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[Open Assets] Unleashed Camera and Physics 1.5

Global patch:
- Added a new driftmode (driftmode 3). It's identical to 'driftmode 2' but, without the little jump.
- Added 'camerachanges' command. Type "camerachanges (on, off, alt or alt2)" to change between the different camera effects, like FOV changes and the vertical camera or to disable all of them.
- Added 'unleashedphys' command. To enable or disable the physics and camera.
- Added 'unlphysdebug' command. To show some debug things.
- Fixed some jagged movement related to the last patch.
- Added a FOV limit for 'gr_fovchange'.
- Added a whole new vertical camera and eliminated the old one.

Modern Sonic patch:
- Added some new FOV changes for the boost (with 'camerachanges (alt or alt2)').
Global patch:
- Decreased turning.
- Limited vertical angle if orbital camera is on.
- 'driftmode 1' don't let you turn if you're going too fast. To match Unleashed drift more.
- The camera now gets centered when you want to move in almost any angle of the joystick.
Global patch:
- Fixed, again, the oversight with the springs and the higher gravity.
- 'driftmode 1' was adjusted to match Unleashed's drift more.

Modern Sonic patch:
- Now, with 'driftmode 1', the character will break less abruptly when you stop drifting.
Global patch:
- Fixed a silly oversight with the higher gravity (with 'airchanges on') and the springs/gas jets.
Global patch:
- Added command 'airchanges (on or off).
-- Added air drag, for everyone.
-- Added higher gravity and a higher jump, to try matching Unleashed/Gens more.
- Fixed the horrible vertical camera that happened when using the orbital camera.
- Reduced turning, to match Unleashed more.
- Fixed acceleration, that didn't let you run properly and instead let you in a low fixed speed.
- Decreased acceleration, to match Unleashed/Gens more.
- Fixed a bug that didn't generate I/O savefiles the first time you downloaded the mod.
- Analog sens now is working better.

Modern Sonic patch:
- 'driftmode 1' now make him go to slow running speed after boosting.

Known bugs (things I couldn't fix no matter what I tried so far)
- Rail grinding mod brings back the no movement multiplayer bug.
- Without XMomentum, MCSonic (or maybe other non-fully compatible mods) may break turning.
Global patch:
- Changed funcionality of 'driftmode 2' to be like Sonic Gens drift instead of being another Unleashed-like drift.
- Fixed(hopefully -_-) a bug that froze the movement of your character when entering in almost any multiplayer mode.
- Fixed the physics to be more stable and less buggy.
- Breaking isn't broken anymore.
- Increased drift analog sensitivity.
- Decreased acceleration when 'analogsens' is on.

Modern Sonic patch:
- Now your momentum will be cut faster when Unleashed driftmode is active.
Global patch:
- Added command 'driftmode'. Type "driftmode (0 or 1 or 2)" to change between different types of drift.
You have a mode that tries to be like in Sonic Unleashed, another mode that is equal but with small changes for Modern Sonic, and the other one that is like in 1.0 release.
- Fixed a bug (hopefully) that didn't let you move after drifting.

Adventure Sonic patch:
- Now you can't drift with the Spin Button.
- Fixed a console error when you aren't in Rush Mode.
Global patch:
- Added 'analogsens' command. Type "analogsens gens" to get the new sensitivity change or type "analogsens vanilla" to let the sensitivity like in the 1.0 release.
Global patch:
- The caracter is way less sensitive when it turns with an analog controller (or when using touch controls in mobile).
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