Heyo, short-time user of your script, but definitely a fan of the tweaks you did to Amy. It pairs EXTREMELY well with SilverVortex's FlowAbilities, and Kirb's Air walk remover, but Fang and Metal Sonic's abilities clash due to differing changes in your mod with theirs. Would it be too imposing to ask for a standalone version of Amy's abilities and the 'Spring > Action' scripts? I'd poke around the code myself, but I don't want to disrespect the work you and Chromation did on it, plus I'm certain I'd probably break something.
 
Hey I noticed this doesn't say it's reusability, I assume it predates that system or something. I love the graphics for Metal Sonic's jet booster, and glancing the code it looks like it was pretty complicated to do. Is this reusable? Can I borrow those graphics for my own "Metal Sonic redirects his momentum and goes zooming off in a direction" type of ability?

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Also the Fang gun change feels cool as hell. Haven't played with this too much to have much to say about it besides that.
 
There's an issue with the edits to boost mode where metal sonic very often (maybe even always?) keeps his contact damage and spike breaking even after leaving boost mode until he gets hit. its easily to edit the lua and implement a hacky solution to this, but there's also the fact that sometimes the exhaust effect will teleport somewhere below the map instead of behind metal, and I couldn't really figure out how to fix that myself. seems to have something to do with hooks? anyway, it's a shame that such a great mod has been left in this state. I know salt isn't around anymore but I hope someone can figure out something.
 
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