one of the best mods i have ever seen but i think you mad sonic to slow underwater to the point were deep sea zone was starting to frustrate me
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very good mod, enjoyed it but there’s this bug where Sonic uses ring burst, and once it hits zero it still stays as ring burst???? and makes weird sounds for some reason, however good mod though
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The best mod that I ever saw, we will see what Modern Sonic V6 give us, and if you'll add Nazo form (I think it was like alternative of Hyper Form) it'll be AMAZING!!!
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ABSOLUTE CINEMA
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It's done accurate to the anime, good job. Brings me memories when i used to watch Sonic X back in 2006 / 2012, good times man, being a kid, not having to worry about anything. May ask you how long it took to finish this? months or years?
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I think it's finally time I review him. After some hours of playing and goofing around...
I'll just cover around what I think of each ability.

Zip-Dash: Does what it's supposed to, gives Sonic speed from an instant to another, it is quite hard to use it on closer areas but you can just make it up by not holding spin all the time during it. The zip-dash leap also helps a lot and wallrunning feels clean, although sometimes I walljump accidentally, well, to be fair not really unexpected considering walls in this game sucks.

Snap Dive: I don't know what to say here, it's a simple move, very effective when bouncing on badniks rather than just the normal jump since it gives a way higher jump height each bounce, the snap dive kick feels nice most of the time, I like that the badniks punishes you if you kick into them when you shouldn't have.

Ring Burst: Ohhh boy, what do I have to say about this? It's his very own op move, while it is unbalanced to the concept it holds up, the ability feels very balanced to the fact you lose a lot of rings during the start-up and still lose a lot of them while using it, (exiting it as well.) although I think the dashes it has for forward left right and backwards could work better, most of the time I couldn't really dash forward while using it. The Power Ring does help a lot when using this, and the fact that it saves after a stage if you don't die makes it an even better mechanic.

His forms feel awesome to play as in their own ways and differences, although I think it'd be cool to have them both be able to fight. Being underwater at first does seem like a huge problem, but after just learning how to deal with it makes it a lot better, saving rings or just walking around for a bit help way more than just spamming snap dive like most people probably would. The delayed jump makes up for his high speed, the fact that he's also a bit slippery makes the jump better to use like this. One thing I haven't seen anyone comment about is how you can recover yourself by jumping or quickly getting back on your feet by backing off from danger.
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A fun character held back by a three things: jump delay, poor game performance, and being essentially unplayable underwater.

The zip dash is handled really well for how fast it is. You sacrifice nearly all control for pure speed, and it comes with the most fun implementation of wall run I've seen yet.

Ring Burst similarly feels very balanced for how absurdly OP it actually is in practice. Super powerful moves are fun but there needs to be a reason to not use them and the Ring Burst implementation is a fine example. If anything it's a bit too easy to activate on accident, but I feel like it's a great move in every other aspect.

I get that he's supposed to be nerfed to a comical degree underwater, but the joke gets old after about 5 seconds. If I fall in a required water section I just immediately exit the game. He really needs some kind of utility underwater, even if it's just buffing his normalspeed back to typical underwater speed.

Also, this is by far the laggiest character I have ever used in SRB2. Larger maps run at 4fps that otherwise run at a clean 60 FPS even with other huge mods like Samus. Based off perfstats there appears to be a global mobj hook running which is probably a significant part of the problem.
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(sorry if you're getting constant notifications of this review, I want to add/fix some things and there's no edit button)

I love how everything about X Sonic, from his animations to his moveset, perfectly captures the essence of what Sonic was always meant to be; snazzy, speedy, and most importantly, stylish. There was a tremendous amount of effort and detail put into this mod and I admire that.

However, I agree with some of the reviews below. As good as it feels to play as, X Sonic appears designed for bigger maps with more room to zoom around in, like Speed Highway, or X Station. In smaller maps, you're kinda forced to not use his moveset at his full potential if you don't want to bonk into every wall, which practically turns X Sonic into something not dissimilar to others Modern/Adventure-style Sonics out there, but slower and as another reviewer put it, without a thok. As such, my suggestion is to take it a little easy on the "0 to 100" gameplay, and increase the base running speed to a level between 0 and 100 a little above 50. Just fast enough that the smaller levels don't feel underwhelming to run through,

Also, I realized you can fucking punt Amy into next week with the Zip Dash Kick. 11/10 best mod ever (jk amy is heckin adorable i love her).
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This mod is really, REALLY close to being perfect, but just barely misses the mark in aspects that really hurt the mod. First, I'll start with the positives: the art is just like sonic x, so much so that it looks like if sonic x was made in a pixelated style! The moves this character has also makes you feel like if sonic x was a playable game, and when you play well, it's almost like you ARE x sonic. His forms are also great and the interface to get to them was really thought out, dark sonic and super sonic have entire combat systems made just for them, too, making x sonic a good mix of combat and speed.

