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Is Srb2 not challenging enough?
Are the challenge levels not challenging?
Is Azure Temple the same difficulty as Greenflower?

Then this is for you.
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Note that all of these levels are designed specifically for Vanilla Sonic.
You can play as other characters but you wont be able to get pretty far.

The full version will include:
More stages (obviously)
Emblems
3 Extra Stages
And more.

Messages from Certified Testimonials:
"this looks worse than azure temple ngl"
"How is this possible"
"so so so so hard"
"gotta addmit it, the lvl is hard but cool"
"F-U-C-K :)"
"More like 'Test Your Sanity' zone."
"i fricken love sonic advance music"

Levels are subject to change.

v0.3:
  • Title Screen Sonic has changed to a more 'beat up' version of him.
  • Egg Corperation has been corrected to Egg Corporation.
  • Deep Zone 1 has received some visual upgrades and a new not-so-secret room.
  • Credits now play at the end of the game.
  • A funny gag has been added if you press a very useless key. (F1)

v0.2:
  • MAP03 is now playable.
  • MAP02 and MAP06 are finished.
  • Subtitles have been added to the zone names.
  • Music for the Title Screen, Character Select, Continue Screen, and Level Clear have been changed.
  • New Intro Splash Screen.
  • Added level select pictures.
  • Added a new death sound.
  • Unused maps MAP07, MAP12, and MAP13 have been removed.
  • MAP01 has a section replaced and has additional decoration.
  • The Sky for Really Dark City Zone has been replaced.
  • Competition mode is no longer playable. (you can still force it through the console)
  • Title Screen now has the game's name in Japanese.

v0.1:
  • Initial Release.
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  • Cool!
Reactions: PatoXO
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someone bad man
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Latest reviews

Its about time someone gave this a good review.

This pack is some of the most fun i have had with the game, ever. Let me go over some positives.

The level design on every act is great and always has opportunities for a short break from all the bouncing. The checkpoints all feel just right. Not to short that it feels easy, but not too far that dying feels punishing.

The level length may be short, on paper, but this actually a good thing because of all the dying you will be doing. it gives beating the levels a very rewarding feel.

Some other people find this to be a negative, but i think the opposite. The fact that the pack is all about monitor bouncing gives it a very focused feel and experience. It gives the pack a learning curve that is fun and satisfying to go through. By the end you feel like a monitor bounce expert.

This pack is a outstanding 4.5/5 only because it does not have infinite lives/death counter which is something that should have been there for convenience. But other then that fantastic pack, has inspired me to make my own.
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Damn bitch you live like this?

Jokes aside, this isnt kaizo, this isnt even slop jank, this is just fuckin garbage. After beating the whole map pack I didnt see any kaizo elements, just a repetitive drivel of moniter bouncing, trial and error pixel jumps, and broken map elements near the end. There isnt anything you could really do to improve the maps without just completely changing them to be actually fun maps.

As reggie fils-aime once said "Yo dog, this shit sucks ass who finds this fun? Oh yeah something someting if its not fun why bother."
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