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Kart Krew™'s exe mods

look guys I want you tell you v2 is so bad but it’s got development hell why the hell taking so longest development nope make you shut down it’s so bad v1 is awful and unfinished it’s really bad don’t play srb2kart but too late no more understand @VelocitOni
That phrase was probably the reason he got banned
 
This is amazing but I'm worried that you might have went overboard, changed too many things, and made it too complicated. Also it's been almost a year since you last posted so it makes me worried but I'm going to trust your judgement on slow development time. Still would have been better to do monthly updates even if you just say that progress is going well and show absolutely nothing each month.
 
Remember, this is volunteer work in people's spare time we're talking about, here. Krew isn't under any obligation to report on development on anything resembling a regular basis. Regular updates are more of a requirement for commercial projects.

That said, I can assure you all that development certainly hasn't stopped. (If the project were cancelled, I would be the first to volunteer to break the news.) New content will be shown when Krew is ready to show it, and not a moment sooner.

Listen, I know I have the Krew banner under my name, but I don't have very much involvement in the project these days. I participate in the occasional dev netgame and that's it. I can't tell you how easy or hard it will be for each of you to grasp/master the changed mechanics, but having experienced them for myself, I'm highly confident most people will enjoy v2. Players need only to be willing to try the new mechanics out and learn how they work.

Kart v1 is a racing game with Sonic characters in it. The idea of v2, I believe, is to make Kart truly feel like a Sonic game. In my opinion, the new mechanics not only accomplish that to a high degree, but they also make for a fun and totally unique experience.

I see so many people get antsy or outright say the update will be terrible just because it'll be different. It deadass makes me sad. I'm not going to stand here and tell people they're not allowed to share their concerns, but I think Krew deserves that people give v2 a proper chance when it drops, and I'm starting to worry that's not going to happen.
 
To be honest, I'm just excited for single player. No more having to download half a gigabyte to play on servers, or racing alone on the less space-heavy servers for hours at a time, or in time trials. Maybe that would also open up the possibility for an Android port eventually?
 
I see so many people get antsy or outright say the update will be terrible just because it'll be different. It deadass makes me sad. I'm not going to stand here and tell people they're not allowed to share their concerns, but I think Krew deserves that people give v2 a proper chance when it drops, and I'm starting to worry that's not going to happen.
I'm sorry that people hate this update.
 
I'm sorry that people hate this update.

He didn't say everyone hates the update. It's just a very vocal few that express hatred for it, some are just skeptical.

To be honest, I'm not in the Kart Krew server so I might be misinformed - but at worst people don't like the changes. As sev said, it's important that people give v2 an honest shot before forming their opinion on it. Right now all we can do is speculate how these tweaks change the gameplay experience, but I do advise to keep it within the realm of reason and not just go "this is different, its bad".
At the end of the day, this is a passion project from a team that works on it on their own spare time. I hope the team's wishes are respected and that V2 is given a proper chance once it drops. I know I will.
 
don't worry sev, as i haven't played version 2 i can't say anything, but the future changes will be great and for me every change the kart krew make leaves the game with a unique face, not just being a mario kart clone, looks more like a sonic game itself (version 1.3 is very good and unique also ok). Don't care about the absurd that others peoples says , because kart krew have a very strong and incredible community that will support kart krew a lot. When it's time to release version 2.0, we'll definitely love it twice and continue to strength this awesome community. (when i say kart krew i mean everyone who's is working on srb2 kart or helped making it)
 
I'm so thrilled when I see what all the devs have announced for v2. Loved this game since it was only a part of srb2 riders and that I was 7-8 years old and will still love it in the future because its future only seems bright and better. I would love to try it whenever the dev published it (Meaning when it's ready and when they're ready). Keep doing what you are doing Kart Krew, you all are awesome.
 
You, just like anyone else here, are required to give your criticism in non-inflammatory ways. You can hate something all you want, but you still need to be respectful. Get a grip on yourself in the future. Review the forum rules.
I'll be real with you here, chief: I ain't interested in V2 anymore. Not after I saw the 3rd anniversary update, and certainly not after I saw all the other junk I've seen after that.

