good for wall jumps, problem with wallrunning
if you run up a small wall, itll make you keep running up
run up a sloped wall? it would only go to the minimal distance at the end (can be seen at GFZ2's end near the spring in the water) im sure this is just a srb2 issue tho
overall is a great system when you wanna verify walls and use them ourside MobjMoveBlocked and MobjLineCollide but it needs just a tiny bit of work put into before it can be used for anything besides minimal wall interactions