Snowy
PersistantRubine/Void
Feedback time
Sad I had to stop working on my submission, I could have made the number nice and even for SP maps.
I played every level with Sonic alone, and am judging them on that. I am using a 1-10 system for my reviews. Consider 4 as ‘It’s just okay’ as a stage.
I will also give them a ‘speed’ rating, as to how good and fast the level felt, or how ‘bad fast’ it felt. If the rating has a S at the end, then I am considering the feeling of good speed as not being there, from poor to unbearable, rather than bad to good. If the rating has a F at the end, then it was TOO fast.
Another note is this is the order I played the stages in, this is not my ranking. The 1-10 system also does not 100% effect where they are on the ranking, but it's more a review on how the level stands on it's own.
Sad I had to stop working on my submission, I could have made the number nice and even for SP maps.
I played every level with Sonic alone, and am judging them on that. I am using a 1-10 system for my reviews. Consider 4 as ‘It’s just okay’ as a stage.
I will also give them a ‘speed’ rating, as to how good and fast the level felt, or how ‘bad fast’ it felt. If the rating has a S at the end, then I am considering the feeling of good speed as not being there, from poor to unbearable, rather than bad to good. If the rating has a F at the end, then it was TOO fast.
Another note is this is the order I played the stages in, this is not my ranking. The 1-10 system also does not 100% effect where they are on the ranking, but it's more a review on how the level stands on it's own.
SunCyclone, Wasteland Wilds: 6/10.
Speed rating: 4/10.
Flat… And a bit bland, has that ‘new mapper’ feel, but it was far from a bad stage. I appreciate the attempts at variety, but I do feel it could have benefitted from a tiny bit more focus into some of it’s variety. There’s also a few missed opportunities with some of it’s tricks, such as using the rising platforms to launch one’s self. Overall though, not bad.
PencilVoid, Cyan Heights: 3/10
Speed rating: 6F/10F
Mhhh… Not a fan of this one Mi Amigo. It’s soooooo small that I didn’t feel confident about a lot of my movement, and a lot of the level design is done in such a way that it’s easy to bypass it and ignore any challenge. It’s really claustrophobic, and while it’s clearly not a first rodeo, it’s not a good one either. It also ended up moving a bit too fast for my tastes, making me feel even less comfortable about even making a simple jump. Try to give more room to players!
Zaxel, Hall of Heroes: 6/10
Speed rating: 3/10
I like the ideas, I appreciate the decoration and amount of content… But I feel that there are still many ways to improve. I didn’t notice those flowers were enemies at first- probably should have tried to indicate that better- and there were also a few times I felt there was no way to dodge unless I knew what I was doing ahead of time.
HamSandwich, Valley Falls: 2/10
Speed rating: 7s/10s
Why. Why did you add a maze when the flow of the stage was on such a decent track? Why did you add an underwater maze with all air-bubbles placed inconsistently and away from view? wHY!? It’s also painfully obvious to me you didn’t even check some things about the maze, because an area I was clearly meant to spindash under was too small for me to do so, causing me to double-take and lose time and air, followed by a lost life. Not to mention the time I finally thought I found where to go, only to quickly realize I had fallen into a spike-pit that I had 0 way to know about before. What was an okay enough map was single-handedly ruined for me by a horrible maze. If I did not need to beat it to vote, I would have stopped playing at my second attempt, and I especially would have stopped after I doubled around and walked back to the entrance by mistake due to the bland and unrecognizable maze. Mazes in Sonic are inherently terrible and require good visual indicators of location to even begin to be good. Please never make a maze again unless you are certain a player can gather info from walking around, and build a map in their head.
Toby+PrionicTheWedgehog, Concordian Coast: 5/10
Speed rating: 5/10
Looked really pretty, and felt pretty nice to just flow on through. Biggest complaint was how short it was!
Radicalicious, Anteggctica: 5/10
Speed rating: 6/10
This one was enjoyable, rather pretty! I do feel it was a little bit too flat at times though, but it did have enough verticality for me to enjoy those ramps.
InferNor, Overgrown Heights: 6/10
Speed rating: 4/10
I love, love, LOVE the theme and décor! Bravo! I do feel some of the springs need far better adjustment, however. The angles some launched me were the opposite of good.
TrickyTex and Tatsuru, Snowflake Ridge: 5/10
Speed rating: 3/10
Very surprising, that is for sure! Pretty expansive, though having to collect so many gems kinda annoyed me a smidge, it’s personal preference there.
Kwiin and Failur.old, Metallic Madness Good Future: 6/10
Speed rating: 5/10
All I can truly say is; beautiful. Just beautiful.