The reason SRB2K is popular, if you somehow didn't know, is because of 2 simple reasons. First, the game is basically a free Mario Kart game for the PC, and the simplicity of its mechanics & controls makes it easy for new players to just pick up the game & start playing. Second, the game has a huge library of mods: characters, maps, gamemodes, and all sorts of other crazy things that keeps the game fresh and keeps players coming back for more. It's an incredibly solid system, I'd even say it's addicting.

All of these great things are what kept me (and numerous other people) playing the game for 5 whole years, And when I saw the first V2 gifs/screenshots in 2019 or so I was totally down for it. The changes shown were all things the game sorely needed: rings & slipstreaming to buff the weaker & less viable light characters, actual single player content in the form of a Grand Prix mode, and even some fun bonuses like a few new items, characters, and maps.

Then the 3rd anniversary update dropped. And oh boy, was I disappointed.

The game had been changed, and sadly, it was for the worse. The tumble mechanics look excessively punishing for no goddamn reason whatsoever, hitlag seems to make every single item in the game more annoying & punishing, a weird new camera that would make anyone horribly seasick after 5 seconds, and Position, a completely idiotic and unnecessary Mario Party mini-game you have to play for god knows what reason before every goddamn race.

It only continues to get worse from here. A trick system that appears to be more of a nuisance than a mechanic, perfectly good tracks getting trashed for no reason (Ancient Tomb? VOLCANIC VALLEY?), HITLAG STACKING, and apparently some kind of "mod embargo" that will be enforced on release (What?!). Honestly, I'm beyond disappointed, and my friends who just recently started playing (and only play the game with me occasionally in a private server) all feel the same way. Not to mention the numerous other people I've seen in various different corners of the internet who are all voicing the exact same concerns. If new players and literal randos online are saying the same things an SRB2K veteran like myself are saying, that's really, really not a good sign for the future of this game.

As far as the new mechanics go, I'd like to discuss them each individually. The tumble mechanic, as I've stated, seems to be excessively punishing for no goddamn reason at all, and it being coupled with like 3 separate items makes it seem like it's going to be the most frustrating & awful game mechanic ever conceived. Getting hit by anything that puts you into tumble seems like it can potentially lock you into it for upwards of 10 seconds, which just seems like overkill. Not to mention that most of the tumble items (Invincibility & Grow specifically) will end up crowding the middle of the pack and make the game utter hell for anyone who isn't in 1st or last place.

Hitlag was a really, really stupid idea from the moment it was conceived. This is a kart racer, not a fighting game. Putting an incredibly jarring, second-long pause after getting smacked by pretty much any item imaginable is an absolutely idiotic idea, especially for a racing game where, generally, nobody wants the game to stop dead in its tracks. People want to keep moving without slowing down for anything. And stopping the game for well over a second just because you got hit by the SRB2K equivalent of a green shell (an extremely common item) is incredibly disorienting and utterly ruins the pacing of the game. I'd also like to mention that claiming that hitlag is "inspired by Kirby Air Ride" is very indicative of someone who hasn't actually played Air Ride for any more than 5 minutes. The game barely has such a mechanic, and when it does it's very short & unnoticeable (and certainly isn't on every single goddamn hit in the game).

I don't even really understand the trick system, honestly. Even after 2 whole videos demonstrating it I still can't make heads or tails of it. These tricks seem like an incredibly distracting QTE that actively punishes you if you fail it, which doesn't seem fair or even all that fun. Tricks in Mario Kart work because of their simplicity, you press a button on a ramp or a bouncy object, and you get a small animation of your character tricking and a small boost afterwards. Simple, well-communicated, and easy to understand. Even then, the old springs were fine, what the hell is the point of replacing them with this convoluted jank? If it ain't broke, don't fix it.

Don't even get me started on Position. According to the Kart Krew themselves, the standard starting grid was replaced because it was, and I quote:
"very static and wanted race starts to play out more differently per round".
Excuse my french, but fucking what? The ENTIRE GODDAMN POINT of a starting grid is for it to be static. Every driver starts out in roughly the same spot so nobody gets too far ahead or too far behind when the race starts. Every kart racer in existence does it this way for this very reason. I don't think anyone on the entire planet has a problem with races starting like this outside of the Kart Krew echo chamber. It's a completely idiotic change that completely fails to understand what makes kart racers (and racing in general) so appealing, and will do nothing but make race starts take far longer than they need to and make lightweight characters even more obsolete than they already are. Absolutely fantastic.

