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Greenflower Zone Expansion 2.0.0! Details »»
Greenflower Zone Expansion 2.0.0!
Version: 2.0.1, by WasifBoomz WasifBoomz is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (4 votes - 3.20 average)
Released: 04-14-2020 Last Update: 04-17-2020 Installs: 0
Single Player Levels Multiplayer Levels SOCs

Hello, welcome to my first ever mod! I made sure to test every act with every character!

Remade levels!
Emblems and unlockables!
New title screen!

Full Mod Gameplay:

Act 4: This act is a short, easy, and a quick one, there are many shortcuts you can do to beat this level in 30 seconds!
Music: Lime Forest Zone

Act 5: This act is darker and definitely rainy. Navigate your way through dark tunnels and reach the end!
Music: Dream Hill Zone

Act 6: A fight with Dr. Eggman in the dark, keep an eye out for danger!

Act 7: A trek across the mountain regions of Greenflower Zone, be very careful navigating your way through.
Music: Alpine Paradise Zone Act 1

Act 8: The final act that leads to Techno Hill Zone, this level has many secrets that you need to look out for!
Music: Alpine Paradise Zone Act 2

Act 9: A difficult boss fight taking place between Greenflower Zone and Techno Hill Zone. Watch out for the slime!

I hope human beings enjoy it to an extent!

Download Now

File Type: zip (6.97 MB, 953 views)


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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Old 6 Days Ago   #22
Moose the Fat Cat
Moose the Fat Cat's Avatar

Expanded thoughts:

Your boss work is incredibly creative. I loved how you used the environment to increase the challenge for the same Eggman boss fight. The last one in GFZ 9 is maybe my favorite SRB2 boss, period. The use of the pit with the filling goo is AWESOME and the best example of how to use bottomless pits in a way that is both challenging and fair.

It's fun to let that fight play out, if you get hit or die a few times like I did, and get your last hits in while Eggman is under the pink goo by diving down. Super cool way to combine elements.

I love the incrementalism, the way the Techno Hill creeps into GF. Can't remember seeing that idea executed as well in any other Sonic thing, tbh.

Also really enjoyed the water-filling chase scene in GF-8. My suggestion though is to add a Post after the 3 spring rooms, because it's a bit annoying to redo that challenge to get back to the water chase.

Overall loved this. It'd be cool for the whole game to flow like this in the future.
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Old 5 Days Ago   #23
Eastern Spirit
Konanoki's Avatar

Nice job on updating your level pack, but there's a softlock on GFZ9.

You can get stuck on the rising goop if you get hit. Only way out is drowning or reseting the stage in single player.
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Making some SRB2Kart Course Pack
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