- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
WARNING: THIS MOD CONTAINS FLASHING IMAGES AND LOUD NOISES, THIS IS NOT FOR THE FAINT OF HEART
Sonic the Hedgehog and friends go camping in the woods, little do they know they find out they've found something far more than what they bargained for...
To beat the map, you must defeat 3 monsters. Keep track of your rings, as they're few in the map and a scarce supply.
Sonic the Hedgehog and friends go camping in the woods, little do they know they find out they've found something far more than what they bargained for...
To beat the map, you must defeat 3 monsters. Keep track of your rings, as they're few in the map and a scarce supply.
- Jitterskull can kill himself sometimes by clipping into map geometry.
- On rare occasions, Ghouls can spawn inside map geometry and get stuck, nothing I can really do unless somebody can suggest a fix. They should break free if you manage to damage them while they are stuck.
- The Creeper doesn't always jumpscare the player upon touching them.
- CutmanMike: Creator of the original Ghoul's Forest series of modifications for G/ZDoom. Gave permission for reuse of his work, proof linked in his name listing. Map ported from the original ghoul3.wad by me after nearly 2 whole years reformatting it.
- Nev3r: Original coder and inspiration, Porting Ghoul's Forest back in the 1.09 days. Code for The Jitterskull and Sjas was reused with permission from an unreleased 2.1 port and slightly touched up by me with assistance from below.
- DarkTechno: Originally partially ported Sjas to 2.1, code was used with permission to touch up his movement to be more source-accurate.
- ID Software: Several decorations, at least one texture and the sound effects and visuals for the fire particles when the ghouls die.
- BouncyTEM: Original composer for The Ghoul's Forest III
- Capcom, Konami, Sega, Sonic Team: Various other small bits of music replacing SRB2's default jingles such as the Game Over and Continue screen.
- Krabs: NotUDMF script