Dead, Wild West: 8/10 [2nd Favorite]
Speed rating: 7/10
This zone flowed REALLY well- the music and level theme were lovely as well.
ManimiFire, Myriad Memories: 5/10
Speed rating: 3/10
Pretty interesting level, though the gargoyles really did kill the pace for me a bit, it was still a nice change of pace.
Twins’R’Awesome, Aqua Paradise: 7/10
Speed rating: 6/10
Pretty good use of water, and lovely use of textures make this a pretty enjoyable water stage.
Magma Falls: 4/10
Speed rating: 4/10
It was an alright enough level, nice enough décor. Some of the lava sections feel a little iffy to traverse, but overall, not bad.
Acstriker, Hectic Harbor: 7/10
Speed rating: 10/10
Hot damn, this map was just a constant flowing run. And it was fun as heck, but the incredibly short length keeps me from rating it higher overall. PERFECT flow, however!
Cst1229, Crystal Cave: 5/10
Speed rating: 4/10
While it started off very cramped and kinda annoying to run around in, the warp REALLY opened it up!
For ten seconds. The map is perfectly serviceable, however. And works well enough!
Roykirbs. Toffee Tor: 8/10 [3rd favorite]
Speed rating: 7/10
Well well well! This was honestly a pleasant run- Really fun, not much issue with slowing down or navigation period, good music and visuals, and even a neat take on the rolling rocks with them going down waterfalls! I do wish the concept was explored a bit more, but I really like what we got here and I think this was pretty spectacular!
Wasifboomz, Hypertower: 2/10
Speed rating: 6s/10s
I… Struggle to describe how awkward this zone is to play. It’s a really novel idea, ascending a large tower from both the inside and out, but the issue comes in that there’s not really any good flow to anything about the level. There was… Something going on for sure, and it feels reminiscent of final-demo to 2.0 levels of ambition at times, but it ends up falling flat at several points and ends with me being unsure where to go, what to do, or how to do it. I went up what looked like an alternate, more risky route in the final outside section, only to find it a dead end where I lost a life due to the floor falling. I had to go up a second time just to make sure. I think the intent was to jump around the glass by the spring, but that is not at all something a player will think to do with such an odd angle that shows no sign of the glass not encompassing the spring in it’s entirety. There’s effort and ambition here, but that’s all this is at the end of the day. Also, the music was… rather grating.
Akirahedgehog, Shadow of Atlantis: 7/10
Speed rating: 4/10
This was a rather pretty level, but it did feel a bit awkward here and there- Mostly, however, it was a nice water level!
Riolucariolu, Cluttered Caverns: 6/10
Speed rating: 5/10
There’s a shocking amount of pathways here- it’s never too confusing, however, and it does feel rather calm to run through. I had a pretty good time.
So2ro, Oasis Palace: 8/10
Speed rating: 8/10
Really lovely flow, really lovely design, and really lovely use of mechanics. Honestly, I enjoyed this level more than I expected!
LazyMK, Rustic Templar: 7/10
Speed rating: 6/10
Not much to say here- just a really solid level!
Speed rating: 4/10.
Flat… And a bit bland, has that ‘new mapper’ feel, but it was far from a bad stage. I appreciate the attempts at variety, but I do feel it could have benefitted from a tiny bit more focus into some of it’s variety. There’s also a few missed opportunities with some of it’s tricks, such as using the rising platforms to launch one’s self. Overall though, not bad.
PencilVoid, Cyan Heights: 3/10
Speed rating: 6F/10F
Mhhh… Not a fan of this one Mi Amigo. It’s soooooo small that I didn’t feel confident about a lot of my movement, and a lot of the level design is done in such a way that it’s easy to bypass it and ignore any challenge. It’s really claustrophobic, and while it’s clearly not a first rodeo, it’s not a good one either. It also ended up moving a bit too fast for my tastes, making me feel even less comfortable about even making a simple jump. Try to give more room to players!
Zaxel, Hall of Heroes: 6/10
Speed rating: 3/10
I like the ideas, I appreciate the decoration and amount of content… But I feel that there are still many ways to improve. I didn’t notice those flowers were enemies at first- probably should have tried to indicate that better- and there were also a few times I felt there was no way to dodge unless I knew what I was doing ahead of time.
