ZuniPlaysYT
he/they
me when chillidog tower
if I made the super jump behave like how it is in pizza tower, it would be too opi don't like the fact that the superjump acts like a big jump rather than how it works in pizza tower. nitpick aside this mod is a 10/10
maybe you could have it work more like a super jump then, hold custom 2 to charge a super jump, custom 1 toggles Mach running, and custom 3 is to taunt.if I made the super jump behave like how it is in pizza tower, it would be too op
i would love to see it be more on momentum like the orignal game for the super jump and running on wallsmaybe you could have it work more like a super jump then, hold custom 2 to charge a super jump, custom 1 toggles Mach running, and custom 3 is to taunt.
side note, you might want to make it where Peppino or any of the characters can't climb inviswalls.
i like your ideas but what about the grabs and the momentum with wall runing and the super jumps and the other charcters will they have like dif move sets like fake ver and the real verson having like a simuler but dif movesets? like the fake would take some of his moveset from his boss fight like spawning clones to destract bosses and robots or his super jumps ending animashon (the arm thing for the real verson) like insted of a shoulder bash it would be him trying to bite insteda bad call on my part, but this time I'm here to be constructive.
I'm not sure how you want this character to work so il give 2 ideas, you don't have to follow them
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1: treating this like its 3D pizza tower (Peppino's Pizza Blast2)
Peppino is here to stop Dr. Eggman from destroying his restaurant (pizza tower plot but Eggman: optional)
Our balding pizza chef is packed with every bell and whistle we could add, press spin while on the ground or in the air to grab dash forward similar to the jump thock, this can be spammed with a 1s cooldown (it doesn't let you stay in the air indefinitely)
if you grab dash into an enemy, you will pick it up (unless it's a spiky or fire enemy, not even Italians can touch fire)
holding an enemy disables all abilities apart from pressing spin to throw the enemy, the ground pound, or spin.
picking up an enemy works like milline from the horizon chars, but throwing works more like ring slinger shooting.
pressing jump midair lets Peppino uppercut, letting him destroy robots from any direction instead of just from above (or the grab)
press custom 1 to Mach run, jumping at a wall while Mach running will let you run up it, releasing custom 1 will stop the wall run, you can also jump off the grabbed wall by... pressing jump, similar to knuckles.
custom 2 is used for crawling if started on the ground, slide move if in Mach run, and ground pound if mid-air.
crawling makes you slower and jump lower and doesn't get used much, sliding will last indefinitely until you hit a wall, take damage, press custom 2 again (or release it), or jump, ground pound can destroy spiked robots and destroy 2-hit bots (if from above)
custom 3 is to taunt, because custom 3 defaults to the "C" key, this is also your parry and can reflect projectiles making the attacker taste their own medicine without you ever taking damage (remember to time it)
Peppino will lose some of his score if he takes damage (I'm not sure if Peppino should lose rings or die when ringless if he has no score)
(I just realized I forgot the super jump after starting the second one, oops)
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2: conforming to sonic standers
similar flavor text to the previous
Peppino's Passive ability is shoulder Mach, when moving in a direction, Peppino will pick up speed and enter shoulder Mach (think Pepperman's shoulder bash but also metal Sonic's Mach run, you can instantly kill all enemies in your way, you can also break spikes (you aren't immune to lava by the way)
Mach running into a wall will make you run up it, and releasing the direction will stop the wall run.
spin is still grab dash.
jump is still uppercut.
custom 2 is the super jump (as you did it.)
and custom 3 is still taunt. (The taunt is my favorite thing in the mod and that will never change, even if it isn't a parry, I love every part of it.)
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you don't have to do either, this is your mod, and it will turn out great regardless, I have faith you know what you're doing, and it's already better than the game banana one because of the taunt.
it is btw,i would love to see it be more on momentum like the orignal game for the super jump and running on walls
Ah so ig we should make 2 different versions of him then one with it and one without or maybe a console command to activate it idk sometimes just him climbing up a wall in his run animation just feels a bit off like it's not supposed to be like that but I understand andespecially since momentum stays when trying to stop. if you play pizza tower, you can stop a grab dash by changing direction, changing direction on the ground isn't immediate, unlike in this mod, it makes tight platforming rather painful, not including grab dashing a badnik gives momentum instead of removing it, the character works best in zombie escape due to forcing auto Mach out.
