly uglier, then change back. The change doesn't really do or say anything, and I'd suggest making those rocky textures more in line with the established theme of the level.

That's really a nitpick though, and again, it's an awesome map for a first. Good job!
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Old 02-08-2020   #6
Zanda_Sama
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Just tint / hueshift everything that's not yellow, to yellow, or maybe a complimentary color like blue... actually dont do that unless it looks good.
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Old 02-24-2020   #7
Mexxicano
 
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Está perrísimo el nivel y toda la cosa te daría un +100 si estuviéramos en taringa, eso de caerse al agua y volver a subir puede parecer molesto pero a mi me parece justo por perder xd

(Mexxicano received an infraction for this post: Use English.)
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Old 02-24-2020   #8
Kwiin
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Quote:
Originally Posted by Mexxicano View Post
Está perrísimo el nivel
Woahoho, that's a bit harsh... Also use English, please.
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