While these points are good, they come packaged with caveats. For starters, the dedication this mod has to being EXACTLY like the show really, REALLY messes it up in a lot of aspects. Like the delayed jump, the amount of times I've gotten hit or fallen off even though I pressed jump in time is just not acceptable. It would've been OK if they did it like modern sonic v5, where you jump immediately but have a short period where you aren't in a ball. It also has this weird effect where you gain speed mid-air which really throws off platforming. The ring burst, while being a cool looking move, is really annoying to control, and usually I'm fine with something being hard to control but you literally bounce off of stuff way too much and it's really sensitive, too. Also you have to hold w to sustain it, which is weird because there's already a button to get out of it but whatever. Also why can you even start it at 10 rings when you lose rings so immensely fast? 10 rings literally drain in like a second what am I gonna do with that? X sonic's moveset is nice by itself, but he's WAY too grounded. Play aerial garden with him or better yet, tortured planet and he's pretty much just a normal sonic without a thok. I'm not saying to make him as well rounded as sms, but dang he's borderline granifer giganticus when you put him in any stage with platforming. Also the zip jump doesn't help this either, as it's too low to do anything and his wall run is genuinely pathetic. I would also like for him to have a stomp but that's just me...
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literally the fastest playable mod I've used, SRB2 Generations is a good mod to play this with imo. I really like that you use the artificial emeralds to unlock Dark sonic, though I feel like that transformation a tad bit too powerful, I think it would be good with a bossfight instead of a regular enemy sense you can kill them with only one hit, but it's still really cool to have Dark Sonic as one of the transformations.
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My childhood, it returns!
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Overall, an absolutely phenomenal addon. My only gripe is running this on a version of srb2 older than 2.2.13 causes issues with the transformations and Ring Burst cancel (which can ofc be easily fixed by switching to a newer version). Not much else to say, honestly
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He isn't meant to be overpowered. He's meant to be accurate. Which is still overpowered.
And being accurate means the people who made this had to do research, which is hard work.
I respect that.
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i love this like an actual lot! really fun to play around with, but i dont understand on why it isnt telling me stuff im supposed to do, how to exactly OPEN the menu, it isnt showing any of that, no super sonic stuff, it keeps getting me confused.
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This mod is amazing, Sonic is fast and responsive, the references to the anime are great (sonic being super slow underwater is amazing). I really liked how the snap bounce worked as well as the zip dash, its really fun to go from committing homicide on the sound barrier to getting launched high into the air from an enemy you bounced off of. Truly a great mod from a visual and physics standpoint. 5 stars.
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I've been waiting for this character for a long time, and I have to say he didn't disappoint the hype.
Fast-paced and quite fun but difficult to master, X Sonic contains the essence of speed that he always deserved, full of easter eggs, references, and boy if the secret made me so happy.
The only nitpick I have that leads me to vote this character 4 stars is the underwater handicap: I fully understand that it is done on purpose to make him accurate to the anime, but if you don't get an elemental shield or a water shield, then Sonic ends up becoming difficult to maneuver to the point that it becomes annoying.
Still an amazing character nonetheless, a must try, especially with the X level pack to learn how he plays out.
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What an outstanding mod, his moveset truly does flow with the levels, the zip dash flows perfectly and i feel like super and dark is amazing, my only gripe is the jump (everyone has mentioned it so i wont go into detail) and the full power dark, i think make it a little easier to get to full power dark as the second you have super its useless when instead of risking a small chance of full power dark you can just grab 50 more rings and go super, aside from that this is by far the best mod i have ever played

Edit: forget what I said abt dark sonic I was just bad at the game
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Incredible mod, but it could only have a save of dark emeralds when changing maps, for example cyberdime realm. The Rushchars have one of these sun emerald salvage. But this is just a request because the mod is very good and deserves 5 stars
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A creative, unique take on the Sonic from the anime we all loved as kids. Packed to the absolute brim with content, ranging from outright brutal to silly.

With moves derived straight from the anime, with Sonic's very literal "stop-and-go" movements, makes it easy to control and choose your pace. Going from slight jog, to break-neck velocities at the tap of a button (at the consequence of your steering :<). Velocity great enough to allow you make massive bounds, or go straight into a wall for a massive burst of verticality. All great things come with consequences, as velocities so high run the risk of you bonking (ouwchh!!!). Sonic isn't all about the ground too, as your Snap Dive gives opportunity to use any object as a trampoline (as long as you fall long enough for it!). Feel brutal? Use the kick by hitting spin to give a wider attack, that can also parry projectilies!

This mod is one of the few to finally bring extra value to rings also!! How so? The Ringburst, originally first seen through SMS, is basically freeflight with your rings being your time payment. Feel risky? Mod gives opportunity to convert rings into extra verticality.

Other than the moveset, the extras are AMAZING!!!! There's more than just one set of emeralds to collect this time. Either go for elegancy and righteousness through Super Sonic, or drop it all and give into your brutality with it's absolute inversion, Dark Sonic. Both forms perfectly encompass their energy.

Netgames are beautiful to be in, with XSonic's going around either using eachother as platforms, kicking eachother to death, or playing Budokai Tenkaichi, it truly brings absolute chaos to the already crazy multiplayer experience.
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I got into Sonic through Sonic X as a kid same for my lil bro. We went in playing for an hour turned out we played for 4. This mod is perfect, high skill ceiling hard to master. He stands beside Sa-Sonic and Modern Sonic. Thank you BlueBlur, Golden Shine, and MetalWario64.
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