Next, I'll discuss the modding situation. Kart Krew has decided, in their infinite wisdom, to change all sorts of stuff related to modding. While some of these changes are good things, like the switch to UDMF for maps, I feel a lot of other changes with V2 are gonna screw up some things with modding, specifically with porting old mods.

The new character sprites do look good, but the issue is you now have 5 years worth of character mods that need to be ported over by the community, and I really doubt that a good majority of modders are just gonna sit down and say "Yeah, I'll go completely resprite every character I made over the span of 5 years that also need more new sprites made for each of them!". Same thing applies to maps, as well. People aren't going to be flocking to remake a whole mountain of maps to accommodate for the new gameplay changes. I won't even touch on the whole "mod embargo" junk because it's such a mindbogglingly misguided & moronic idea that I fail to understand how any sane developer could unironically tell themselves "Yes, this will be a healthy and good idea for this community!"

Lastly, I'll discuss how the community itself has handled all of this. It is absolutely impossible to have any discussion or concerns about V2's mechanics in the official discord server because every single dissenter is met with the same idiotic, childish drivel:

"iT's A nEw GamE"
"yOu HaVeN't PlAyEd It YeT, hOw Do YoU kNoW?"
"yOu WiLl LiKe It, JuSt WaIt!"

(and numerous other passive-aggressive statements in the vain of "NOOOOO MY RACE IS RUINED!!!")

If people don't like the changes, they don't like the changes. Don't force people to like them, don't mock them like petty schoolyard bullies, and certainly don't threaten them with a banhammer if they still don't like them. But hey, maybe it's my fault for expecting civil discussion to take place on discord in the first place, who knows. :wink:

I've really tried to be supportive of Kart Krew and V2 in general before all of this, but the more stupid changes I see, the more I've decided to just stick with V1. You had something really special here, and I'm concerned that all of the punishing & confusing mechanics that come with V2 will drive away players both new and old. The changes seem less concerned with improving the game, rather they're concerned with changing things for the sake of change and drawing in millions of more views for "epic kart compilation dude gets totally owned" videos on YouTube. You can scream about how "IT'S A NEW GAME!!!" until you're blue in the face, but that doesn't change the fact that nobody wanted a new game, people wanted an update to the old game that improves on it and adds a handful of fun new things. Again, if it ain't broke, don't fix it.

Signed, a longtime SRB2K player.
 
I wish there were more mass explanations made, nowadays the only thing you have are GIFs posted in the discord when it comes to V2 news. Stuff like trip wires, getting combo'd while in hitlag, a new use of drift storing that allows for air control to some degree, and looking sprites (and more recently the death sprites that pop up when you finish last) are only posted on the discord and are easy to miss. Though I suppose the backporting drama might be why its only on the discord now (like how the devleaks channel got privated because of backports made and can only be seen in V2 Speculation and other severs that followed devleaks before it got privated) so I understand if that's the case.
I do hope V2 is good despite my doubts and concerns over new mechanics and how they will feel because I do really like some of the stuff in there such as grand prix, bots, battle mode changes, and the 2.2 codebase because are really nice and I feel like they would enhance the experience of the game due to the barebones singleplayer content of V1.
 
I'll be real with you here, chief: I ain't interested in V2 anymore. Not after I saw the 3rd anniversary update, and certainly not after I saw all the other junk I've seen after that.

The reason SRB2K is popular, if you somehow didn't know, is because of 2 simple reasons. First, the game is basically a free Mario Kart game for the PC, and the simplicity of its mechanics & controls makes it easy for new players to just pick up the game & start playing. Second, the game has a huge library of mods: characters, maps, gamemodes, and all sorts of other crazy things that keeps the game fresh and keeps players coming back for more. It's an incredibly solid system, I'd even say it's addicting.

All of these great things are what kept me (and numerous other people) playing the game for 5 whole years, And when I saw the first V2 gifs/screenshots in 2019 or so I was totally down for it. The changes shown were all things the game sorely needed: rings & slipstreaming to buff the weaker & less viable light characters, actual single player content in the form of a Grand Prix mode, and even some fun bonuses like a few new items, characters, and maps.

Then the 3rd anniversary update dropped. And oh boy, was I disappointed.

