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Dropdash is based, all my homies love Dropdash
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So yeah, I have checked out that one channel with all the V6 SFX Recreation videos, and it SEEMS the Spindash is momentum based, and that you can also Boost during it.

Side note, does anyone know what the general control layout is or have any ideas on what it could be like? It seems Modern Sonic V6 will use every key bind known to man.
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Oh right, after seeing the footage, it functions just like frontiers (especially with slopes.)

Also, are you the guy that runs the MSV6 news and updates channel on YouTube?
Dang, I was hoping it'd behave like a standard Spindash, since we already have a Boost. I do understand why, though.
 
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Dropdash is based, all my homies love Dropdash
Post automatically merged:

So yeah, I have checked out that one channel with all the V6 SFX Recreation videos, and it SEEMS the Spindash is momentum based, and that you can also Boost during it.

Side note, does anyone know what the general control layout is or have any ideas on what it could be like? It seems Modern Sonic V6 will use every key bind known to man.
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Dang, I was hoping it'd behave like a standard Spindash, since we already have a Boost. I do understand why, though.
Here are my expectations:
Double jump and homing attack-> jump+jump
Slide-> roll
Boost-> C1
Drift-> fire/C3/auto
Quickstep-> Prev/next weapon
Spindash-> hold roll+mash jump
Sweepkick-> roll+roll
Dropdash-> idk
Stomp drop dash-> something idko

Also the reason why the spindash and drop dash work the way they do is because frontiers, the games that follow and their physics aren't created with momentum in mind. And I think it wouldn't make sense to make 'em like that in a game that does(srb2)
 
Here are my expectations:
Double jump and homing attack-> jump+jump
Slide-> roll
Boost-> C1
Drift-> fire/C3/auto
Quickstep-> Prev/next weapon
Spindash-> hold roll+mash jump
Sweepkick-> roll+roll
Dropdash-> idk
Stomp drop dash-> something idko

Also the reason why the spindash and drop dash work the way they do is because frontiers, the games that follow and their physics aren't created with momentum in mind. And I think it wouldn't make sense to make 'em like that in a game that does(srb2)
Maybe the stomp dash works when you hold spin while stomping?
 
How would one simply curl in without charging? It is like, an Adventure Spindash?
Either drop dash or charge your spindash ig idfk
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Haven't seen him roll so I'm gonna guess he can't without drop dash spindash or boosters
 
Here are my expectations:
Double jump and homing attack-> jump+jump
Slide-> roll
Boost-> C1
Drift-> fire/C3/auto
Quickstep-> Prev/next weapon
Spindash-> hold roll+mash jump
Sweepkick-> roll+roll
Dropdash-> idk
Stomp drop dash-> something idko

Also the reason why the spindash and drop dash work the way they do is because frontiers, the games that follow and their physics aren't created with momentum in mind. And I think it wouldn't make sense to make 'em like that in a game that does(srb2)
drift is normal and fire normal
 
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Does anybody know what's left to be finished with this modification? Is it sprites? I assume it's sprites.
 
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