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[Open Assets] The Cloning System

Introducing: The Cloning System!

What does this do?
It allows you to "clone" a character, and modify abilities.
This doesn't copy the majority of character related files into a wad
the minimum (recommended) files are "S_SKIN, LUA_CLNE, STNDA0, LIFEA0, SIGNA0, XTRAA0, and XTRAB0"

I've also included a base wad for each character.
Since we still have to use S_SKIN, we can make use of it for changing character abilities.
Also, you can give Amy and Fang a spindash (Sonic or Tails' animation can be used).
(I will probably be uploading a bunch of clones to my trash link, so look forward to that.)

Every character works fine, with one exception: Tails.
Yes, out of the six characters, only the two tailed fox causes an issue.
(Well technically Metal doesn't flash during boost mode but that's not important)

I haven't figured out how to spawn his tails (without adding them to the wad), so screw the tails.
Instead, he can swim in midair! It's the only "reasonable" option.

Aside from that stupid change, it's essentially a perfect in-gameplay clone.
It doesn't show up on Player Setup/Continues/etc.

Lastly, screenshots don't mean much, but I've got a gif of "Miles" and custom CSS portraits.


tl;dr You can have Amy with a spindash and a thok, and still have vanilla Amy.


Credits
Frostiikin: for Improved Dash Mode color changing

Golden: for Tails' tails


Version 1: Initial
Version 1.1: Fixed variable walking animations
Version 1.2: Amy/Fang can jump as a ball, SF_DASHMODE now has an indicator
Version 1.2.1: Metal's Dash Mode is more accurate to vanilla
Version 1.3: Fang now has swimming frames
Version 1.4: Tails now has tails, and his normal flying animation! I've also removed the fun stuff, but I'll be leaving the previous version on this post.
Version 1.4.1: Improved Dash Mode coloring changing, fix minor bug with Tails' tails
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