Absolutely Amazing. Each Character plays extremely well and unique. Truly a thank you letter to the 32X Game.
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ive only tried out mighty and vector but oh my GOD these characters bang, vector might my my favorite character ive played in like any platformer ever. BUT. he cant go under the lil roll gaps, and that makes a bunch of levels completely impossible as him
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Absolutely great mod all-around. My only issue is that Mighty's wall cling and hammer drop being mapped to the same input causes a rather unfun issue in which you may drop instead of clinging to a wall at times.
Perhaps place the hammer drop and drop dash to the spin input?

Charmy's small size gave me a silly moment when I accidentally flew outside of THZ3's arena.
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that was an outstanding mod
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CHAOTIX!! nice mod!!
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funni crocodile is dancing, 5 stars
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Nice mod but can you make an version without the custom title screen it breaks custom map packs's title screens
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My favorite mod ever, I love the work that went into this!!
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Love this mod and the sprite work is absolutely phenomenal! Seriously this maybe the single best sprite work I've seen for an SRB2 mod! However, and this may seem to go against my previous praise for the sprites, I do wish this mod came with 3D models. I'm someone who prefers this game with models instead of sprites as it just makes making jumps easier for me. I hope that gets added in the future. Regardless awesome work, 4 stars.
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Excellent mod! Charmy and Mighty play exactly how you'd expect them to, Espio, Heavy, and Bomb had appreciably unique aspects added to them to make them more unique and SRB2-ish, and Vector's entire moveset is really original and kicks ass. Perfected amounts of polish everywhere...

... uh, except on Mighty. No idea why his wall cling and hammer drop are mapped to the same button. This led to a lot of unnecessary headaches when traversing pretty much anything that involved being near a ledge.

That doesn't take away from the rest of the pack being good, though. Great work!

EDIT: Forgot to mention - Mighty's super form is a no-brainer, and Espio and Vector make /some/ sense (Sonic and Knuckles analogues), but why do Charmy and especially Heavy and Bomb have super forms? o_o
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Chaotix looks good (5 stars because Favorite mod)
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I thought I left a rating but I either can't find it or I didn't.

Either way, I wanted to say that this mod is absolutely incredible however I would like to say a few problems I have and some suggestions to help make the mod the best it could be.

First off I'll say Espio has some of the biggest flow problems of the group and like to suggest that the camera follow the clone you make as you teleport. Might help since the move isn't bad on its own. (also it be nice if holding spin would send you down when teleporting)

Next Might and Vector, this is a personal issue I have with them. (and I don't want to talk about Might's problems as they have probably been brought up already.)

So my issue comes from them not being able to break walls naturally. Vector could use this due to his big size and Mighty is just the weakest moveset-wise maybe could make some good use of Knuckles' stuff. Plus it might be fun for challenge runs. (I mean all these characters could take most of Knuckles' paths just fine so I see why not)

And Heavy and Bomb are peak fiction. Maybe Bomb being able to use his jump skill after spinning could be nice but that's really it.

Hope to see the move work and maybe even a patch for these guys. Fantastic stuff B)
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the fact that people still remember Heavy & Bomb is actually nice!

all jokes aside, this is a dang good character pack.
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This might be the 3rd or 2nd best mod character pack
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It's been a while since this mod released and I forgot to give a rating.

Straight up, this mod is awesome. It is a very polished mod that adds the Chaotix with a very vanilla look into SRB2. I can say I loved every single one of these characters.

I always imagined how their abilities would be like if put in SRB2, and these really feel well and good for these characters. I specially liked Vector and Heavy's abilities since they are the ones I felt like I was not expecting to control the way they did but ended up loving it.

If I only had one small complain it would be that it is kinda difficult to tag into a wall with mighty without doing his drop ability. Might be good to move his main ability to spin and leave the wall tag on jump. But aside from that I really love Mighty, his wall tag ability is more fun and useful than you would think.

And that's about it, this mod is near perfection to me. I was very happy when it was announced (although I had already seen progress for Vector, Heavy, and Bomb before and also saw rumors about Charmy). But seeing them all together still makes me feel so happy and excited to see these characters and their classics designs in SRB2.

I am excited to see what this group of amazing modders are planning to do in the future. Thank you for bringing the Chaotix to life in SRB2. If you think about it we are so close to having all of the classic cast in SRB2, it is so exciting.
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They're detectives I want on my side!!
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Holy crap this is an amazing mod, do you think we could get a srb2 persona port in the future?
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Epic mod i can see why everyone loves it my favorite is espio yes i know he already was a thing but his new moveset makes for so much speedrun opportunities i love focus shift even though its hard to figure out how to focus shift onto enemies you did a good job
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Yet another awesome SRB2 mod worthy of being featured with the giants! Everyone's so colorful, detailed, and animated beautifully! Truly amazing what the community can do when they put all their greatest modders together to create awesomeness. So here's me giving my thoughts on each character.


Espio's spritework and moveset has seen great improvements since his previous iteration. I love his goofy running animation haha. Only problem I had with him is that I wish his focus teleport went a bit higher.

Mighty, also beautifully animated. Happy we have a proper Mighty mod that actually fits SRB2's style! I don't like that his hammer dash is tied to the same button you use to get off of walls and cling to them, leading to troubling situations where you'd stomp to your death instead of clinging onto the wall. Simple fix, just change the hammer dash to be the Spin key instead.

My man Vector. Such a silly guy, giving you a thumbs up for keeping up your momentum. Love him. The timing with his beat bash is a bit tricky and apparently I was even doing it wrong at first. You're not supposed to tap the Jump key before you hit a wall, but simply release it before you do. Now he's starting to feel and flow right with me! Poor reading on my part, whoops.

Charmy is sooo tiny haha. He's perfect. No complaints here. Glad you didn't give him infinite flight, tho it would've been cool if you did for his super or even XMod's hyper form(unless you did and I just haven't checked yet).

I love that Heavy is just a Wario-type character. His timed jump takes a bit to get used to and I also don't like that it slows your momentum down, but it works, I suppose. Don't really like timed jumps as the main mechanic instead of it being used for a double jump, but that's just me.

Bomb is just exploding with action...literally! You can really maneuver around with the little guy once you get a hang of how he works. I see huge speedrunning potential with him.


Overall, definitely another mod I'll be adding to my rotation along the likes of Whisper, Gemma, Skip & Jana, etc.
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Fun characters, nice presentation, nice in general. The nonexistent reusability puts me off though.
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