The game had been changed, and sadly, it was for the worse. The tumble mechanics look excessively punishing for no goddamn reason whatsoever, hitlag seems to make every single item in the game more annoying & punishing, a weird new camera that would make anyone horribly seasick after 5 seconds, and Position, a completely idiotic and unnecessary Mario Party mini-game you have to play for god knows what reason before every goddamn race.

It only continues to get worse from here. A trick system that appears to be more of a nuisance than a mechanic, perfectly good tracks getting trashed for no reason (Ancient Tomb? VOLCANIC VALLEY?), HITLAG STACKING, and apparently some kind of "mod embargo" that will be enforced on release (What?!). Honestly, I'm beyond disappointed, and my friends who just recently started playing (and only play the game with me occasionally in a private server) all feel the same way. Not to mention the numerous other people I've seen in various different corners of the internet who are all voicing the exact same concerns. If new players and literal randos online are saying the same things an SRB2K veteran like myself are saying, that's really, really not a good sign for the future of this game.

As far as the new mechanics go, I'd like to discuss them each individually. The tumble mechanic, as I've stated, seems to be excessively punishing for no goddamn reason at all, and it being coupled with like 3 separate items makes it seem like it's going to be the most frustrating & awful game mechanic ever conceived. Getting hit by anything that puts you into tumble seems like it can potentially lock you into it for upwards of 10 seconds, which just seems like overkill. Not to mention that most of the tumble items (Invincibility & Grow specifically) will end up crowding the middle of the pack and make the game utter hell for anyone who isn't in 1st or last place.

Hitlag was a really, really stupid idea from the moment it was conceived. This is a kart racer, not a fighting game. Putting an incredibly jarring, second-long pause after getting smacked by pretty much any item imaginable is an absolutely idiotic idea, especially for a racing game where, generally, nobody wants the game to stop dead in its tracks. People want to keep moving without slowing down for anything. And stopping the game for well over a second just because you got hit by the SRB2K equivalent of a green shell (an extremely common item) is incredibly disorienting and utterly ruins the pacing of the game. I'd also like to mention that claiming that hitlag is "inspired by Kirby Air Ride" is very indicative of someone who hasn't actually played Air Ride for any more than 5 minutes. The game barely has such a mechanic, and when it does it's very short & unnoticeable (and certainly isn't on every single goddamn hit in the game).

I don't even really understand the trick system, honestly. Even after 2 whole videos demonstrating it I still can't make heads or tails of it. These tricks seem like an incredibly distracting QTE that actively punishes you if you fail it, which doesn't seem fair or even all that fun. Tricks in Mario Kart work because of their simplicity, you press a button on a ramp or a bouncy object, and you get a small animation of your character tricking and a small boost afterwards. Simple, well-communicated, and easy to understand. Even then, the old springs were fine, what the hell is the point of replacing them with this convoluted jank? If it ain't broke, don't fix it.

Don't even get me started on Position. According to the Kart Krew themselves, the standard starting grid was replaced because it was, and I quote:

Excuse my french, but fucking what? The ENTIRE GODDAMN POINT of a starting grid is for it to be static. Every driver starts out in roughly the same spot so nobody gets too far ahead or too far behind when the race starts. Every kart racer in existence does it this way for this very reason. I don't think anyone on the entire planet has a problem with races starting like this outside of the Kart Krew echo chamber. It's a completely idiotic change that completely fails to understand what makes kart racers (and racing in general) so appealing, and will do nothing but make race starts take far longer than they need to and make lightweight characters even more obsolete than they already are. Absolutely fantastic.

Next, I'll discuss the modding situation. Kart Krew has decided, in their infinite wisdom, to change all sorts of stuff related to modding. While some of these changes are good things, like the switch to UDMF for maps, I feel a lot of other changes with V2 are gonna screw up some things with modding, specifically with porting old mods.

The new character sprites do look good, but the issue is you now have 5 years worth of character mods that need to be ported over by the community, and I really doubt that a good majority of modders are just gonna sit down and say "Yeah, I'll go completely resprite every character I made over the span of 5 years that also need more new sprites made for each of them!". Same thing applies to maps, as well. People aren't going to be flocking to remake a whole mountain of maps to accommodate for the new gameplay changes. I won't even touch on the whole "mod embargo" junk because it's such a mindbogglingly misguided & moronic idea that I fail to understand how any sane developer could unironically tell themselves "Yes, this will be a healthy and good idea for this community!"

