- I made sure my file(s) follow the Submissions Guidelines
- Yes
Hello World.
I've recently been experimenting with importing SRB2Kart's font into SRB2, and the HUD not having outlines was tickling me a bit. So I decided to work on a kart-styled HUD... But in the end, I wasn't pleased with it. Therefore, I used what little creativity I had left to sprite... Yet Another HUD Mod.
This one, I think, turned out quite well. It's colorful, shiny, and well, people seemed to like the screenies of it I sent on Discord, so here I am, submitting it on the MB.
This is a simple graphics replacement and therefore does not mark the game as modified. You can freely use it while playing multiplayer.
I've recently been experimenting with importing SRB2Kart's font into SRB2, and the HUD not having outlines was tickling me a bit. So I decided to work on a kart-styled HUD... But in the end, I wasn't pleased with it. Therefore, I used what little creativity I had left to sprite... Yet Another HUD Mod.
This one, I think, turned out quite well. It's colorful, shiny, and well, people seemed to like the screenies of it I sent on Discord, so here I am, submitting it on the MB.
This is a simple graphics replacement and therefore does not mark the game as modified. You can freely use it while playing multiplayer.
Currently Changes:
- Score / Time / Rings HUD
- Numbers Font
- All intermission headers.
- Standard and tiny fonts. (Thanks to PencilVoid's font.)
• v3.0
- A slightly edited, sharper version of PencilVoid's fonts is now bundled with the HUD.
• v2.2
- Fixed a bigger mistake I made while fixing the numbers.
• v2.1
- Fixed a color issue with the 4 and 5 nubmers that was only visible using custom palettes.
- Removed prefix from the filmename as it is not needed anymore.
• v2.0
- Added most intermissions sprites.
• v1.0
- Initial release.