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Compete on 17 Battle for Dream Island themed maps in three various cups themed after various tokens from the said webseries!

Win Token Cup is based off of it's SRB2Kart counterpart, Yoylecup and is back and WAY better compared.

There's also a separate BFDI Character pack that goes well with this map pack! A majority of the map pack has a connection to the character pack, but you don't have to load it in if you don't want to. However in a future update, the character pack will be required in order to access secret areas in certain levels.

With that out of the way, let's get into the overview of the maps!

CUP_WTRA.png
WIN TOKEN CUP
CUP_WTRA.png

The titular first cup of the pack. A majority of these cups are based off of previous Yoylecup maps.
WTCUP 1.png
WTCUP 2.png
WTCUP 3.png
WTCUP 4.png
WTCUP 5.png
WTCUP B1.png
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WTCUP 1.png

Two Coaster - Race - 5 Laps

A coaster-themed level that resembles "Two Circuit" from Yoylecup Legacy. Hence it's name, the track is in the shape of the number 2. The map takes place in the A-Twos-Ment park.

It is the replacement map of the former "Two's Raceway"
WTCUP 2.png

Awesomeness Clubhouse - Race - 5 Laps

A full remake of Yoylecup's Awesomeness Clubhouse. Seems like look-a-likes of Pencil and her alliance are having a party in here as well!
WTCUP 3.png

BFDIA 5b - Race - 2 Laps

Heavily based off of the levels from the official BFDI game "BFDIA 5b" and Yoylecup's version of it. Drive around the course with loops and sharp turns while avoiding the big spikes!
WTCUP 4.png

Yoyleberry Gardens - Race - 4 Laps

Drive around an abandoned garden with loads of Yoyleberries growing! Environment is based off of Yoylecup's Yoyle City Drive Zone, but making a good Yoylecity themed map was almost impossible to create so I made a garden version instead.
WTCUP 5.png

Blue Four Desert - Race - 4 Laps

Go uphill and downhill in this blue desert in the night! Four decided to merge himself with the desert some time during your Win Token Cup run and now it looks like this. Drive on the road while avoiding Four Cacti on the sand!

Despite the cup's theming around Yoylecup remakes, this race map has no relation with any of the old maps at all but is instead completely original (Though I once planned to add a Four Desert map back in Yoylecup but never got to save because the editor crashed before I could save)
WTCUP B1.png

Evil Leafy Maze Game - Battle

A remake of the official Evil Leafy Maze Game. Battle it out inside of a maze while avoiding Evil Leafy who hunts you down! On Overtime, the walls will break down leaving behind a superflat area for Evil Leafy to track everyone down!
WTCUP B2.png

Dream Island - Battle

The thing everyone is battling for but now YOU get to battle IN it! Heavily based on Dream Island as it appears in the intro of every Season 1 episode. Jump across rooftops of the buildings and knock your foes off!

CUP_STRA.png
SWAP TOKEN CUP
CUP_STRA.png

Formerly known as "Bunk Bed Cup". A majority of these maps are based around the LOLer Islands from BFDIA 14.
STCUP 1.png
STCUP 3.png
STCUP 4.png
STCUP 5.png
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STCUP B1.png
STCUP B2.png

STCUP 1.png

Donut's Glazed Island - Race - 5 Laps

The first of the many floating islands. This island is one giant donut with lots of sweets and cherry filling beneath!
STCUP 3.png

Teardrop's Reunion Island - Race - 5 Laps

Was once a floating island, but eventually lost it's anti-gravitation and landed right ontop of a beach. Luckily for Teardrop, it started storming which means that a Teardrop Family Reunion has begun!
STCUP 4.png

Match's Matchstick Island - Race - 5 Laps

A factory based level where Match can mass produce more of herself. The reason why this factory is located in a lava filled area is unknown.

You can find Match hidden in this map and she has dialogs for specific characters! Please ensure you're using the latest version of any of the characters that have dialogs otherwise it may be unstable.

NOTE: In the next update, the racers side of the pack will have to be loaded in the same session in order to access the secret area.
STCUP 5.png

Puffball's Rainbow Island - Race - 5 Laps

The last and highest floating island amongst them all! Take on alternating paths with puffy clouds and rainbow roads!
ringracers1494.png

Yoylecake Road Deluxe - Race

A combination of both Yoylecake Roads 1 and 2 in a Section Race! Drive ontop of giant floating Yoylecakes! It's still a mystery on how these Yoylecakes grew this big and floating off into space...
STCUP B1.png

Pan Flute's Concert - Battle

It looks like the world famous Pan Flute is hosting his concert! Have a seat and watch his performance... or watch the chaos caused by other players.

A swarm of bugs plan to infest this concert once overtime hits so end the chaos quick!
STCUP B2.png

Yoylecity Heights - Battle

Ever wanted to go to the top of the Yoyle Needy? Well now you can alongside with four of the other tallest buildings in Yoylecity! The city has been long abandoned to where patches of Yoyleberries are growing out of some spots.

CUP_yTRA.png
YOYLE TOKEN CUP
CUP_yTRA.png

Currently unfinished (and will probably never be finished), serves as the place where newer maps reside in instead of them being put in Lost & Found.
YTCUP1.png
ringracers0900.png

YTCUP1.png

Fourest Drive Zone - Race - 3 Laps

A classic remake from Yoylecup's Fourest Drive Zone. Drive around inside Four through a strange looking forest with Four-shaped trees all over. Watch out for locker rooms!
ringracers0900.png

Dissolving Clubhouse
- Race - 5 Laps

Drive around the Clubhouse that's currently dissolving in Corrosive Lead Paint Vomit! The corrosive vomit will rise up every time everyone finishes a lap and could even flood part of the road! Driving in the corrosive vomit can corrode away your rings so make sure you're stacked on rings!