Lastly, I'll discuss how the community itself has handled all of this. It is absolutely impossible to have any discussion or concerns about V2's mechanics in the official discord server because every single dissenter is met with the same idiotic, childish drivel:

"iT's A nEw GamE"
"yOu HaVeN't PlAyEd It YeT, hOw Do YoU kNoW?"
"yOu WiLl LiKe It, JuSt WaIt!"

(and numerous other passive-aggressive statements in the vain of "NOOOOO MY RACE IS RUINED!!!")

If people don't like the changes, they don't like the changes. Don't force people to like them, don't mock them like petty schoolyard bullies, and certainly don't threaten them with a banhammer if they still don't like them. But hey, maybe it's my fault for expecting civil discussion to take place on discord in the first place, who knows. :wink:

I've really tried to be supportive of Kart Krew and V2 in general before all of this, but the more stupid changes I see, the more I've decided to just stick with V1. You had something really special here, and I'm concerned that all of the punishing & confusing mechanics that come with V2 will drive away players both new and old. The changes seem less concerned with improving the game, rather they're concerned with changing things for the sake of change and drawing in millions of more views for "epic kart compilation dude gets totally owned" videos on YouTube. You can scream about how "IT'S A NEW GAME!!!" until you're blue in the face, but that doesn't change the fact that nobody wanted a new game, people wanted an update to the old game that improves on it and adds a handful of fun new things. Again, if it ain't broke, don't fix it.

Signed, a longtime SRB2K player.
wdym by mod embargo
 
I'll be real with you here, chief: I ain't interested in V2 anymore. Not after I saw the 3rd anniversary update, and certainly not after I saw all the other junk I've seen after that.

The reason SRB2K is popular, if you somehow didn't know, is because of 2 simple reasons. First, the game is basically a free Mario Kart game for the PC, and the simplicity of its mechanics & controls makes it easy for new players to just pick up the game & start playing. Second, the game has a huge library of mods: characters, maps, gamemodes, and all sorts of other crazy things that keeps the game fresh and keeps players coming back for more. It's an incredibly solid system, I'd even say it's addicting.

All of these great things are what kept me (and numerous other people) playing the game for 5 whole years, And when I saw the first V2 gifs/screenshots in 2019 or so I was totally down for it. The changes shown were all things the game sorely needed: rings & slipstreaming to buff the weaker & less viable light characters, actual single player content in the form of a Grand Prix mode, and even some fun bonuses like a few new items, characters, and maps.

Then the 3rd anniversary update dropped. And oh boy, was I disappointed.

The game had been changed, and sadly, it was for the worse. The tumble mechanics look excessively punishing for no goddamn reason whatsoever, hitlag seems to make every single item in the game more annoying & punishing, a weird new camera that would make anyone horribly seasick after 5 seconds, and Position, a completely idiotic and unnecessary Mario Party mini-game you have to play for god knows what reason before every goddamn race.

It only continues to get worse from here. A trick system that appears to be more of a nuisance than a mechanic, perfectly good tracks getting trashed for no reason (Ancient Tomb? VOLCANIC VALLEY?), HITLAG STACKING, and apparently some kind of "mod embargo" that will be enforced on release (What?!). Honestly, I'm beyond disappointed, and my friends who just recently started playing (and only play the game with me occasionally in a private server) all feel the same way. Not to mention the numerous other people I've seen in various different corners of the internet who are all voicing the exact same concerns. If new players and literal randos online are saying the same things an SRB2K veteran like myself are saying, that's really, really not a good sign for the future of this game.

As far as the new mechanics go, I'd like to discuss them each individually. The tumble mechanic, as I've stated, seems to be excessively punishing for no goddamn reason at all, and it being coupled with like 3 separate items makes it seem like it's going to be the most frustrating & awful game mechanic ever conceived. Getting hit by anything that puts you into tumble seems like it can potentially lock you into it for upwards of 10 seconds, which just seems like overkill. Not to mention that most of the tumble items (Invincibility & Grow specifically) will end up crowding the middle of the pack and make the game utter hell for anyone who isn't in 1st or last place.

