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- Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
The current version of this add-on is made with v2.2.15 in mind. Older versions of SRB2 v2.2.x are no longer supported and you may encounter errors if you attempt to run this add-on in older SRB2 builds. Please make sure your game is up to date.
After witnessing Dr. Eggman's swift vandalization of Greenflower Mountain right next to her and Mom's house and the arrival of the famous Sonic the Hedgehog & co. on the island during what seemed to be another mundane day, Gemma hops in to follow the Blue Blur (and co.)'s trail with her buddy Blake by her side.
Meet the characters
Real full name: Gemma Lucidya Theresa-Iwaflor
Gemma (pronounced "JEM-ah") is a 14-15 year old ½ Tarsier-½ Cat hybrid and an aspiring adventurer born with powers that lets her control and manipulate earth at her own will.
Tera-riser:
Double jump to drop downwards with enough force to break the floor beneath your feet and ride it upwards. You can jump or spindash off this newly created platform at anytime.
Tip: Hitting an enemy or hazard with the rock platform will allow you to perform the move again. Chain multiple together to gain maximum height!
Gemma is also Co-op friendly. You can use this ability to take your friends to a lift.
Otherwise, she pretty much plays like your traditional Sonic character. She can perform the classic Spin Jump & as mentioned before, the Spin Dash. Y'know, the usual stuff.
You can configure how Gemma's ability controls using the "gemmastyle" command. I/O support is included.
Hold (gemmastyle 1): Let go of jump while riding the platform to hop off of it.
Triple Jump (gemmastyle 2): Press jump while riding the platform to hop off it.
Gemma also sports her own weapon loadout in RingSlinger NEO.
Main weapon:
Offhand weapon:
Real full name: Blakenton "Blake" del Boveno Moreno
Joining Gemma in her quest to chase Sonic's trail is her best friend Blake, who's 15cm shorter and almost half a year older than her. This little V-shaped-horned dwarf buffalo is a whimsy but also awkward kind of boy who ironically happens to possess the power to control shadows, which allows him to summon various shadowy animal forms that destroys foes and obstacles alike. He may not be able to Spin Jump and Spin Dash like his primate-feline hybrid friend can, but his dark power more than makes up for it.
Phantom Dragon & Phantom Eagle:
Double jumping summons a dark shadowy dragon that you can ride upwards, while pressing spin after jumping summons a dark shadowy eagle that you can ride forwards. You can do one after the other, and both Phantom creatures can destroy enemies, spikes and walls, even walls that only the roughest of echidnas can break through.
Co-op feature: Up to two other players entangled with Blake can ride the Phantom Dragon when he summons it. After the dragon dissipates, you can still perform your ability(ies) out of the dragon.
Phantom Serpent:
Hold spin while grounded to summon a dark shadowy snake you can ride on the ground. Destroying enemies while riding it extends the physical length of the snake by one segment each enemy destroyed (Starts at 4 segments, then maxes out at 9), as well as extend it's time limit by 1 second. Destroying spikes with it also extends it's time limit by seconds, but not the physical length of the snake. The time limit of the snake while holding spin is indicated when the snake starts slowly fading. Once it fades, there's a half-second cooldown before you can summon it again.
The Phantom Serpent can also break floors, all sorts of breakable walls, and make springs launch you higher than usual.
You can also summon the serpent midair after running off ledges.
Co-op feature: Two segments of the serpent can carry a player. At maximum length, it can carry up to 4 other players. Carrying players with the Serpent also extends the time limit of the snake by 2 seconds per player.
Main weapon:
Offhand weapon:
Like Sonic & Tails, there is a Gemma & Blake option, where you can play both characters together as a team! With these combination moves, you can take on paths and other secrets that Gemma alone can't access!
Dragon Call:
Standing on the same position as the Blake bot will make a "Flight Call" arrow indicator show up. Jumping with this indicator present will make him summon a Phantom Dragon that you can ride with him upward in the air. You can still perform the Tera-riser after the dragon dissipates, to reach maximum height.
Little tip if you have all the Chaos Emeralds: If you want to perform Dragon Call while Gemma is in Super form, try not to jump too high by simply tapping the jump button or just not holding the jump button for too long.
Serpent Call:
Instead of jumping when the arrow appears, Hold spin to make Blake summon the serpent. If you double jump while on the Serpent, Blake will follow it up with a dragon.
Eagle Boost:
Pressing spin while on the Dragon will make Blake summon an Eagle, which will also boost Gemma forwards. She still keeps her jumpstate, so she can still do the Tera-riser.
Bonus skincolor: Bumiflor. Based on Gemma's colors in non-SRB2 styled artwork.
A fully-sprited Super form for Gemma only. Go get those Chaos Emeralds first, though. Blake cannot go super.
Full TeamKinetic compatibility (Both Frozen and Surf sprites).
HorizonChars Compatibility (Kazotsky Kick).
Full SUGOI Trilogy compatibility.
"Trick fail" sprites for Frostiikin's CrossMomentum mod.
Jetski support with RushChars.
2nd-tiered run animation.
Freedom Planet references in some of Gemma's poses and animations. Don't ask why I added 'em. Also don't even think about pressing Custom 2 while standing.
Hug. (Custom 1)
GEMBLAKE FOREVA (Hug Blake in either Gemma & Blake mode or in Multiplayer)
A fully-sprited Super form for Gemma only. Go get those Chaos Emeralds first, though. Blake cannot go super.