OOO wait what if the taunts on the ground stops you or makes you a bit slower but not tawnts in the air as most people do it for reflexting and doing it with frends and points not like you know or is that also a stupid idea? idk i will just wait for a new update and see how it turns out dont want to force my ideas into peoples progectsit is btw,
but also if you play pizza tower, you can stop a grab dash by changing direction, changing direction on the ground isn't immediate, unlike in this mod, it makes tight platforming rather painful, not including grab dashing a badnik gives momentum instead of removing it, the character works best in zombie escape due to forcing auto Mach out.
taunts stop you momentarily, but you keep your speed, especially when trying to stop by turning completely around, you keep your momentum, mostly for worse.OOO wait what if the taunts on the ground stops you or makes you a bit slower but not tawnts in the air as most people do it for reflexting and doing it with frends and points not like you know or is that also a stupid idea? idk i will just wait for a new update and see how it turns out dont want to force my ideas into peoples progects
hmm so taunts wont work what about that slam when he grabs a enemy but the problem would be grabing it or ig having one like metal sonics race ooooo what about his belly floptaunts stop you momentarily, but you keep your speed, especially when trying to stop by turning completely around, you keep your momentum, mostly for worse.
taunting is fun to use btw, but he can't grab enemies, Peppino and the noise basically have a spam thock they can use on the ground.hmm so taunts wont work what about that slam when he grabs a enemy but the problem would be grabing it or ig having one like metal sonics race ooooo what about his belly flop
ohhh so they cant grab like the games and i agree its fun to use so maybe the belly flop in this case unless there is another move that would help that would be bettertaunting is fun to use btw, but he can't grab enemies, Peppino and the noise basically have a spam thock they can use on the ground.
says the guy who's making a character pack about pizza tower, a game with a purposely op characters.you can't, nick said it would be too op if it got added.
honestly true.says the guy who's making a character pack about pizza tower, a game with a purposely op characters.
much like the super jump being nerfed despite requiring the same action to use which I don't get.
removing the op from Peppino leaves him as just a middle-aged man that can run fast, the noise as a Mexican (the noise is canonically Mexican) candy loving tv host who also runs fast, and snick as a somewhat better sonic. ...who once again runs fast.
pizza tower is a fast game, tf u want me to do?? i gotta leave some aspects of it in, besides, i plan tpo make v2 to be a full remake of the pack to have their actions perform similarly to pizza towersays the guy who's making a character pack about pizza tower, a game with a purposely op characters.
much like the super jump being nerfed despite requiring the same action to use which I don't get.
removing the op from Peppino leaves him as just a middle-aged man that can run fast, the noise as a Mexican (the noise is canonically Mexican) candy loving tv host who also runs fast, and snick as a somewhat better sonic. ...who once again runs fast.
you have two routes for the super jump, either make it as op in game, or have it be an at hand ability. (can be used while idle)pizza tower is a fast game, tf u want me to do?? i gotta leave some aspects of it in, besides, i plan tpo make v2 to be a full remake of the pack to have their actions perform similarly to pizza tower
good pointyou have two routes for the super jump, either make it as op in game, or have it be an at hand ability. (can be used while idle)
the auto Mach actively makes things worse, as auto run sections in levels turn into hell on earth as Peppino (or the other two) move faster than the camera can handle, maybe give it a togglable run button. (custom 1, and separate abilities set to custom 2)
wall climbing should be activated by grabbing a wall, as the way it is feels less pizza tower and at times clunky.
snick didn't run up walls and used the super jump as vertical movement, and had a peelout move, the game banana mod got that right.
taunts do nothing, and aren't set to [C], it's pizza tower 101, the move, the idea, and the no sugarcoating meme, its also awkward at times
taking damage should be boss only.
the mod shines best when paired with the zombie escape mod, as the Mach is disabled and the super jump isn't instantly accessed.
this is the best pizza tower mod, and I can see this one being super just by tweaking some things, from button placements to nerfing the climb while making it easier to use.
also, the only mods for Pepperman, the vigilante, fake Peppino, and Pizzaface (characters that do show up in the game and have playable versions, unlike snick, the overrated character) are from game banana, and the only good one is Pepperman.
makes sence, there is also a snick in wip so having 2 snicks would be weird, maybe you can replace him with Gustavogood point
alot of things you said here are gonna be added into v2, snick may be removed tho, he has no reason to be here if i cant even make a useful mechanic for him