This mod is sublime, congratulations to all the team that worked on this! I think if there was a new sonic game, this is the perfect gameplay that is going through my head right now. I think it would be even cooler if they gave the possibility to switch between Japanese and American voice lines, something like Adventure Sonic does.
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I just wanted to thank everyone on the mod team for the extraordinary work! Seriously, it was hard to believe when I saw the trailer in the premiere on the blue blur channel, it took me a few seconds to come back to reality lol, It's still crazy to think that I'm playing this mod that I've been waiting and hyped for so long, although I think the default sonic needs improvements, like, he's either too fast or he's too slow, he doesn't feel like there's a good balance to it, and that's why playing the vanilla campaign is really not that good... It really didn't give me a good first impression, but as I played different and larger maps, with actual space to use x sonic abilities, I saw how good his moveset can be and how much potential he has to do some cool shit, and it's pretty clear that it was designed with these maps in mind, which I appreciate, but (in my opinion) you should have an option that better accommodates his moveset to the vanilla game, nerfing the speed of some movements and buffing other moviments, something like that

THE SPRITEWORK HOLY SHIT ITS EYE CANDY!!! Seriously, the quality of the animations in this mod is beyond impressive, does beyond justice to sonic x's style and animations for being better and more consistent than the anime itself lol, and the quantity and level of the effects animations is just perfect too, damn I didn't even know you could put so many complex effects in a mod like that

the super transformations are PERFECT!!!!! Super Sonic has a great balance of speed, you can cross the entire map in seconds or you can just go a little slower to explore literally each part of the stage that his moveset accommodates both playstyles, I just think that collecting 100 rings is a very unnecessary requirement, especially in the case of this mod because sonic is too fast and you can take hits from enemies very often, and 100 rings is usually not an amount you occasionally get in stages, it should only be 50 or 70 rings honestly

dark sonic is a dream come true personally, is the perfect vision of what a moveset would be like for him for me, beating enemies until he naturally become "darker" until he reach the final form, It's just brilliant and hitting enemies with him is VERY SATISFYING, I honestly think it's my favorite thing about this mod

In short, the wait was worth it and this mod is the definition of perfection, it's practically a perfect vision of what a playable x sonic would be like honestly, thank you very much to everyone on this team for their hard work!
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BY far a hella solid mod. Zip Dash was a bit confusing to work with but then as soon as I immediately got the timing of the jump to wall run I was set. No criticism here from me, amazing job and an amazing addition to the solid line of other distinct Sonic's especially the Adventure and Modern Sonic variants.
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Yo, I think this is one of the fastest characters ever. This was 100% worth the wait. In other words, THIS IS PEAK
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Best mod ever i love it peak and dark sonic so good
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ive seen a few videos, and it honestly looks AMAZING! the sprites look faithful to the original look of X Sonic, and its really fun to play around on netgames and fight people!
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Amazing, fast and cool mod! good job!
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From what I've played so far, X Sonic was worth the wait. It does in fact feel like I am playing as the Sonic you see in the show. But I got some issues. Mostly, it has to do with the zip-dash. I think it just needs a bit extra. For instance, if you had a visual que as to when your jump would be so high Sonic would go "Wooh!" because I would keep starting a dash, and just barely not make it for Sonic to go "Wooh!" and miss my jump. I also think there should be a visual que for when your break would stop, like maybe the line showing where you would go would get lighter and lighter until you came to a stand still. The zip-dash hit box should be made bigger too, cause I would keep missing my enemies even though I swear I would hit em'! One nitpick I have is how you activate the zip-dash. It's not only Spin, but C1? Why not just make it C1? It would stop be from vaulting and then accidently using my ring-burst! Besides that, the only other thing I don't like is that the jump has that weird warm-up. It looks cool sure, but it can get annoying. Other than that, everything feels neat! It just needs those quality of life improvements to be considered a fantastic mod!
:D
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god this is such a fun character, easy one of srb2's best, im not super great but hes fun as all heck. i have GOTTA know what songs are used for both dark forms btw
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the logical progression of sms, in my opinion. both extremely high skill ceiling characters that are rewarded with absolute spectacle and feedback that you are playing well. it also takes away one of the biggest complaints people had about sms, the absolute plethora of abilities that are mapped to other buttons where if you didnt know them he would just be an extremely fast sonic with a really fast thok. here, nearly all of sonic's abilities(save for the spindash) are mapped to the basic two buttons. its a much needed streamlining of abilities that his predecessor lacked. so instead of the daunting base speed and abilities, x sonic's difficulty comes from the completely overhauled physics. his jump now has a delay. his spindash is aimed only with the direction keys, if people can even find where it is. his base startup speed is probably even slower than bowser(hyperbole). i have no idea how viable this is in the long run, but maybe its a way for players to overcome the skill ceiling no matter how they play because no matter what they'll eventually get used to the new physics. judging from how the devs have shown his full potential even in casual play, i hope that it is possible. only complaint is that x sonic's iconic junichi kanemaru voice is not available. please add him. luv u all
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It's My Best Birthday gift ever!, I Love X Sonic!!
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Well made, but it's not really... functional. The wallrunning feels weak and unprecise, often jumping off as soon as I hit the wall. Don't get me started on the Ring Burst. It works, but it's way too hard to control, and because it burns through rings faster than the average Finn burns through alcohol, you don't have time to learn it before it's done.

