Fixed [2.1.15] Important Typo in the Source Code

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Prisima

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As I was browsing through the source code, I found this typo (link) in the file p_enemy.c at line 7220:

Code:
if (LUA_CallAction("A_ChangeAngelAbsolute", actor))

when it's supposed to be

Code:
if (LUA_CallAction("A_ChangeAngleAbsolute", actor))

As you can see, the word "angle" is spelled like "angel" which is clearly wrong. I've had problems with this action before in Lua; might this be the cause?
 
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Yes, I was doing experiments in a scrapped later version of the Homing Ring by redefining the A_ChangeAngleAbsolute action.
 
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