HamSandwich, Valley Falls: 2/10
Speed rating: 7s/10s
Why. Why did you add a maze when the flow of the stage was on such a decent track? Why did you add an underwater maze with all air-bubbles placed inconsistently and away from view? wHY!? It’s also painfully obvious to me you didn’t even check some things about the maze, because an area I was clearly meant to spindash under was too small for me to do so, causing me to double-take and lose time and air, followed by a lost life. Not to mention the time I finally thought I found where to go, only to quickly realize I had fallen into a spike-pit that I had 0 way to know about before. What was an okay enough map was single-handedly ruined for me by a horrible maze. If I did not need to beat it to vote, I would have stopped playing at my second attempt, and I especially would have stopped after I doubled around and walked back to the entrance by mistake due to the bland and unrecognizable maze. Mazes in Sonic are inherently terrible and require good visual indicators of location to even begin to be good. Please never make a maze again unless you are certain a player can gather info from walking around, and build a map in their head.
Toby+PrionicTheWedgehog, Concordian Coast: 5/10
Speed rating: 5/10
Looked really pretty, and felt pretty nice to just flow on through. Biggest complaint was how short it was!
Radicalicious, Anteggctica: 5/10
Speed rating: 6/10
This one was enjoyable, rather pretty! I do feel it was a little bit too flat at times though, but it did have enough verticality for me to enjoy those ramps.
InferNor, Overgrown Heights: 6/10
Speed rating: 4/10
I love, love, LOVE the theme and décor! Bravo! I do feel some of the springs need far better adjustment, however. The angles some launched me were the opposite of good.
TrickyTex and Tatsuru, Snowflake Ridge: 5/10
Speed rating: 3/10
Very surprising, that is for sure! Pretty expansive, though having to collect so many gems kinda annoyed me a smidge, it’s personal preference there.
Kwiin and Failur.old, Metallic Madness Good Future: 6/10
Speed rating: 5/10
All I can truly say is; beautiful. Just beautiful.
Dead, Wild West: 8/10 [2nd Favorite]
Speed rating: 7/10
This zone flowed REALLY well- the music and level theme were lovely as well.
ManimiFire, Myriad Memories: 5/10
Speed rating: 3/10
Pretty interesting level, though the gargoyles really did kill the pace for me a bit, it was still a nice change of pace.
Twins’R’Awesome, Aqua Paradise: 7/10
Speed rating: 6/10
Pretty good use of water, and lovely use of textures make this a pretty enjoyable water stage.
Magma Falls: 4/10
Speed rating: 4/10
It was an alright enough level, nice enough décor. Some of the lava sections feel a little iffy to traverse, but overall, not bad.
Acstriker, Hectic Harbor: 7/10
Speed rating: 10/10
Hot damn, this map was just a constant flowing run. And it was fun as heck, but the incredibly short length keeps me from rating it higher overall. PERFECT flow, however!
Cst1229, Crystal Cave: 5/10
Speed rating: 4/10
While it started off very cramped and kinda annoying to run around in, the warp REALLY opened it up!
For ten seconds. The map is perfectly serviceable, however. And works well enough!
Roykirbs. Toffee Tor: 8/10 [3rd favorite]
Speed rating: 7/10
Well well well! This was honestly a pleasant run- Really fun, not much issue with slowing down or navigation period, good music and visuals, and even a neat take on the rolling rocks with them going down waterfalls! I do wish the concept was explored a bit more, but I really like what we got here and I think this was pretty spectacular!
Wasifboomz, Hypertower: 2/10
Speed rating: 6s/10s
I… Struggle to describe how awkward this zone is to play. It’s a really novel idea, ascending a large tower from both the inside and out, but the issue comes in that there’s not really any good flow to anything about the level. There was… Something going on for sure, and it feels reminiscent of final-demo to 2.0 levels of ambition at times, but it ends up falling flat at several points and ends with me being unsure where to go, what to do, or how to do it. I went up what looked like an alternate, more risky route in the final outside section, only to find it a dead end where I lost a life due to the floor falling. I had to go up a second time just to make sure. I think the intent was to jump around the glass by the spring, but that is not at all something a player will think to do with such an odd angle that shows no sign of the glass not encompassing the spring in it’s entirety. There’s effort and ambition here, but that’s all this is at the end of the day. Also, the music was… rather grating.
Akirahedgehog, Shadow of Atlantis: 7/10
Speed rating: 4/10
This was a rather pretty level, but it did feel a bit awkward here and there- Mostly, however, it was a nice water level!
Riolucariolu, Cluttered Caverns: 6/10
Speed rating: 5/10
There’s a shocking amount of pathways here- it’s never too confusing, however, and it does feel rather calm to run through. I had a pretty good time.
So2ro, Oasis Palace: 8/10
Speed rating: 8/10
Really lovely flow, really lovely design, and really lovely use of mechanics. Honestly, I enjoyed this level more than I expected!
LazyMK, Rustic Templar: 7/10
Speed rating: 6/10
Not much to say here- just a really solid level!