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The Cloning System Details »»
The Cloning System
Version: 1.2.1, by DerpyBubblez (Cassie #6004 on Discord) DerpyBubblez is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating:
Released: 04-03-2020 Last Update: 04-09-2020 Favourites: 0
Characters Scripts Re-Useable Content

Introducing: The Cloning System!

What does this do?
It allows you to "clone" a character, and modify abilities.
This doesn't copy the majority of character related files into a wad
the minimum (recommended) files are "S_SKIN, LUA_CLNE, STNDA0, LIFEA0, SIGNA0, XTRAA0, and XTRAB0"

I've also included a base wad for each character.
Since we still have to use S_SKIN, we can make use of it for changing character abilities.
Also, you can give Amy and Fang a spindash (Sonic or Tails' animation can be used).
(I will probably be uploading a bunch of clones to my trash link, so look forward to that.)

Every character works fine, with one exception: Tails.
Yes, out of the six characters, only the two tailed fox causes an issue.
(Well technically Metal doesn't flash during boost mode but that's not important)

I haven't figured out how to spawn his tails (without adding them to the wad), so screw the tails.
Instead, he can swim in midair! It's the only "reasonable" option.

Aside from that stupid change, it's essentially a perfect in-gameplay clone.
It doesn't show up on Player Setup/Continues/etc.

Lastly, screenshots don't mean much, but I've got a gif of "Miles" and custom CSS portraits.


tl;dr You can have Amy with a spindash and a thok, and still have vanilla Amy.


Spoiler: Changelog
Version 1: Initial
Version 1.1: Fixed variable walking animations
Version 1.2: Amy/Fang can jump as a ball, SF_DASHMODE now has an indicator
Version 1.2.1: Metal's Dash Mode is more accurate to vanilla
Version 1.3: Fang now has swimming frames

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File Type: pk3 VCL_Clones-v1.3.pk3 (59.5 KB, 183 views)

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 04-09-2020   #2
Zipper
Killda
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I can definitely see a use case for this. I'm sure there are some people out there who don't want to replace Sonic's abilities with every single player lua they make (like me).
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Old 04-15-2020   #3
DerpyBubblez
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Version 1.2:
Characters can use "SF_NOJUMPSPIN" to jump with spring frames or ball frames.
Dash Mode has a visual indicator now.
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Old 04-15-2020   #4
CyberKnux
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i looked up in slade but it had no sprites DUDE lol!
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Old 04-15-2020   #5
izzy
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Quote:
Originally Posted by CyberKnux View Post
i looked up in slade but it had no sprites DUDE lol!
What are you trying to say?
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Old 04-15-2020   #6
CyberKnux
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Quote:
Originally Posted by izzy View Post
What are you trying to say?
I Got On Slade And Got on all of the Clones and there was no sprites it was just using the normal sprites... weird 🤔
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Old 04-16-2020   #7
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Quote:
Originally Posted by CyberKnux View Post
I Got On Slade And Got on all of the Clones and there was no sprites it was just using the normal sprites... weird 🤔
Well yeah, the entire point is it just clones the normal sprites when you load it.
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Old 04-16-2020   #8
DerpyBubblez
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Quote:
Originally Posted by CyberKnux View Post
I Got On Slade And Got on all of the Clones and there was no sprites it was just using the normal sprites... weird 🤔
The goal of the cloning system is to copy player graphics, without copying all of them into a wad. It's kind of pointless to copy all of the player graphics into another wad, when you can use what's already there.
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Old 04-25-2020   #9
DerpyBubblez
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Update v1.3: Fang now has a swimming animation.
I love how much I can re-use here that I just can't with regular character Lua.
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