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  • Users: Prisima
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  1. P

    Freeslotting sprites doesn't work inside of functions.

    If you freeslot a sprite inside of a function, like this: addHook("ThinkFrame", do if not _G["SPR_ABC1"] freeslot("SPR_ABC1") end for p in players.iterate if _G["SPR_ABC1"] p.mo.sprite = SPR_ABC1 end end end) you get an error (in addition to the sprite not being displayed): ERROR...
  2. P

    "Snow Fight!" - Snowball Fights

    Welcome to Snow Fight! Press [Toss Flag] to shoot a snowball. When a snowball hits a player, the player significantly slows down. A few seconds later, the snowball will melt and the player will revert to their regular speed. Hit a player with enough snowballs and they will be completely frozen...
  3. P

    "Turbo" (Rail Ring Replacement)

    The Turbo Ring is a quick, exploding weapon meant to be a balanced replacement to the infamous Rail Ring. It features an original weapon play style: it duplicates itself 8 times from the same point it was shot from. It is significantly slower than the Rail Ring, but faster than the other rings...
  4. P

    Modifying MOBJ's radius can clip it through a wall

    ...and can sometimes kill it. The sprite modification is for visual purposes only.
  5. P

    [Open Assets] Anti Invuln-Shooting (ais.lua)

    This is a script that stops players in their invulnerability frames from shooting, keeping them threatless to you as long as they're flashing. It also resets a player's weapon delay after a successful hit, encouraging them to go after someone else. Changelog: * 1.01 - Compatibility with Proto...
  6. P

    Multi-Carry - Carry more players! (multicarry.lua)

    This script allows players to hop on the feet of others who are being carried by a flying character. Think of Sonic Heroes, except there's no limit on how many players you can carry! Also, any player that's carried by a carrying thing (like Brak's missiles, and the rope pulleys) is able to...
  7. P

    Possible Zone Builder Bug

    I have some sectors (all at different heights) but in all of them, the texture refuses to go all the way to the top of the sector. Those GFZROCK "platforms" are actually floors where the texture problem has occured. I've never seen any problem like this before, and I've never had this happen in...
  8. P

    Thinker Iteration Problem

    hud.add(function(v, p) for mobj in thinkers.iterate("mobj") if not (mobj.type == MT_EMERALD1 | mobj.type == MT_EMERALD2 | mobj.type == MT_EMERALD3 | mobj.type == MT_EMERALD4 | mobj.type == MT_EMERALD5 | mobj.type == MT_EMERALD6 | mobj.type == MT_EMERALD7) return end print("TEST1") end end...
  9. P

    Fixed [2.1.15] Important Typo in the Source Code

    As I was browsing through the source code, I found this typo (link) in the file p_enemy.c at line 7220: if (LUA_CallAction("A_ChangeAngelAbsolute", actor)) when it's supposed to be if (LUA_CallAction("A_ChangeAngleAbsolute", actor)) As you can see, the word "angle" is spelled like "angel"...
  10. P

    [Open Assets] Blendcolor - More Color Choices!

    This script adds the ability to blend two color choices together. blendcolor is the command to change the color blended into your base color. Both the numeric color values and their word equivalent are supported. You can also use: "blendcolor supersonic" "blendcolor supertails" "blendcolor...
  11. P

    Free Thing Types?

    What are the free Thing Type numbers specifically? The wiki doesn't list it, and I try to use one ones that I think aren't taken up, and it turns out that they are, such as: the Thing Type number 126 somehow manages to conjure up a recycler, which the wiki lists as being the Thing Type number 416!
  12. P

    Orthographic View

    Does SRB2 suport orthographic view, or disabling perspective? I'm making a map that is supposed to resemble a 2D platformer, and if I try to make a skinny floor to make the illusion of no perspective, the character that stands on it is always in it's tiptoe animation.
  13. P

    [Intended] Crushers Kill Spectators

    I was playing a netgame in Noxious Factory as a spectator, when I was smashed by a crusher and, according to the console, "died." I couldn't have died if I wasn't playing. I'm not sure if this is exclusive to Noxious Factory, but it most likely isn't, because the same crusher mechanic is used on...
  14. P

    [Open Assets] Homing Ring

    The Homing Ring is a ring that, when fired, quickly chases any nearby player. To keep it from being to overpowered, you must have 20 rings, and it uses 15 rings to fire. Also, you can only shoot every 5 seconds. You press Custom 3 to fire it.
  15. P

    Player Identification

    I am making a Homing Missile that, when shot, executes A_HomingChase to follow any player other than yourself. Everything works except that the missile follows any nearby player, including you. I have the target being player.mo. Is it possible to make it distinguish between the firer and the...
  16. P

    Character WAD Crashes the Game

    Whenever I add a specific character wad that I created and try to start the game, the game crashes. It works fine if I play as one of the generic characters (Sonic, Knuckles, Tails), but crashes if I switch to that character. Any help? (Wad Link: http://speedy.sh/5DbNc/redbeta.wad)
  17. P

    Prisima's Pixeled Productions

    Here's where I'll put some of my projects, mostly sprites. This is an unfinished unnamed space vehicle for my Doomsday Zone-esque zone I'm working on (original concept art by InstantSonic), some sprites from an Angry Birds wad of mine, a Sonic Boom styled SonicRE, and a sprites from a very old wad:
  18. P

    Fixed Iron Turret's Flying Grass

    As you can read from the title, Iron Turret has some grass floating in the sky, as pictured in this screenshot: The base I'm facing is the Red Base. You have to get very close to see it, because it's unnoticable from afar. That's probably why the developers overlooked it. (Maybe the grass was...
  19. P

    Lua Help

    I can't seem to find the state that a Thing is in when it is able to carry something/someone else. I tried looking for the code that lets Tails carry things, and I looked in the Wiki at the (Old) Brak Eggman Missile, but to no avail. Any help?
  20. P

    Unknown Lua Script Problem

    My lua script won't work when I add it. You can get a good example of what I'm trying to do here: //Made by Prisima the Fox COM_AddCommand("orderpizza", orderpizza) local function orderpizza(player) if player.playerstate == PST_DEAD CONS_Printf(player, "You can't eat pizza while you're...
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