SRB2 Top Down Release Thread
http://mb.srb2.org/showthread.php?t=42317
SRB2 Kart Release Thread
https://mb.srb2.org/showthread.php?t=43708
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This is now a thread for the general workings of the Kart Krew™. Here we show previews of both our executable modifications, SRB2 Top Down and SRB2 Kart.
-Sryder13 (Leader)
-Wolfy
-ZarroTsu (former coder of SRB2Kart)
-Iceman404 (lead spriter and loudmouth spokesman, I do all Kart stuff and some for Top Down. I'm not joking I literally refuse to let anyone else touch anything on Kart)
-CoatRack
-Blade
-Zipper
-Spherallic
-Charybdizs (the unlucky all-of-my-fucking-graphics-went-unused-welp-man)
-Jeck Jims (model-man)
-Chromatian / Chrome
-Blitz-T / Mr Chezz
-Ryuspark
-ChaoticChao
-CoatRack
-Blade
-Sryder13
-Zipper
-Wolfy
-Badz / Badnik
-Zipper
-CoatRack
-Gnabot
-Zipper
-CoatRack
-Fooruman
-Zipper
-Katsy the Katmint 3 & Knuckles (lead ornament)
-Whackjood
-Spherallic
-Hinote
-Nev3r
-Scizor300
-CyberIF
-Alam_Squeeze
-Logan_A
-Prime_2
-Mars / Flame
The thread is as simple as avoiding saying stupid shit like:
- "Add this character!"
- "When will the next release/demo be out?"
- "Can I test the private build?"
I mean, like, we'll just ignore you... and stuff...
http://mb.srb2.org/showthread.php?t=42317
SRB2 Kart Release Thread
https://mb.srb2.org/showthread.php?t=43708
Heya
So, I'll just be honest to not get anyone's hopes up. Interest internally in this mod hit ground zero like a year ago and stuff hardly gets touched about every 4 months or so. Initially at the start of this thread, progress was absolutely explosive and almost unreasonably fast, as well as exciting. We set multiple deadlines over n' over but never met them because of life, games, laziness, and just lack of interest in general (college too). After seeing the same thing so much, personally, you just get bored; y'know?
I personally haven't been around SRB2 in general in 6 months (because of some eye-opening experiences oooooo), I have almost no idea what goes on with the main game itself anymore, even... which isn't good because I do the mod's management, direction, and extra art here n' there. Its a shame all the scrappy WIP files're sitting around in our group dropbox though, and we're actually kinda 'close' to what we wanted now, so we're gonna do what we can to see if we can get something done over the next while.
I bring this up so no one gets their hopes up for anything big after all this lost time- well, if anyone kept up with this still anyway considering how dead it is. Though... I think I've said this before anyways? Who knows- There was a point a long time ago where I distinctively stopped cracking jokes with others about how the vanilla game takes forever to update, its because I don't wanna be a hypocrite after realizing how this can get after a while; and sheesh I don't even do the hard stuff... I'd thank Sryder, Chromatian, n' CoatRack for that
tl;dr, slow but not dead. Expect something soon-ish 2016, but nothing mind blowing or big. It's just a small mod with levels like any other mod here, just happened to have more people on board
personally i don't even know if we'll continue after release on this thing but we'll see
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KART KREW™ PRESENTS...
SRB2 Top Down is a combination of Super Mario 3D World, the gameplay of Sonic 3D Blast (minus flicky collecting), and the straight-forwardness of Sega Sonic Arcade. It started off as a Spiral Knights clone though, but it branched (some of that inspiration still remains; like the first zone, Sky Islands, for example which was shown on the first page).
Welcome to Grove, the current wait map and private entrance to the main HUB, which is--
This is co-op mode, a mode in which the camera spotlight is on everyone. Most of your riches are shared. For those of you who say the cooperative mode in SRB2 is just single player with company, you're about to eat your Hats On Fire™.
No player left behind.
For those obviously wondering about what the rings HUD there is and how it works, it goes like this: For every 5 rings you collect, you store one hit-point. You can store up to five hit-points maximum, and getting hit drops no rings (you just get blue balled, haha).
EDIT: Also, emblem HUD isn't coded yet.
SRB2 Top Down is a combination of Super Mario 3D World, the gameplay of Sonic 3D Blast (minus flicky collecting), and the straight-forwardness of Sega Sonic Arcade. It started off as a Spiral Knights clone though, but it branched (some of that inspiration still remains; like the first zone, Sky Islands, for example which was shown on the first page).
Welcome to Grove, the current wait map and private entrance to the main HUB, which is--
This is co-op mode, a mode in which the camera spotlight is on everyone. Most of your riches are shared. For those of you who say the cooperative mode in SRB2 is just single player with company, you're about to eat your Hats On Fire™.
No player left behind.
For those obviously wondering about what the rings HUD there is and how it works, it goes like this: For every 5 rings you collect, you store one hit-point. You can store up to five hit-points maximum, and getting hit drops no rings (you just get blue balled, haha).
EDIT: Also, emblem HUD isn't coded yet.
This is now a thread for the general workings of the Kart Krew™. Here we show previews of both our executable modifications, SRB2 Top Down and SRB2 Kart.
THE KREW™
(Hint: it looks big but everyone is really off and on to be honest...)
Coders:
-Sryder13 (Leader)
-Wolfy
-ZarroTsu (former coder of SRB2Kart)
Graphics:
-Iceman404 (lead spriter and loudmouth spokesman, I do all Kart stuff and some for Top Down. I'm not joking I literally refuse to let anyone else touch anything on Kart)
-CoatRack
-Blade
-Zipper
-Spherallic
-Charybdizs (the unlucky all-of-my-fucking-graphics-went-unused-welp-man)
-Jeck Jims (model-man)
Mapping:
-Chromatian / Chrome
-Blitz-T / Mr Chezz
-Ryuspark
-ChaoticChao
-CoatRack
-Blade
-Sryder13
-Zipper
Soc n' Lua:
-Wolfy
-Badz / Badnik
-Zipper
-CoatRack
Personal Calculator God:
-Gnabot
Marios: (these guys can pretty much do almost every field somehow)
-Zipper
-CoatRack
Most Reliable: (You can usually count on this person to help work on something without a drag, and they do it quickly)
-Fooruman
-Zipper
Decorative Dev-Channel Ornaments:
-Katsy the Katmint 3 & Knuckles (lead ornament)
-Whackjood
-Spherallic
-Hinote
-Nev3r
-Scizor300
-CyberIF
-Alam_Squeeze
-Logan_A
-Prime_2
-Mars / Flame
-Speedwagon
-UltimaXtreme
-Kitoko
-Senku Niola
-Charile
-UltimaXtreme
-Kitoko
-Senku Niola
-Charile
The thread is as simple as avoiding saying stupid shit like:
- "Add this character!"
- "When will the next release/demo be out?"
- "Can I test the private build?"
I mean, like, we'll just ignore you... and stuff...
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