SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Characters

Thread Tools
Neo Sonic [V1.14] Details »»
Neo Sonic [V1.14]
Version: 1.14, by Chengi (I like your attitude!) Chengi is offline
Developer Last Online: May 2020

Version: SRB2 Rating: (12 votes - 4.50 average)
Released: 02-10-2020 Last Update: Never Installs: 12

What you see is what you get. Just a guy that loves adventure.

"Wait, Neo Sonic? Who and/or what's that?"

Character Trailer (Youtube)

Neo Sonic is a character that lifts several different elements and mechanics from various Sonic games; although his look is lifted straight from the Adventure/Advance/Modern era to help differentiate him from the both vanilla and add-on iterations of Classic Sonic.

He's heavier, and has incredibly poor traction in comparison to standard SRB2 Sonic, but he more than makes up for it in speed alone.

Boost Mode

Lifted straight from Sonic Advance 2, boost mode will allow Neo Sonic to break the speed cap and begin running faster than standard Sonic ever could alone. In this state, Neo Sonic can destroy spikes, and he also gains a 75% jump boost from maintaining speed above the Boost Mode threshold.
Homing Thok

Unlike standard SRB2 Sonic, Neo Sonic's thok, while weaker, targets springs, badniks, and monitors. This ability works alongside your current speed, meaning you won't lose any momentum if you're moving at high speeds.


  • Homing Thok doesn't cooperate well with shielded Egg Guards and Fake Sea Eggs. As of right now I'm trying to fix this, but for now the timer to reset your state afterwards should work as a failsafe and allow you to break free.
  • The skid state can cause Neo Sonic's spindash animation to use the rolling sprites instead of the standard spindash sprites.



  • Chromatian
  • CrappyBlue
  • Gunla
  • Mad
  • Jeck Jims
  • TAG

  • Clay - For being my personal calculator
  • Dimpsuu - Megamix Themes
  • james - For digging into the code and finding out stuff about the attraction shield homing attack, and also for fixing the spike break for 2.2.1
  • Lach - Original Toei Sonic homing attack script
  • Lat - For telling me how to do those sweet sweet sa2-style afterimages
  • TehRealSalt - Additional afterimage/fx stuff
  • Virt - For originally helping me with the facelift for my SRB2Kart Modern Sonic
  • Wolfy - ditto @james



[V1.14 hotfix notes]
  • Fixed collision behavior for objects containing the MF_SOLID flag.
[V1.13 hotfix notes]
  • Falling animation state improvements/fixes, RVZ Rollout rock state fix.
[V1.12 hotfix notes]
  • Added the proper VCL prefix.
  • Removed a conflicting function name that would break the thok if certain characters were loaded in.
[V1.11 patch notes]
  • Homing Thok tweaks
    • Now has two strengths! Holding down the button as you land a homing thok results in a stronger bounce, at the cost of less speed.
    • Checks now rely on a more netplay-safe variable rather than clientside variables (oops I wasn't aware of this, this is what was probably causing the syncbombs)
    • Improved overall reliability/accuracy
  • Animation/Spritework tweaks
    • Added a set of diagonal running frames to help improve visual feedback to indicate the direction the player is moving.
    • Tilt running frames have been repurposed and only show if the player is moving slightly to the right/left.
    • Reduced the stiffness of the jump/homing attack by adding additional states to help improve overall animation flow.
    • Improved the look of the Boostmode particle, making it visible from multiple angles.

Download Now

File Type: pk3 VCL_NeoSonic-v1.13.pk3 (845.1 KB, 1656 views)
File Type: pk3 VCL_NeoSonic-v1.14.pk3 (845.1 KB, 4848 views)


Click image for larger version

Name:	srb20319.png
Views:	16036
Size:	64.9 KB
ID:	26357   Click image for larger version

Name:	srb20183.jpg
Views:	930
Size:	132.6 KB
ID:	26358   Click image for larger version

Name:	srb20321.png
Views:	1710
Size:	42.3 KB
ID:	26359   Click image for larger version

Name:	srb20879.gif
Views:	18303
Size:	7.59 MB
ID:	26360   Click image for larger version

Name:	srb20897.gif
Views:	17829
Size:	4.66 MB
ID:	26361  

Click image for larger version

Name:	NeoSonic_Art_half.png
Views:	15908
Size:	100.6 KB
ID:	26362   Click image for larger version

Name:	NeoSonic_Art1_512.png
Views:	456
Size:	84.5 KB
ID:	26363   Click image for larger version

Name:	NeoSonic_Art2_512.png
Views:	633
Size:	86.9 KB
ID:	26364  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Old 02-10-2020   #2
Worst Ranked 'Kart Player
D00D64's Avatar

The least skilled player on the Kart Krew dev team, but I try my best. Maybe someday...

My awful Twitter account

My also awful YouTube channel
D00D64 is offline   Reply With Quote
Old 02-10-2020   #3

This is so epic!!!!!!! Great job!! I love it!!!!
Zanda_Sama is offline   Reply With Quote
Old 02-10-2020   #4
Yes. Sonic and Gun exists
Sinny33's Avatar

So good looking
Sinny33 is offline   Reply With Quote
Old 02-10-2020   #5

Imagine if Modern Sonic looked like this.

