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Robo-Hood Details »»
Version: v2, by frozenLake frozenLake is offline
Developer Last Online: Aug 2020

Version: SRB2 Rating: (1 votes - 3.20 average)
Released: 12-25-2019 Last Update: Never Favourites: 0
Characters SOCs

Returning from 2.1, but with some new, snazzy upgrades, Robohood snaps back into action!

Thanks go to MonsterIestyn, for creating the original wad, Zipper, for creating the character select artwork and ending fireworks, and Telos/Potatosack, for making the Robohood sprites in 2.2.

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Old 12-25-2019   #2
Zipper's Avatar

No legs for 6+ years and still going strong. Welcome to Releases!
<Rob> Thok is not malaria
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Old 12-25-2019   #3
frozenLake's Avatar

So, a way to get past the first section of ACZ1 "easily" was recently discovered by Majro.

Unfortunately, its a mainly single player only method, but it still is decent enough for a player to manage to get to the first checkpoint, and let the other robohoods respawn there.

Stuff like this makes me wonder if increasing Robo-Hood's thok speed was the best idea... then again, it does also help with ERZ1's crusher section, so it wasn't the worst idea.
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"ringslinger is more unbalanced than sonics thok" -White, 11/6/2017
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Old 12-26-2019   #4
nanananananananananananan a
Lach's Avatar

You increased the thok speed? That's disappointing. :(
I guess if we're breaking tradition anyway, I like that you made use of CA2_GUNSLINGER to give it its optional Lua ability from 2.1! The extra assets are nice too (though the downscaled character select looks really gritty) and it's an excellent example of the SPR2 defaulting system.
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Old 12-29-2019   #5
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Well, I've now got proof that Robo-Hood can scale the slope in ACZ1. I have no idea how to do it consistently though.

I managed to pull this off, like, only 5 times in those 17 minutes and I have no idea what I did right. But at least I got this gif of it.
Originally Posted by Steelie
original character do not steak
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Old 12-29-2019   #6
Xelork is Happy to see you.
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Sadly, his thok power no longer works after going into a NiGHTS' Stage :(
But hey, still cool
Xelork Made this.
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Old 12-31-2019   #7
when you do the
ControllerOnAHanger's Avatar
Default Softlock on the Springs

I don't know if anybody has pointed this out already, but:
When playing as Robo-Hood, if you don't go fast enough on completely vertical springs, you can kinda get softlocked--the only way out being suicide.
And you can't thok out of it, either.
Apart from that, this is a good add-on!
this perfectly describes me
[8:38 PM]
HattyBoyo: Somebody: Horny
Jacen: wait that's illegal
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Old 03-22-2020   #8
NAR the Fox
Self-taught Lua Amateur
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That's intended. MI has documented this from 2.1:
You can just call me "NARbluebear"
My YouTube Channel

4:3 will get ported to 2.2, so keep an eye out!
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Old 2 Weeks Ago   #9
frozenLake's Avatar

So, I have been wanting to work on an update for a while now, and came up with this for the nights sprite. This is all well and good, until you consider the drilling sprites. I've been looking around for some Boost or Aura sprites of decent size, but haven't been able to find any on The Spriters Resource. Thus, I have come to ask for assistance: If you happen to know where a decent boost aura sprite exists, let me know. While it would be nice to have them actually do the drilling, That obviously isn't going to happen.

On another note, other than having Robo-hood keep his thok when carrying a flag, are there any other changes that you would want for Battle Mode? I do not have many ideas, in that regard.
"ringslinger is more unbalanced than sonics thok" -White, 11/6/2017
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Old 2 Weeks Ago   #10
Emblem Radar Ready
glaber's Avatar

Why not use the jumping sprites (modified) as the nights mode sprites?
Welcome to my Dimension
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Old 2 Weeks Ago   #11
jet jaw sounds
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Originally Posted by glaber View Post
Why not use the jumping sprites (modified) as the nights mode sprites?

I think this arrow riding is very comical
female | Twitter | Discord
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