Potatosack
Pleasant atmosphere, and it felt much bigger than the space allotted. Definitely a good opening for the pack.
DylanDude
I don't have anything to say about this one, since there isn't much to do here than just collect the items laid out and proceed. Doesn't mean there isn't potential to it, though.
GoldenB4
Visually impressive and comfortably sized too. One of the memorable rooms of the pack for sure.
Lach
Nice job as expected! Genius gimmick, and while it's totally understandable that it ended up being a little unpolished, I'd love to see it fully fleshed out.
Marcos
It's a shame, but I immediately got uninterested in whatever the section was about when I noticed the enemy spam and rushed to get out, only to find out there was nothing in my way.
RazeC
I don't have much to say about this one either. The theming of the gimmicks is barely consistent and it took me a while to figure out that the Lancebot was the one that brought the platforms when defeated.
GomaTheMascar
I've been waiting to see a snippet of this map in action and I got pleasantly surprised! The timing of the second pair of moving PolyObjects was a bit too strict, but overall I got a really good impression.
Kaysakado
I was actually expecting a big challenge but then I got sprung to a tall pillar with two lives and then I just need to drop onto some springs to get out? If that was intentional then thanks for thinking of Amy players <3
Zipper
Very consistent design, pleasant visuals, and decently sized too. You can make good levels just fine go do more
Xelork
Enemy arenas are rarely ever a fun choice. Added to the poor sense of direction, the turret could still shoot inside of the glass dome while you're overencumbered trying to fight that mess and there was no way to stop it.
Mk.EXE
One of the memorable ones. I could have stayed a lot more time exploring the corners of the level due to how rich it felt.
Krabs
I could swear I got teleported when I fell off at first but then I just wasn't anymore and there were only death pits. The Pyreflies can move onto the dust devils and springs' fixed paths and cause very frustrating, cheap deaths. It's definitely impressive, but I got out with mixed feelings.
So2ro
Although there were Rollout Rocks at the start, there wasn't really an opportunity to use them, huh? It was a cute section, but unfortunately wasn't that remarkable.
Glaber
Thanks for the Bubble Shield! Other than that, it kinda felt empty and slow paced, but the theme is definitely exploitable.
Radicalicious
I think you can do better than this.
Man553
Lots of questionable choices here. This level wasn't made thinking of non-spin characters at all, and seems prejudiced specially towards Amy. There's no clear indication of what the colored FOFs do, and you can just skip the last section with a normal jump. Felt much longer than it was and unfortunately made me grumpy for the rest of the experience.
Sharb
Timing fast paced sloped jumps isn't fun, specially with characters that aren't good with slopes. I'm glad you considered the teleport instead of a death pit, though.
Victorles
Are there bees in your level? I swear one attacked me at the entrance but I found no hive. At any rate, it's a nicely sized little level, and it served as a nice breather.
The Real Inferno
You yourself admitted it was just supposed to be a minecart joyride and you're satisfacted with it, so so am I. Nice job!
Dead
I'm slightly mixed about this one. I get that you tried to signal the doors but what was with that red spring under the goop that shoots you face first into glass? The last room was definitely not a good choice, but up to then I think it was a pretty decent snippet.
Garrean
I behaved pretty dumbly in your section so I have to automatically give you kudos for aiding our poor non-spin characters.
Zolton
Your boss stays one extra turn in the fret state after being attacked. I didn't stick around to see the rest of it.
Evertone
This is a nice obstacle course! It seemed really challenging at first, but it felt really accomplishing to climb it up and try again. The last platform was a bit counter-intuitively placed compared to that red spring, though.
PencilVoid
Besides the bad texturing choice that can really mess up with your sense of depth while having your camera being thrown around so much, this was actually a pretty decent challenge. I felt specially clever when I figured out the blue spring was useless and I could just boost my way to the second set of slopes. Though when I got to the mace corridor of death I felt that was enough and just noclipped out of it.
Inazuma
I didn't feel compelled to finish this one. I don't think I can add anything to the critique but at least it's pretty!
Kwiin
I'll comment on yours sometime else when I find the will to clip through Namek.