The speed is not variable at all, and most levels i can find are not built for that kind of movement. X Sonic also can't get momentum by running, so if you're not Zipdashing, movement is very slow. Especially underwater, where you can do practically nothing. This makes some levels practically unplayable. SRB2 has these standard physics for a reason, it's so that you can complete it. Normal Sonic can't swim either, but he still has a chance to survive, whereas X Sonic is a death sentence.

My suggestions are these:

-Add more speed to the standard run. It's not like Sonic was incredibly slow outside of dashing in the show. Also, please make Sonic move faster underwater. You don't need to allow dashing, but basic running being limited is ridiculous.

-Add a command to set the speed that Ring Burst drains your rings. If that's too complicated, (I don't know about modding) at least lower it. The Burst itself is hard to control, but I don't mind that, I just mind that you can't get used to it.
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Garentee the best mod out there hands down nothing else can beat this
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Great mod I've been waiting on this for a long time
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Truly the best mod for SRB2.
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This is probably one of the best character mods out there! A lot of work has been put into it, and it's obvious! The sprites look fantastic and are accurate to the show, and he's actually very fun to play if you choose the right level! The only thing that I don't like is that there's no option to change Sonic's voice. I'm not a big fan of 4Kids Sonic. I wish there was a Jun'ichi Kanemaru voice.. But overall, this is an OUTSTANDING mod! Congratulations to the team! (can't wait for satam sonic haha)
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He can be a bit hard to control at times (specially on close spaces) but overall I feel X Sonic is INCREDIBLE. There are a lot of details and references to the original show that just add to this already amazing mod.
The fact that all of you went out of your way to make an entire combat system for this mod should be enough to prove that a lot of passion went into this.

His playstyle is very rewarding for those who know how to play. This is seen in both normal Sonic and the way you get Dark Chaos Emeralds, since those are hidden in spots only those who have played the game a lot know of, and require you to give, or, "sacrifice" something for them. As soon as I saw that I had to give away 2 of my lives in order to get ONE emerald I locked in.
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quite the hard character to play as, but mans amazing. EVERYTHING about this mod was perfected other than not being the best for smaller maps
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Not recommended for beginners but still really good :)
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Phenomenal mod. The skill floor feels like it's on the roof, though. Deep Sea Zone was an absolute chore to get through with how sluggish Sonic is underwater. I'd also think a more gradual speed option (like having the spindash NOT be a weird button combo) would benefit this mod greatly. otherwise, I think this is one of SRB2's best. The animations were all a delight to see (SONIC DOING THE THUMBS UP AAAA) and I loved seeing how X would theoretically play in a 3D setting.
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