Wall Check

[Open Assets] Wall Check v1.1

good for wall jumps, problem with wallrunning

if you run up a small wall, itll make you keep running up

run up a sloped wall? it would only go to the minimal distance at the end (can be seen at GFZ2's end near the spring in the water) im sure this is just a srb2 issue tho

overall is a great system when you wanna verify walls and use them ourside MobjMoveBlocked and MobjLineCollide but it needs just a tiny bit of work put into before it can be used for anything besides minimal wall interactions
BuggieTheBug
BuggieTheBug
It may be your problem, i made PT wall run and it works quite well, but if you are talking about real wall running it can be quite hard to do.
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Well, you're a genius. I'm a huge fan of your ceiling run and have been trying to figure out how to do something similar on walls, so code like this is really fun to pick apart and see how it works. Amazing work as always.
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Ah, Pizza Tower?

I think, Can make sprites Wall Hit? (like this if runs to wall, by hitting that head idk lmfao)
BuggieTheBug
BuggieTheBug
Its not really pizza tower, i just made the icon where peppino hits the wall because this is wall checking, but you CAN make you bonk your head when running into a wall if you know how to code
Upvote 0
Welcome to releases! Very useful for people making custom characters
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