Possible Zone Builder Bug

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Prisima

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db_bug.png

I have some sectors (all at different heights) but in all of them, the texture refuses to go all the way to the top of the sector. Those GFZROCK "platforms" are actually floors where the texture problem has occured. I've never seen any problem like this before, and I've never had this happen in Doom Builder.
 
When that happens to me sometimes, I normally save my work and restart Zone Builder. I would still like to know how this happens however
 
The best place to put this would be in the Zone Builder topic, since that's where MascaraSnake generally looks at stuff.
 
Apparently, this was caused by not having the Double-Sided flag on the linedefs. I don't know what having a double-sided linedef has to do with weird textures, but this problem is fixed.
 
Not having the double-sided flag on lines that connect two sectors is an invalid map configuration anyway, and would cause more problems than a simple texture issue like that.
 
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