Cartridge's Drop Dash

[Open Assets] Cartridge's Drop Dash v1.1

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ThatCartridgeGuy

I may be a human, but I'm a goofy goober at heart!
Welcome to releases! The papersprite dust clouds are a nice touch. Apologies for taking so long to get around to this.
 
Welcome to releases! The papersprite dust clouds are a nice touch. Apologies for taking so long to get around to this.
Funny, cause that effect is actually not what it's supposed to look like (which I might get to fixing right now). Also, it's fine to take your time, I took that time to revise over stuff for my very rapidly approaching exams.
 
I gotta tell you that this thing is an absolute beast in practice...​


And apparently this addon has an odd bug which causes Sonic to uncurl after jumping out of a booster as you can see throughout the video. And from my testing it works both on yellow and red boosters with "force spin" turned on or off. But so far I haven't found any other glitches.​
 
Hey! im working on a mod and im wondering if itd be okay to use this in it (ill credit you)
 
Hey! im working on a mod and im wondering if itd be okay to use this in it (ill credit you)
Go ahead! As long as I, and everyone else who I have mentioned in the overview has been credited, feel free to use this in anyway you'd like.
 
I don't know if it's any mods i'm using alongside this one, but for some reason, Super Sonic's Drop Dash is busted and just keeps happening making him super fast in just a second.
 
I don't know if it's any mods i'm using alongside this one, but for some reason, Super Sonic's Drop Dash is busted and just keeps happening making him super fast in just a second.
I've also caught this bug. It's caused because of a small oversight in the code. When coding in the sfx for the super variant of the drop dash, the original coder forgot to add "sfx_" next to "kc40" which makes the game freak out, because it can't read the sound effect without it, causing... this...

1773516359498.png
 
I've also caught this bug. It's caused because of a small oversight in the code. When coding in the sfx for the super variant of the drop dash, the original coder forgot to add "sfx_" next to "kc40" which makes the game freak out, because it can't read the sound effect without it, causing... this...
View attachment 185219
View attachment 185218
Oh jesus.
Is there a way to fix it manually, or do i have to hope for an update on this?
This is the only Drop Dash mod that allows me to use Home-a-holic and Instashield alongside it.
 
I've also caught this bug. It's caused because of a small oversight in the code. When coding in the sfx for the super variant of the drop dash, the original coder forgot to add "sfx_" next to "kc40" which makes the game freak out, because it can't read the sound effect without it, causing... this...
View attachment 185219
View attachment 185218
Oh, crap! I totally forgot about this! Thanks for adding it as a reply to the thread. I do hope to come back and fix all of this eventually, but I'm in the middle of exam season right now, so it'll have to wait.
 
ThatCartridgeGuy updated Cartridge's Drop Dash with a new update entry:

v1.1 == Fix

Hey, everyone! Exam season is over and I have nothing to really do over the holidays, so I came back to SRB2!

As pointed out in the discussion thread, there was an error I had made during the programming process that led to the addon freaking out if someone were to be in their super state and use the drop dash. Whoops!

I also fixed an error in which the drop dash dust would not appear as intended, lmao. So I fixed that.

Read the rest of this update entry...
 
Great addon! But I did found some bugs where the dropdash still charges after you´re on ground while holding SPIN, that means you can dropdash after landing. Something similar happens when the player is being carried by something and don´t release SPIN until the player lands.

srb20005.gif
srb20007.gif
 
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I'm confused on how to use the float with Super Sonic with this mod enabled. The description states that the thok is disabled while revving a Dropdash so that it doesn't conflict with Super Sonic's float, but I can't get the float to work no matter what I do, which means it conflicts anyways lol.

Is there some way to use Super Sonic's float with this mod that I'm not aware of?

EDIT: And is there a way to use the Dropdash without transforming into Super Sonic when you have all Chaos Emeralds and 50 rings? Since they are both on Spin.

EDIT2: OHHHH I can get it. You have to hold down Spin the entire time if you want to hover as Super Sonic. Turns out there's no way to Dropdash without turning Super after getting 50 rings when you have all Emeralds, but oh well. Guess that's the price for putting mid-air actions on Spin.

Tried out all the other DropDash mods, and gotta agree with everybody else. This is hands-down the best implementation of the Dropdash in SRB2. Definitely don't see myself using any other ones in the near future, unless I'm insane enough to replace the Thok.

Edit3: Upon discovering Many Minor Tweaks, as well as Super Redux, turns out you can remap the button to turn/cancel Super to Custom 3 (or any button) instead. Which means the Spin button won't conflict anymore! And while Super, you can dropdash, keep holding Spin, jump, release the Jump button, and use the Super hover that way! Beyond peak way to use Sonic.
 
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