Formerly removed on v6: The Game Has Changed. Re-added in v6.3

SPECIAL.png

Yoyle Spreading - Sealed Star 2763

The 2763rd Sealed Star reported to be discovered. It appears that this sealed star has been affected by the space-time warping capabilities from the Yoylite as it is slowly turning into Yoylecity. Beware of fallen buildings in this quick-pased map!

This special stage is accessible in all three cups

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Author
Stapy
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  1. "22 Cakes have come and gone, but none of them are nearly as magnificent as the Grand Cake"

    This update adds in an all-new Yoylecake Road Deluxe to the map pack! It is a Section Race with...
  2. Ew another hotfix

    While doing a Grand Prix run on Win Token Cup, I stumbled across a few problems I completely...
  3. Some extra detail I forgot to add

    A little detail I should've added in the returning map are these slightly noticeable very small...

Latest reviews

I wanted to leave a review earlier, but I forgot to.

Anyway, I really underestimated this pack because of the visual work, but after playing through it, I ended up regretting my previous judgement.

The track layouts are solid and have fun gimmicks, especially on Bunk Bed Cup (please note that I don't play battle maps).

However, I would note that the changes to Dora's Delectable Islands and Donut's Glazed Island are both, in my opinion, strict downgrades that take away pretty much everything these maps had going for them.
Upvote 0
all of them are great except for teardrops shipwreck island because the intro is ass
Upvote 0
Despite their simplistic visual designs, these maps are genuinely really fun to drive on! The actual layouts are solid with balanced shortcuts and a lot of potential for speed! There isn't really anything glaringly bad besides maybe the frequency of itembox sets, it feels like there are much more sets per lap than the usual vanilla map, but I guess that could be a positive in some people's eyes.

Overall, pretty good! Excited to see what you make next!
Upvote 0
I don't really like leavin bad reviews on things because I try to see the good in everything, but I feel like it's necessary for me to go over this pack and where it's flaws really make it very difficult to sit through as a pack

I'm gonna go through each track individually because all of them have pretty noticeable issues that I hope you try to fix if this pack ever gets updated

mega fourest drive's biggest issue is a lack of signposts, making it a little hard to tell where you're going
this might also be a bit of a personal thing, but I feel the ringboxes are also a tad unnecessary, especially near the end
all things considered however this is probably the least offensive track of the bunch, it's pretty straightforward, just needs some ARK signposts I think

awesomeness clubhouse is a complete eyesore, the track blends in with the offroad, which blends in with the walls, making it impossible to see any items on the track
the tripwire shortcut is also extremely small for some reason? I'm not sure why but it just feels a bit weird for it to be so small, and potentially hard to see


evil leafy maze game is basically unplayable due to the fact evil leafy can teleport at complete random, into a random location, so you're at the mercy of this leaf at all times whilst trying to navigate a maze (which in my personal opinion does not make for a fun battle arena)
I legitimately had a round where I was driving towards an item capsule to prepare for the bonus stage, and she teleported on me and killed me instantly, ending the round before it even started and making me miss my chance at an extra life
was it funny? sure maybe a little, but I just don't think being funny makes for engaging gameplay like this

BFDIA 5b much like mega fourest drive really needs some ark arrows, it's kind of hard to see where you're going with the massive spike pits in the way
also I'm not sure if this is intentional or not, but the tripwire cut at the start of the track functions as nothing more than a death trap, as the springs just fling you off the track
not really sure what's up with that
I also feel like the music choice could've been better, a 10 second loop of a song from the episode really doesn't cut it
finally, you might wanna make the checkpoint on the finish line wider, as me and my friends have had a couple races where we accidentally slip past the finish line, over the gap where it sits, and the lap doesn't count, costing us the race
it's a small issue so its nothing horrendous, but something that needs looking into for sure

yoyleberry gardens is kind of weird to me, I can tell it's trying to be peach gardens, but a lot of it's sections feel very weak and oddly designed
the tripwire at the start of the fountain also feels a bit like a cheap move since you cannot see it until you reach the top of the ramp, and the section afterwards just looks and feels very messy, not sure what's up with all that
all the yoyleberry bushes being solid makes taking shortcuts nigh impossible, though that might be a bit of a nitpick as I generally dislike most of ring racer's decor being solid objects

dream island is.... fine, but putting the capsules on the rooftops with no option to traverse between them besides jumping off, and using the springs again is such a time waster
it'd be better to add a small plank to traverse the roofs easier
the pool also suffers from the springs in the floor being really hard to see, I'd suggest making it wider or making a small ramp out of the water instead

lastly, blue four desert zone is a fine race track, but the cacti are a terrible obstacle
there is no reason they should instakill you over making you spin out, and making it so that items that can destroy them like invincibility growth or even the sneakers/garden top if you're going fast enough still kill you is downright scummy
they also seem to break races, as I've had moments where I'll finish a race, but my character drives into a cacti post race, dies, and suddenly my position will shift up or down depending if other racers post race do the same?
it's just very unnecessary and I believe making you spin out for touching them is a fine punishment, I'd rather be able to play a track than care about it's accuracy to the show honestly

I believe that's pretty much it, I do enjoy your dedication to BFDI, but I also would like to be able to actually race on these tracks to really be able to admire them more, and in their current state (minus mega fourest drive really) it's very hard to do so
Stapy
Stapy
I was in the middle of updating the map pack when you sent this. Reading through the review, this will actually help a lot on the map improvements. Thank you.

However, I still haven't figured out to change the tripwire sizes, so we'll have to deal with the tiny tripwires for now.

The cacti obstacles are intended to instakill, but I would love to know how to change it to where the cacti don't insta-kill anyone under the effects of invincibility but rather insta-kill to those who don't have the invincibility effects.
Upvote 2
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