This script adds the ability to blend two color choices together.
blendcolor is the command to change the color blended into your base color. Both the numeric color values and their word equivalent are supported. You can also use:
The only colors you can use in CTF are white, silver, grey, and black as to not mask your team color and confuse everyone.
Example:
This gives you purple.
The blendamount command changes the strength of the blendcolor, from 1 to 9 (1 being 10% strength, and 9 being 90% strength).
Example:
This changes your blendcolor strength to 50% (default).
You can have up to 3 blendamounts by using the blendamount, blendamount2, and blendamount3 commands.
There are also shorthand commands: bc, bc2, and bc3 are the 3 blendcolor commands respectively, and ba, ba2, and ba3 are the 3 blendamount commands.
Note: This has been reported to not work in OpenGL.
Note: This now works in OpenGL as of Version 1.4.
Changelog:
Credits:
Screenshot:
blendcolor is the command to change the color blended into your base color. Both the numeric color values and their word equivalent are supported. You can also use:
- "blendcolor supersonic"
- "blendcolor supertails"
- "blendcolor superknux" to have the flashing colors of those characters, respectively, and
- "blendcolor off" to disable it.
The only colors you can use in CTF are white, silver, grey, and black as to not mask your team color and confuse everyone.
Example:
Code:
color blue
blendcolor red
Example:
Code:
blendamount 5
There are also shorthand commands: bc, bc2, and bc3 are the 3 blendcolor commands respectively, and ba, ba2, and ba3 are the 3 blendamount commands.
Note: This now works in OpenGL as of Version 1.4.
Changelog:
Code:
Version 1.6 - Super Update
*You can now have up to 3 blendcolors. Support for non-green resolutions and splitscreen HUD fixes were added.
Version 1.5 - Even bigger update
*Blendcolor now supports the HUD in Vanilla gametypes! Thanks to Hatninja, for his score code was used as a template. Also, new "blendamount" feature added.
Version 1.4 - Big Update
*OpenGL is now supported!
*Gravity flip and scale are now supported!
Version 1.3
*Now supports all gametypes!
Version 1.2
* Fixed a bug where your blendcolor aura would stay in place at the last place you died if you respawned too quickly, and a bug where you can't have your blendcolor after switching a level until you died.
Version 1.1
* Fixed a bug where changing your blendcolor would affect all other players in the game.
Version 1.0
* Initial release. Have fun!
Credits:
- Big thanks to LJ Sonic for optimizing the code and providing advice, suggestions, and extensive help!
- Thanks to Potatosack and Penzer the Hedgegod for bug reporting!
Screenshot:
Attachments
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