Hitlag was a really, really stupid idea from the moment it was conceived. This is a kart racer, not a fighting game. Putting an incredibly jarring, second-long pause after getting smacked by pretty much any item imaginable is an absolutely idiotic idea, especially for a racing game where, generally, nobody wants the game to stop dead in its tracks. People want to keep moving without slowing down for anything. And stopping the game for well over a second just because you got hit by the SRB2K equivalent of a green shell (an extremely common item) is incredibly disorienting and utterly ruins the pacing of the game. I'd also like to mention that claiming that hitlag is "inspired by Kirby Air Ride" is very indicative of someone who hasn't actually played Air Ride for any more than 5 minutes. The game barely has such a mechanic, and when it does it's very short & unnoticeable (and certainly isn't on every single goddamn hit in the game).

I don't even really understand the trick system, honestly. Even after 2 whole videos demonstrating it I still can't make heads or tails of it. These tricks seem like an incredibly distracting QTE that actively punishes you if you fail it, which doesn't seem fair or even all that fun. Tricks in Mario Kart work because of their simplicity, you press a button on a ramp or a bouncy object, and you get a small animation of your character tricking and a small boost afterwards. Simple, well-communicated, and easy to understand. Even then, the old springs were fine, what the hell is the point of replacing them with this convoluted jank? If it ain't broke, don't fix it.

Don't even get me started on Position. According to the Kart Krew themselves, the standard starting grid was replaced because it was, and I quote:

Excuse my french, but fucking what? The ENTIRE GODDAMN POINT of a starting grid is for it to be static. Every driver starts out in roughly the same spot so nobody gets too far ahead or too far behind when the race starts. Every kart racer in existence does it this way for this very reason. I don't think anyone on the entire planet has a problem with races starting like this outside of the Kart Krew echo chamber. It's a completely idiotic change that completely fails to understand what makes kart racers (and racing in general) so appealing, and will do nothing but make race starts take far longer than they need to and make lightweight characters even more obsolete than they already are. Absolutely fantastic.

Next, I'll discuss the modding situation. Kart Krew has decided, in their infinite wisdom, to change all sorts of stuff related to modding. While some of these changes are good things, like the switch to UDMF for maps, I feel a lot of other changes with V2 are gonna screw up some things with modding, specifically with porting old mods.

The new character sprites do look good, but the issue is you now have 5 years worth of character mods that need to be ported over by the community, and I really doubt that a good majority of modders are just gonna sit down and say "Yeah, I'll go completely resprite every character I made over the span of 5 years that also need more new sprites made for each of them!". Same thing applies to maps, as well. People aren't going to be flocking to remake a whole mountain of maps to accommodate for the new gameplay changes. I won't even touch on the whole "mod embargo" junk because it's such a mindbogglingly misguided & moronic idea that I fail to understand how any sane developer could unironically tell themselves "Yes, this will be a healthy and good idea for this community!"

Lastly, I'll discuss how the community itself has handled all of this. It is absolutely impossible to have any discussion or concerns about V2's mechanics in the official discord server because every single dissenter is met with the same idiotic, childish drivel:

"iT's A nEw GamE"
"yOu HaVeN't PlAyEd It YeT, hOw Do YoU kNoW?"
"yOu WiLl LiKe It, JuSt WaIt!"

(and numerous other passive-aggressive statements in the vain of "NOOOOO MY RACE IS RUINED!!!")

If people don't like the changes, they don't like the changes. Don't force people to like them, don't mock them like petty schoolyard bullies, and certainly don't threaten them with a banhammer if they still don't like them. But hey, maybe it's my fault for expecting civil discussion to take place on discord in the first place, who knows. :wink:

I've really tried to be supportive of Kart Krew and V2 in general before all of this, but the more stupid changes I see, the more I've decided to just stick with V1. You had something really special here, and I'm concerned that all of the punishing & confusing mechanics that come with V2 will drive away players both new and old. The changes seem less concerned with improving the game, rather they're concerned with changing things for the sake of change and drawing in millions of more views for "epic kart compilation dude gets totally owned" videos on YouTube. You can scream about how "IT'S A NEW GAME!!!" until you're blue in the face, but that doesn't change the fact that nobody wanted a new game, people wanted an update to the old game that improves on it and adds a handful of fun new things. Again, if it ain't broke, don't fix it.

Signed, a longtime SRB2K player.
Gotta say, you calling it being "Mario Kart for free and being on PC" is pretty much why Kart Krew wanted to make v2 the way it is rather kept it being a Mario Kart clone. They never strived to make it what v1 it is today... In fact, v1 (atleast from what the devs said) is sorta an incomplete vision of what they wanted in the first place.

