It just allowed everyone to go super. Due to how the superkey works, it can't work that way anymore, cuz now everyone is allowed to go super by default; the replacement for disabling the functionality now is disablesuper. I'm not sure how to read a character's default character flags (other than maybe using the ironically named super function), so that's how it works for now.
Awww, everysuper was removed? Why are there still gifs showing it in though?
also what was every super suppose to do? as far as I can figure it was suppose to allow everyone to go super as the Name implies and not just those who have a super state.
EDIT: Now that this is a requested feature (even if it is by one person), I went ahead and found a way to detect the player's super flag at the start of the area, ergo I'll find a way to introduce everysuper once more.
---------- Post added at 03:15 PM ---------- Previous post was at 01:46 PM ----------
Sorry for what's technically a double post, but it's here, v0.7 is now out!
This was a bigger update than expected, jam-packed full of bug fixes! It also adds a new command, viewbobbing, which lets you disable the bobbing in first-person view! Also everysuper is now back, replacing disablesuper (though you can still disable all super character's abilities if you want). Unfortunately, banskin is currently disabled due to synching issues found with it (which has always been present), it should be re-enabled by the next update hopefully!
Incidentally, I rewrote some of tailsball's code, so
maybe this will fix it for the people who were saying it wasn't working for them, but I'm not sure since I have yet to replicate their issue.
Enjoy!