ok like i get that v6 its coming out when its done, but like why did we not get a release date for v6? i just dont get it.
Srb2 mods are made out of passion and free time
Most of them does not have release dates to not stress out the modders.
People have life's. they can't work on something all the time bcs of a stupid release date
Just be patient and wait for it to release whenever they want to
 
ok like i get that v6 its coming out when its done, but like why did we not get a release date for v6? i just dont get it.
As simple as it can be, I can understand why some people don't see how we can't nail a release window. So I'll do you a favor and put it as simply and concise as I can, this might be repetitive but it's more summative, so this'll help!

Modern Sonic is a passion project worked on by a whole bunch of functional, job-working adults, which means there's VERY little freetime and motivation to be working on something like this. So progress is done at a non-standard, unpredictable rate, it just happens whenever it is felt like it can be done. Trying to set a deadline or set date for things to be complete is ambitious, and can overwork or burnout those working on it! To ask for a release date means you're asking to crunch everyone working on it!

Now what is crunching? Crunching, by definition, is compulsively working on a project for extreme hours (say 13-16 hours a day) for an extended period of time (typically 2-3 weeks and beyond). Doing this can destruct both the quality and the mental/physical health of those working on it. Forcing people to work on a passion project, unpaid, while having to work an actual job, and live their lives is extreme.

Please be more considerate of what is going on outside of the team's lives' outside of development, and remember that everyone is a person just like you!

I really hope this is the last time I'll have to acknowledge this, kaz out!
 
Is it just me? or is 5.12's wall jump and wall detection always felt a bit... meh, compared to other wall jumps I've always felt modern's has always been a bit finicky compared to the rest, and it feels like its very low for a wall jump compared to how much effort it takes just for it to be effective? hopefully v6 makes the wall jump overall feel better...

What about you guys? Do any of you feel the same way (if not worse) or do you guys think V5.12's wall jump (and its wall detection) is fine as is?
 
Is it just me? or is 5.12's wall jump and wall detection always felt a bit... meh, compared to other wall jumps I've always felt modern's has always been a bit finicky compared to the rest, and it feels like its very low for a wall jump compared to how much effort it takes just for it to be effective? hopefully v6 makes the wall jump overall feel better...

What about you guys? Do any of you feel the same way (if not worse) or do you guys think V5.12's wall jump (and its wall detection) is fine as is?
Eh, I think the wall jump is so broken (in a good way) due you can basically link multiple wall jumps to each other and skip everything (and going the few cilps I seen of v6, I can say they kinda nerf it lol) but the wall detection is a different story, I can agree with you that it's finicky like sometimes I jump on a wall and it just not work for some reason, now THIS, I really hope they fix this because it's so annoying
 
Eh, I think the wall jump is so broken (in a good way) due you can basically link multiple wall jumps to each other and skip everything (and going the few cilps I seen of v6, I can say they kinda nerf it lol) but the wall detection is a different story, I can agree with you that it's finicky like sometimes I jump on a wall and it just not work for some reason, now THIS, I really hope they fix this because it's so annoying
Think what breaks the wall jump for me is that i just can't find good spots to use it that won't end up making it longer in the end, i think it suffers a bit more in open stages- its like i need to force myself to try and use it (like the lightspeed dash but thats worse lol), as for nerfing it i can see why they would wanna nerf it a bit, i mean its an infinite wall jump that if used in the right spots (according to you) snaps a level in half, balancing and all that. do you have any idea why the wall detection is like like this? i swear it didn't use to be like this a few game patches ago....
 

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