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- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
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- Yes
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Welcome to Zombie Escape!
This is a tag-style gamemode where you must escape or survive long enough against the zombies!
work together, stay alert, and most importantly DON'T DIE
SURVIVORS
you can choose betwen some characters to try and survive, each character is different in their own way:And some others that you will have to play to find :p
ZOMBIES
As a zombie, your mission is simple: hunt down all survivors before they escape or time runs out!Zombie Types:
• Alpha - Has a dash ability (press C1).
• Fast - Extremely quick, no special abilities.
• Tank - Big and tough, built for balance.
• Tiny - Small and sneaky, perfect for tight spaces.
CURRENT VANILLA MAPS
SWARM MAPSExternal Modding & More
WHEN ADDONS FOR THIS, PLEASE INCLUDE A "ZE" PREFIX IN THE FILE.Here I will show examples on how to add extensive features such as adding stats for extra character mods. And custom zombies
If you want to create maps with an ending. Use the ZEWIN lua executor in your map editor.
Fast Zombie Example:
local ZE = RV_ZESCAPE
ZE.AddZombie("Tank", {
skincolor = SKINCOLOR_SEAFOAM,
normalspeed = 5*FRACUNIT,
jumpfactor = 18 * FRACUNIT / 19,
charability = CA_NONE,
charability2 = CA2_NONE,
startHealth = 2500,
maxHealth = 2500,
scale = 20*FRACUNIT/10,
schm = 150, --survivorcount health multiplier
}, true)
Defining custom stats tutorial. Example used: Sonic Xtreme:
ZE.CharacterStats["xtreme"] = {
normalspeed = 25 * FRACUNIT,
runspeed = 100 * FRACUNIT,
jumpfactor = 16 * FRACUNIT/19,
charability = CA_NONE,
charability2 = CA2_NONE,
startHealth = 105,
maxHealth = 145,
staminacost = 13,
staminarun = 16*FRACUNIT,
staminanormal = 27*FRACUNIT,
}
COMMANDS
-
- Description: Sets a player as a spectator in Zombie Escape mode.
- Usage: ze_spectate <player>
- Conditions:
- The game mode must be Zombie Escape (GT_ZESCAPE).
- Actions:
- Sets the player as a spectator (player.spectator = 1).
- Resets the player's CTF team to 0.
-
- Description: Sets the maximum number of rings for a player in Zombie Escape mode.
- Usage: ze_maxrings <player>
- Conditions:
- The game mode must be Zombie Escape (GT_ZESCAPE).
- Actions:
- Sets the player's rings to 9999.
-
- Description: Lists the statistics of players in Zombie Escape mode.
- Usage: ze_liststats <player>
- Conditions:
- The game mode must be Zombie Escape (GT_ZESCAPE).
- Actions:
- Prints the games played and revenger status of the executing player.
- Loops through other players and prints their games played and revenger status.
-
- Description: Clears the saved data (games played and revenger status) for a player or all players.
- Usage: ze_cleardata <player> [arg1]
- Conditions:
- The game mode must be Zombie Escape (GT_ZESCAPE).
- Actions:
- If arg1 is not provided, clears the saved data for the executing player.
- If arg1 is provided and represents a valid player, clears the saved data for that player.
-
- Description: Forces a win for a specific team in Zombie Escape mode.
- Usage: ze_forcewin <player> <arg1>
- Conditions:
- The game mode must be Zombie Escape (GT_ZESCAPE).
- Actions:
- If arg1 is 1, forces a win for the Human team.
- If arg1 is 2, forces a win for the Zombie team.
-
- Description: Changes the Zombie type of a player.
- Usage: ze_changeztype <player> <arg1>
- Conditions:
- The game mode must be Zombie Escape (GT_ZESCAPE).
- Actions:
- If arg1 represents a valid Zombie type (Ztype), changes the player's Zombie type to the specified one.
-
- Description: Initiates a suicide action for a player.
- Usage: ze_suicide <player>
- Actions:
- If the player is valid, marks them as suicided and inflicts instant kill damage on them.
