The Exiled Island

The Exiled Island v0.9 (+v1.0 indev A3)

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After Robotnik's Egg Rock was destroyed, the Black Rock crashed into Southern Side Island. If course, Robotnik came to the island and made yet another Eggship. Now it's up to Sonic & Friends to save the day yet again!


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Author
ExenP3570
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Views
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Latest updates

  1. The Emeralds are fixed!

    Ya know, I should've uploaded this sooner but here it is! A new indev thing. No, it does not...
  2. WoW?11!?? aN ooPdatE aLreeeeeeeAdY?

    Well, there were some bugs found in a slope with a untextured wall. I fixed that I guess. Also...
  3. v1.0 Early Access

    Hey guys! I decided to release v1.0 pretty early. Why? Well, I believe that the full version of...

Latest reviews

An alright pack. Special stages are broken (they end as soon as you collect 1 sphere)
ExenP3570
ExenP3570
Whoops! Forgot to patch that! While pasting the MAINCFG into the v1.0 indev, I forgot to change it to the default.
Upvote 0
the mod is amazing, not too hard but not too easy. although the svz1 time emblem is bugged, the emblem count says it exists but you cant get it. overall i give it a 9/10. cant wait for ffz2
Upvote 0
this was so fun to play through and i enjoyed it all the way the 2nd zones act 2 was fun even if it was just a test on what it would look like its like techno hill 2 which i like (TH2 is one of my favorite zones in srb2) so you did a good job one small complaint is in the last zone its kind of annoying to jump into the launchers, more so the timing is hard get down and also the first level i dont know how but i kept going backwards other than that amazing level pack
Upvote 0
Its a sub-par map-pack but it gets the job done. Its clear you have some experience with the editor and how the game works but not very much sense of level design. Also the intro has a few spelling errors, not that it subtracts from the experience, just wanted to let you know. But let me get into the whole level design thing. In the first level there is a path split that leads back into each other, but the thing is that going forward leads you into the other path backwards, so it just sends you the wrong way. Also the checkpoints aren't properly set up. There are just so many ways to get turned around in this level, and a few empty areas aswell. Act 2 is actually an extremely amazing and great awesome looking and playing level, BUT it ends very short. Wasteland Factory Act 1 isn't nearly as good as the last level but its alright. Its just that it looks... so ugly. You used flowers on an interior and wooden ACZ signs in an industrial level. The idea behind it is really good, and between level cutscenes are awesome but it just gets bogged down by the poor visuals and alright gameplay. Wasteland Factory Act 2 is pretty cool however. It feels like what would have happened had 2.1 upgraded 2.0's THZ2 instead of completely reworking it. The only issue is it lacks in visuals in a few areas. Then after the boss the pack abruptly ends. I was wishing for more, like maybe a level where you explore the ruins of the crashed Egg Rock. But it is incomplete so I can't hold it against the pack.
Upvote 0
Despite the pack being a bit short, I enjoyed it. The stage is fun to run through and is not too long or short.

One nitpick I have is the stage itself not being a pk3 and just being over the regular game and saving files. Being someone who speedruns often would be convenient so as not to save over my current vanilla records.

I do have a few criticisms.

-The stage feels a bit cramped, especially the water section. Opening it up would work in the long run since players may use big characters like e-102 Gamma and Ryder.

-The second half of the stage feels empty there is hardly anything to do but opening up and having space is great. Maybe a checkpoint or a few rings can work. Maybe even a small platforming challenge.

I can't wait for more updates!
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