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-   -   Starpost HUD & Directional Starposts (https://mb.srb2.org/showthread.php?t=46278)

Krabs 01-12-2020 06:09 PM

Starpost HUD & Directional Starposts
 
3 Attachment(s)
I got tired of watching new players get lost, so here's something

- Helps alleviate backtracking in complex maps
- Helps mapmakers get their starpost IDs in order
- Helps exploration
- Cool papersprite arrow
- Yes

Spoiler: Known issues
- It relies on the mapmaker to avoid skipping starpost IDs, so some official maps can be a little wonky
- One starpost in cez1 doesn't want to spawn an arrow
- Doesn't work properly in splitscreen coop

Zipper 01-12-2020 06:38 PM

Multidirectional starpost sprites really should be a thing.

Welcome to Releases!

Unknownlight 01-12-2020 07:42 PM

This mod really makes it clear that the internal starpost numbers were not meant to be seen by the players. The first starpost in the straight, standard path in ACZ1 is #4.

Excellent work, though! Something similar to this would be a great addition to the base game.

Goldenhog 01-13-2020 06:37 PM

>give it a 5-star vote
>now has a 3-star rating
This silly forum, can't recognize how cool this thing is.

Augus 01-13-2020 07:34 PM

Quote:

Originally Posted by Zipper (Post 814514)
Multidirectional starpost sprites really should be a thing.

Welcome to Releases!

Maybe the starposts could be shaped like a gate, like they are in the Adventure games? Then when you pass through the gate, it “opens” with the posts now pointing in the direction of progress?

xxsegaxx 01-13-2020 09:14 PM

You know,when I go through multiple starposts and I see the hud with numbers I it reminds me of that infamous Shadow the Hedgehog game in which you could use checkpoints to switch locations.I wonder if something like this would be possible :o

Sebas7710 10-22-2020 10:52 PM

Small Bug at Techno Hill 1. Arrow is below Starpost.
 
1 Attachment(s)
Otherwise, great mod.

little guy* 10-26-2020 04:51 PM

To Sebas' post and my own thoughts
 
Quote:

Originally Posted by Sebas7710 (Post 840428)
Small Bug at Techno Hill 1. Arrow is below Starpost.

I don't think there's a way around that unless they turn off the option to point downwards.

Anyways, seems like I haven't added my thoughts yet...
I think this is very useful for bigger maps or people who haven't tried the stage yet. The only problems would be if the stage moves around a lot, leading to it pointing in a direction you can't go.

I still do enjoy it, the ability to see what checkpoint you're at is very useful. I normally add it when hosting! This is a nice hidden gem.

antonretrojr 12-06-2020 02:47 PM

I just realised that you already have a star post number tracking thing lol
Just when I need it.


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