Revolution
Member
Is replacing Eggman with new Egg-Robo sprites when fighting all bosses as Knuckles possible?
make the sprites and a lua to check for knuckles and it should beIs replacing Eggman with new Egg-Robo sprites when fighting all bosses as Knuckles possible?
Can you please fix the total ring counter? There's an instance where when you restart a level, the ring total goes up by the same amount.
Ex: 453 rings on load, 906 on restart, then 1359...
Another bug, when adding Tailsbop you cannot fly after *jumping* on an enemy. Just *jumping*, not dropping. (I can't drop when flying for some reason). But yeah, I can activate flight, but it acts like bop as in you cant fly up or anything. I still dunno why tailsball jump/spin/bop doesnt work.
https://www.jameds.org/SRB2/compile/ helped me with that, you'll probably find it useful too. I'm using 64-bit and OpenGL, but for me all the tailsball settings just do nothing and pressing shift makes Tails descend just like vanilla.I have yet to figure out how to compile 64-bit SRB2 for Windows
https://www.jameds.org/SRB2/compile/ helped me with that, you'll probably find it useful too. I'm using 64-bit and OpenGL, but for me all the tailsball settings just do nothing and pressing shift makes Tails descend just like vanilla.
I know this has been a bit repetitive of me to as this, but, can you try again to alter the Super Sonic prompt in the NiGHTS stages results to say "Press jump, press [insert superkey here] instead of always spin" when you have all the emeralds?
I think the "everysuper" command could benefit from a few changes.
For instance, when "everysuper" is <off>, characters who couldn't go Super in the normal game don't do it then, except if it was enabled in a modified S_SKIN of a certain character. Like Tails, for example. If I were to turn the command off, Tails would not go Super unless I enabled it so in a modified S_SKIN of Tails.
Then, if "everysuper" was <disabled>, then no one would go Super, regardless of S_SKIN modification.