This is a good mod.
Radicalicious is offline   Reply With Quote
Old 02-10-2020   #6

This is really giving me T Sonic vibes, but you know modern. Nonetheless still very fun!
Insert is offline   Reply With Quote
Old 02-10-2020   #7
Lolour's Avatar

I was getting hyped everyday when i saw the gifs on twitter.
Lolour on twitter: if srb2 is over, srb3 when?
Lolour is offline   Reply With Quote
Old 02-10-2020   #8
The one and only!
MK.exe's Avatar

This looks real slick! Toei Homing feels much more fluid and natural
MK.exe is offline   Reply With Quote
Old 02-10-2020   #9
Just A Random Player.
S.T.F's Avatar

now hows about a Neo Tails :)

---------- Post added at 03:40 AM ---------- Previous post was at 03:16 AM ----------

my only flaw is the lack of super sonic sprites????
S.T.F is online now   Reply With Quote
Old 02-10-2020   #10
VictorLes's Avatar

I've been waiting for this. Boost mode looks great and really cool together with the homing attack.
VictorLes is offline   Reply With Quote
Old 02-10-2020   #11
little guy*
little guy*'s Avatar

Neat! We seem to be getting a lot of Modern Sonic mods lately. Nice work!
Should I put something here?

Just playing 2.2!
little guy* is offline   Reply With Quote
Old 02-10-2020   #12
I like your attitude!
Chengi's Avatar

my only flaw is the lack of super sonic sprites????

Super Sonic was planned, but in order to get other projects out of the way the sprites weren't able to be finished in time. I will likely be adding them in some time in the future.
Chengi is offline   Reply With Quote
Old 02-10-2020   #13
softchassis's Avatar

The sprites are fantastic. So much of Uekawa's Sonic's personality just shines in these sprites. The leaning while turning is also a really good touch, it's a good bit of feedback for when you're building speed.

Really good example of a character that doesn't reinvent the wheel but still feels pretty fresh to play.
softchassis is offline   Reply With Quote
Old 02-10-2020   #14
Circuit Enthusiast
PencilVoid's Avatar

I love the homing thok, and the sprites look great, but I feel like there are some parts that could be tweaked in order to make the mod better. For starters, I don't get why the A4A6 sprites for the running animations are just the A5 but tilted. This means that it would look weird to someone watching Neo Sonic dash by, and that people who have character angling set to camera don't get to see this effect. It would have made more sense to just use Lua to tilt the sprites. Also, the hurt sprites appear to be an A0 which just doesn't make any sense.

(this is extremely minor but since the dashing and teetering animations use the same sprites as their nearest equivalent you don't need to provide those sprites, the game will just fallback onto the running and standing sprites respectively)

In regards to abilities, I really don't like how if you thok at something juuuuuuust right you start spinning on the ground after hitting it. If I wanted to spin I would press the spin key. The homing thok's range feels like it's far too long, there have been occasions where I've locked onto something that wasn't even on screen. I dislike how powerful the dashmode is, I think it's way too overpowered. If it were toned down and took longer to kick in it would be better.

Other than that, this is a great character wad, and the art style is perfect. I adore the way the homing thok keeps your momentum. Good job on getting this finished!
<Matcher&Matcher> pls wait
<PencilVoid> this is race but ok
PencilVoid is offline   Reply With Quote
Old 02-10-2020   #15
Icezer's Avatar

Neo's homing attack is bar none the best iteration I have seen in SRB2. The way it keeps your momentum makes it so satisfying to chain enemies together!

There's also Boost Mode, which is implemented extremely well alongside his homing attack.

Not to mention the color choice of Sapphire over Blue or Cornflower just adds that extra bit of identity to this whole character.

Overall this gets an A+ from me, definitely gonna do a full playthrough as this guy at least a couple times :)
That guy who likes King Dedede.
Icezer is offline   Reply With Quote
Old 02-10-2020   #16
Knuckles Chuckles
Extended Ban (Strike 3)

How bout Neo Knuckles? It would be awesome!
CyberKnux is offline   Reply With Quote
Old 02-11-2020   #17
Smiley Trashbag
Xstatic's Avatar

Why yes, I did lose my Nuggets this time. In other words,

Xstatic is offline   Reply With Quote
Old 02-11-2020   #18

I love this Chengi! You make amazing sprites as always, and Neo is pretty fun to play to boot!

I did find some small bugs:
- Getting an invincibility after grabbing speed shoes will play the vanilla invincibility music, and then revert back to the Heroes invincibility theme once the speed shoes run out (Don't know if it happens vice-versa)
- It seems like homing onto horizontal springs (at least red ones) will make them act like blue springs. This can prevent red spring traps from sending you into pits, but it also could potentially ruin some flow in other scenarios when you would expect it to shoot you far.

Again, super happy with this!
SoupBowler is offline   Reply With Quote
Old 02-11-2020   #19
Cotton_Candy_2C's Avatar

Is there any chance that this can be made compatible with the other Modern mod?
"They were gonna see who could eat the most cotton candy... AND I WON!"
Cotton_Candy_2C is offline   Reply With Quote
Old 02-11-2020   #20
Crum's Avatar

After a long wait, I really like this one! The spin, fall, and bounce frames are probably my favorites out of his animations. I was surprised to see the hurt frames only had one rotation, and the lean while running is a bit weird when you're watching other people (or just running sideways for some reason), but it all looks just fine in single player so I'm not too bothered.

I really really enjoy his gameplay though. The extra particle effects help make boost mode feel more satisfying than it already was, and the changes to the homing attack alongside that give him this really nice flow that I wish actual Sonic games had. It's a bit like those other 3D fangame Sonics but without basically being Modern Sonic minus the boost. I don't like the spin if you're homing attack goes too close to the ground though, either I miss my target with that or I end up bouncing off and rolling to my death and that's not great. I suppose that's a decent tradeoff for being able to homing attack upwards though.
Crum is offline   Reply With Quote

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 08:43 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.