Also, while it is sadly the case that people have to actually port all of their work when going into v2, you gotta keep in mind that this happens to any game with mods all the time (due to coding changes and different behaviors) and there's no permanent solution. (unless you wanted the game to be bloated with old code just so mods from old ver. work as attended and even then that would seriously make it hard to update the game every now and then).
 
Gotta say, you calling it being "Mario Kart for free and being on PC" is pretty much why Kart Krew wanted to make v2 the way it is rather kept it being a Mario Kart clone. They never strived to make it what v1 it is today... In fact, v1 (atleast from what the devs said) is sorta an incomplete vision of what they wanted in the first place.

Also, while it is sadly the case that people have to actually port all of their work when going into v2, you gotta keep in mind that this happens to any game with mods all the time (due to coding changes and different behaviors) and there's no permanent solution. (unless you wanted the game to be bloated with old code just so mods from old ver. work as attended and even then that would seriously make it hard to update the game every now and then).
And that's the problem. Nobody asked for SRB2K to be anymore than a Mario Kart clone, a decent amount of people would prefer it remained that way.

My concerns with modding stem from the style of the character sprites being completely overhauled. While they do look very nice, this will mean every character wad or pack made in the last 5 years is going to be made obsolete, and I'm not sure how many people want to go through the effort of redoing all of their mods from scratch.

wdym by mod embargo
embargo.png
 
And that's the problem. Nobody asked for SRB2K to be anymore than a Mario Kart clone, a decent amount of people would prefer it remained that way.

My concerns with modding stem from the style of the character sprites being completely overhauled. While they do look very nice, this will mean every character wad or pack made in the last 5 years is going to be made obsolete, and I'm not sure how many people want to go through the effort of redoing all of their mods from scratch.


View attachment 62682
I think the only things you would have to do for racers in v2 are 3 things, put them in the new kart if they aren't on a different kart, adding look sprites, and adding death sprites. You can see the look sprites in the newest showcases but I have images for the other 2 if you are wondering about what I mean

V1 karts are gone in V2.png
1645125802479.png
 
>Gotta say, you calling it being "Mario Kart for free and being on PC" is pretty much why Kart Krew wanted to make v2 the way it is rather kept it being a Mario Kart clone. They never strived to make it what v1 it is today... In fact, v1 (atleast from what the devs said) is sorta an incomplete vision of what they wanted in the first place.

>Also, while it is sadly the case that people have to actually port all of their work when going into v2, you gotta keep in mind that this happens to any game with mods all the time (due to coding changes and different behaviors) and there's no permanent solution. (unless you wanted the game to be bloated with old code just so mods from old ver. work as attended and even then that would seriously make it hard to update the game every now and then).
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And that's the problem. Nobody asked for SRB2K to be anymore than a Mario Kart clone, a decent amount of people would prefer it remained that way.

My concerns with modding stem from the style of the character sprites being completely overhauled. While they do look very nice, this will mean every character wad or pack made in the last 5 years is going to be made obsolete, and I'm not sure how many people want to go through the effort of redoing all of their mods from scratch.


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Well, that doesn't mean it should stay as one. In my opinion, It stayed being as Mario Kart clone would destroyed a chance to have something actually unique. (and the obvious, it wouldn't destroy anything since this is a FANGAME... Well aside the community that is)

Also, you do know people don't have to resort to try upping their sprite to v2 quality right? All they need is to keep their racers in separated layers just so they could plop onto the new kart and do the new frames (which is not that hard if you keep everything where it is) and you pretty much done.
 
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Well, that doesn't mean it should stay as one. In my opinion, It stayed being as Mario Kart clone would destroyed a chance to have something actually unique. (and the obvious, it wouldn't destroy anything since this is a FANGAME... Well aside the community that is)

Also, you do know people don't have to resort to try upping their sprite to v2 quality right? All they need is to keep their racers in separated layers just so they could plop onto the new kart and do the new frames (which is not that hard if you keep everything where it is) and you pretty much done.
What part of "people didn't ask for a new game" do you not understand?
 
What part of "people didn't ask for a new game" do you not understand?
Well reason why i didn't gone to that part is cause its fairly obvious that it doesn't matter to them what people wanted. They're aren't making for the people, they made stuff based on what they like.
 

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