-
- Description: Generates a custom Zombie type and adds it to the game.
- Usage: ze_generatezombie <player> [name] [...commands]
- Conditions:
- The player must be an admin or have the allowcreatezombie permission.
- Actions:
- Generates a custom Zombie type with the specified parameters and adds it to the game.
-
- Description: Lists all available Zombie types in the game.
- Usage: ze_listzombies <player>
- Conditions:
- The player must be an admin or have the allowcreatezombie permission.
- Actions:
- Lists all available Zombie types
-
- Description: sends a notification for a player
- Usage: ze_notify <player> <type> <message>
- Conditions:
- The player must be an admin or have the allownotify permission.
- Actions:
- sends an notification to a player
-
- Description: sends a notification for all players
- Usage: ze_notifyall <type> <message>
- Conditions:
- The player must be an admin or have the allownotify permission.
- Actions:
- sends an notification to all playerss
REUSED ADDON/CODE CREDITS
MOST OF THE USED ADDONS HAVE THEIR UNIQUE COMMANDS, SO REFER TO THESE LINKS.
RingSlinger Neo - Krabs
HostMod Snippets - Tyron
StuffAccounts - Sirexer
MapVote - Krabs
Intermission Lock - Krabs
Modified Admin Tools - OtherChen
Multiplayer Radar - Clairebun
Modified Multiplayer Nameplates - wired-aunt
GOTONHelper and GetObjectTypeOrNull code - kays#5325
MOST OF THE USED ADDONS HAVE THEIR UNIQUE COMMANDS, SO REFER TO THESE LINKS.
RingSlinger Neo - Krabs
HostMod Snippets - Tyron
StuffAccounts - Sirexer
MapVote - Krabs
Intermission Lock - Krabs
Modified Admin Tools - OtherChen
Multiplayer Radar - Clairebun
Modified Multiplayer Nameplates - wired-aunt
GOTONHelper and GetObjectTypeOrNull code - kays#5325
INCODE CREDITS, ARCHIVED CONTENT, AND GITHUB
Git Repository:
CREDITS
Original Mod Author: Hamitto / Sabl3 (Sabl3#3645)Original PK3 Creator: TuXe
Maintaining Developers:
Maps:
• Hamitto – Original maps
• Vasyan – Additional maps
• Jisk – Lua scripts, fixes, and maps
• Mini the BunnyBoy – Touchups and revival work
Map Submissions:
• Vasyan#9040
• bypigs2#8634
• Neonius|Next#6509
• Soouguy#6585
Graphics:
• Neonius|Next#6509
Characters:
• Bob – Troplucky
• W – The W
HISTORY
This gametype has so much history gone through it. It was originally created by "Hammito" (Known as Sabl3 today). This was created for the sole reason of giving survivors a weapon in "exe survival" but it has evolved into much more. Which is why you see the "gametype: exe survival" tag on this release. But the "gametype: exe terrorism" tag has nothing to do with this though, so treat that as void.They let this project off free as of February 2023. So the current zombie escape development team has decided to release this onto the Message Board; also hesitant to release because of quality issues.
This mod contains a heavily modified version of Ringslinger Neo and a slightly modified version of the MapVote mod. It also includes four recolors, two of which have original abilities. Please note that this mod replaces MAP01-16, so it should be treated as a source mod compared to other mods. AND ALSO INCLUDES MULTIPLAYER SAVING.
If you are looking for versions older than the current one, you can find them here
And lastly, here's the archive to the more legacy versions maintained by @Lexthegamer95
SRB2 Zombie Escape Archive : Hamitto (2022-2023) Multiworld (2023) Mini The Bunnyboy (2023-present) : Free Download, Borrow, and Streaming : Internet Archive
2 months after hamitto cancelled Zombie Escape almost all Previous Versions I have has been upload. it includes Secret Lab 1 which was removed since it took...
archive.org
I hope you guys enjoy this and the history that goes behind this.
