Di Gi Charat (Dejiko)

Di Gi Charat (Dejiko) 1

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dejikocontinue.png
Dejiko is here, Nyo!
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Starting development way back in 2020, I am finally pleased to present my first character mod for 2.2. Dejiko is a quick, nimble character that jumps high, is capable of spindashing and can build up momentum quickly with her main ability: The Pounce.
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She can also use her pounce to cling to walls and leap from them! it's not that great for vertical movement, as she has trouble hanging on without proper claws, so use it carefully! You can make her speed through tight sections and valleys if used right to her advantage.
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Press the Custom 1 button to fire her trademark laser-eye beams; which comes very handy for bosses.
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I spent a lot of time pre-rendering and re-pelleting the sprites, so I hope you can all enjoy it despite it's relative simplicity. The addon comes in two flavors for voice options: Japanese (Asami Sanada) and English. (Chris Simms, her voice from the short-lived dub of the 2003 series, which is what I based her design off of)

MarioNumberOne: Project leader, did all the pre-rendering, sprite touch-ups and animating.
BuggieTheBug and Delf: Momentum thok LUA, Wall-cling code, additional coding assistance.
CreeperFace941: Projectile function, which was used as reference for her own eyebeam.
PRBlaster: assistance with making Dejiko's projectile have more of an actual "laser"-like look.
Kirb: Rundust LUA
Rueven: Gave me permission to look into his N64 Mario mod, mainly so I could get a better idea of how to program simple voice functions.

Special Thanks: Chris Simms, The original english voice for Dejiko for the short-lived dub of Di Gi Charat's 2003 reboot, Di Gi Charat: Nyo! You were a huge factor of motivation to getting me to finally finish this, thanks for being a great friend, it was a pleasure to actually get to meet you when I thought you had entirely disappeared. ^^
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  • Cool!
Reactions: Jsmoothie and Ohipa
Author
MarioNumberOne
Downloads
2,263
Views
5,894
First release
Last update
Rating
4.17 star(s) 6 ratings

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Latest reviews

You really end up with a good mouth flavor after testing her, at least from what i have experienced previously, and i really liked her.

Thought a bit confusing at first, its rather simple and fun, while she is not as powerfull as, lets say, SMS, or as faster as a Sonki who ran for long enough, but she has her tricks and techs that lets you with a nice experience.

There are still some stuff i would consider tho, her Beam always has friendly fire enabled, the forced one you cannot disable, which for Coop can be quite a bit troubling, and the fact that while rarely, it can sometimes sigsegv using her. (If at least the friendly fire is fixed, i maybe consider giving 5 Stars)
Upvote 0
A fun little character I came across, though she is simple mechanically, the high jumps and strong walljump allow for excellent control when platforming and she has hands-down the best dive so far in this game (imo) .
New favourite character of mine, I can really feel the love in this one, very charming!
Upvote 0
I'm really a fan of this character! It took some time, but after using her through some maps, I almost can't go back to other characters now especially now that i've gotten a taste of that momentum and the wall jumping.

One little thing that bothers me a bit though is that she feels a little slippery at times, which makes some ice zones a bit difficult to navigate.
Upvote 0
このモッドいいですね
1回遊べます
ウォールジャンプはちょっと苦手だけど
そして、あなたは遊ぶことができます...


What im talking?
Upvote 0
I played this on the special release net game and through the single-player campaign.

While I feel like Dejiko goes a tad too fast (when using Pounce) it doesn't ruin the game. The only thing I say is lacking is the fairy generic projectile some more flare would be nice to see. I also think there's a typo in the CSS description, but I'll have to double-check.

But all in all, it's a pretty fun character mod.
Upvote 0
Hey, everything checks out! Lots of effort all around in here. These renders are pretty great, it's good to see this released after all this time (3 years I've seen this posted in the Discord, huh).

I think you could make the en/jp voices a toggle using lua. Regardless, you're all set! Welcome to Releases!
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