This may be the longest break from updates I ever had on this thread... But that doesn't mean that I have nothing new done. >:3
So throughout my inactivity here I was working on the bonus green hill map... which could or could have not been in a small dev-hell at one point... -.-" So the deal was that the map was crashing in random spots for no actual reason, and due to it being purely RNG made it kinda hard to even fix in the first place, but now this map is... stable? I think? And because of the crashes I decided to fully recreate the map hoping it would fix the crashing (It didn't... but it probably was because of a feature I added to this stage that actually was pretty resource heavy on the game probably... So I got rid of it and I think the map is stable again... and I made some polish to the raw map throughout the recreating process too.)
So with that out of the way, here's all the progress I did on this map as of now:
View attachment 158805
And my question is... is it fun? I had an idea to make a sort of a ring reward system where you could earn shields by collecting enough rings, but I probably implemented it in such way that it may caused SRB2 to choke a bit (still not sure If I managed to fix the crashes though, I might risk re-adding it in it's original form if everything goes well.) So the original way of working was that you would collect rings, and you would instantly get the shield, but now I probably should rework it so you will have to go to the spawn to earn the shield because before that the game checked your ring count... 3 times...
every, single, frame... So yeah... And the shields would mainly help you with combat like the magnet shield, bubble shield and maybe even the fire flower if there's a way to combine the fire flower effect with shields via the map itself without overwriting the shield.
(And I honestly recommend playing this stage with the
first person sinper addon because it's a lot of fun to just snipe all the badniks down in rapid successions or even from across the whole map... :3)