Full TeamKinetic compatibility (Both Frozen and Surf sprites).
HorizonChars Compatibility (Kazotsky Kick).
Full SUGOI Trilogy compatibility.
"Trick fail" sprites for Frostiikin's CrossMomentum mod.
Jetski support with RushChars.
2nd-tiered run animation.
Freedom Planet references in some of Gemma's poses and animations. Don't ask why I added 'em. Also don't even think about pressing Custom 2 while standing.
Hug. (Custom 1)
GEMBLAKE FOREVA (Hug Blake in either Gemma & Blake mode or in Multiplayer)
v1.2.2c & v1.2.3
- Changed the color of Gemma's Shorts.
- Fixed a long unfixed oversight that is the offsets of FALLA5 & B5
v1.2.2b & v1.2.3PR1
- Revamped Rock Platform Sprites. (Special Thanks to Biggy-π#4819)
- Also fixed a typo in the CSS Description lol
- v1.2.3PR1 only: Replaced the "Hole" Graphic again. Use this version for the v2.2.9 pre-releases.
v1.2.2a
- Revamped CSS art
v1.2.2
- Added Hugs support because bored
v1.2.1
- Added a new "Hole" graphic when you perform the Tera-riser.
v1.2
- Removed "Mixed" (gemmastyle 0) playstyle.
- Gemma no longer performs the Tera-Riser if you land with the drill without holding jump. The small shockwave of rocks that you emit after landing with the drill now destroys enemies.
- You can now Spin-Dash while riding the rock platform.
v1.1.2
- Fixed a lua conflict with characters like Skip and Yoshi losing stomp damage.
v1.1.1
- added "Trick fail" sprites for Frostiikin's CrossMomentum mod.
v1.1
- Most Sprites had been touched up.
v1.0.1
- minor offset tweaks with RIDE sprites
v1
- initial release
- Changed the color of Gemma's Shorts.
- Fixed a long unfixed oversight that is the offsets of FALLA5 & B5
v1.2.2b & v1.2.3PR1
- Revamped Rock Platform Sprites. (Special Thanks to Biggy-π#4819)
- Also fixed a typo in the CSS Description lol
- v1.2.3PR1 only: Replaced the "Hole" Graphic again. Use this version for the v2.2.9 pre-releases.
v1.2.2a
- Revamped CSS art
v1.2.2
- Added Hugs support because bored
v1.2.1
- Added a new "Hole" graphic when you perform the Tera-riser.
v1.2
- Removed "Mixed" (gemmastyle 0) playstyle.
- Gemma no longer performs the Tera-Riser if you land with the drill without holding jump. The small shockwave of rocks that you emit after landing with the drill now destroys enemies.
- You can now Spin-Dash while riding the rock platform.
v1.1.2
- Fixed a lua conflict with characters like Skip and Yoshi losing stomp damage.
v1.1.1
- added "Trick fail" sprites for Frostiikin's CrossMomentum mod.
v1.1
- Most Sprites had been touched up.
v1.0.1
- minor offset tweaks with RIDE sprites
v1
- initial release
- Project Lead, Main Spriter, Owner of Characters, "Ideas Guy" -
RalphJeremy65 (me lol)
- Spriting Assistance -
Biggy-Pi (Rock Platform Sprite Revamp)
- Programming -
- Gemma -
SMS Alfredo
reverbal
Battle [DISCONTINUED]:
SMS Alfredo
reverbal
JABSphere
- Blake -
Frostiikin
felixLumnyi
BuggieTheBug
Other:
Push & Wind Animations byDirkTheHusky (Used with permission)
Icezer - Push & Wind Animation fixes
Fav - Wind Animation expansion,BattleMod Guard frames [DISCONTINUED], New DASH sprites implementation
Great Glass - Old DASH sprites implementation
MysteryMiles - "Iwaflor" skincolor
Mylo T. & WhisperVII - FP1 Fortune Night Dance code
- Open Assets Content -
Hugs by Tatsuru
- Other Content -
Long Whoosh - Sound by LordSonny (pixabay.com)
- Beta Testers -
The Adventurer's Guild
BattleMod Community
SRB2 CSCS
VEGA's Paradise
- Special Thanks -
Mylo's Workshop
SUPERNOVAII
Lach
RalphJeremy65 (me lol)
- Spriting Assistance -
Biggy-Pi (Rock Platform Sprite Revamp)
- Programming -
- Gemma -
SMS Alfredo
reverbal
reverbal
JABSphere
- Blake -
Frostiikin
felixLumnyi
BuggieTheBug
Other:
Push & Wind Animations by
Fav - Wind Animation expansion,
Great Glass - Old DASH sprites implementation
MysteryMiles - "Iwaflor" skincolor
Mylo T. & WhisperVII - FP1 Fortune Night Dance code
- Open Assets Content -
Hugs by Tatsuru
- Other Content -
Long Whoosh - Sound by LordSonny (pixabay.com)
- Beta Testers -
The Adventurer's Guild
BattleMod Community
SRB2 CSCS
VEGA's Paradise
- Special Thanks -
Mylo's Workshop
SUPERNOVAII
Lach

I had a few peeps during development suggesting a few cool ideas for a moveset revamp/partial redo (not a full redo), but I rather save all that for a future update.