Chaotix looks good (5 stars because Favorite mod)
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I thought I left a rating but I either can't find it or I didn't.

Either way, I wanted to say that this mod is absolutely incredible however I would like to say a few problems I have and some suggestions to help make the mod the best it could be.

First off I'll say Espio has some of the biggest flow problems of the group and like to suggest that the camera follow the clone you make as you teleport. Might help since the move isn't bad on its own. (also it be nice if holding spin would send you down when teleporting)

Next Might and Vector, this is a personal issue I have with them. (and I don't want to talk about Might's problems as they have probably been brought up already.)

So my issue comes from them not being able to break walls naturally. Vector could use this due to his big size and Mighty is just the weakest moveset-wise maybe could make some good use of Knuckles' stuff. Plus it might be fun for challenge runs. (I mean all these characters could take most of Knuckles' paths just fine so I see why not)

And Heavy and Bomb are peak fiction. Maybe Bomb being able to use his jump skill after spinning could be nice but that's really it.

Hope to see the move work and maybe even a patch for these guys. Fantastic stuff B)
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the fact that people still remember Heavy & Bomb is actually nice!

all jokes aside, this is a dang good character pack.
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This might be the 3rd or 2nd best mod character pack
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It's been a while since this mod released and I forgot to give a rating.

Straight up, this mod is awesome. It is a very polished mod that adds the Chaotix with a very vanilla look into SRB2. I can say I loved every single one of these characters.

I always imagined how their abilities would be like if put in SRB2, and these really feel well and good for these characters. I specially liked Vector and Heavy's abilities since they are the ones I felt like I was not expecting to control the way they did but ended up loving it.

If I only had one small complain it would be that it is kinda difficult to tag into a wall with mighty without doing his drop ability. Might be good to move his main ability to spin and leave the wall tag on jump. But aside from that I really love Mighty, his wall tag ability is more fun and useful than you would think.

And that's about it, this mod is near perfection to me. I was very happy when it was announced (although I had already seen progress for Vector, Heavy, and Bomb before and also saw rumors about Charmy). But seeing them all together still makes me feel so happy and excited to see these characters and their classics designs in SRB2.

I am excited to see what this group of amazing modders are planning to do in the future. Thank you for bringing the Chaotix to life in SRB2. If you think about it we are so close to having all of the classic cast in SRB2, it is so exciting.
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They're detectives I want on my side!!
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Holy crap this is an amazing mod, do you think we could get a srb2 persona port in the future?
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Epic mod i can see why everyone loves it my favorite is espio yes i know he already was a thing but his new moveset makes for so much speedrun opportunities i love focus shift even though its hard to figure out how to focus shift onto enemies you did a good job
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Yet another awesome SRB2 mod worthy of being featured with the giants! Everyone's so colorful, detailed, and animated beautifully! Truly amazing what the community can do when they put all their greatest modders together to create awesomeness. So here's me giving my thoughts on each character.


Espio's spritework and moveset has seen great improvements since his previous iteration. I love his goofy running animation haha. Only problem I had with him is that I wish his focus teleport went a bit higher.

Mighty, also beautifully animated. Happy we have a proper Mighty mod that actually fits SRB2's style! I don't like that his hammer dash is tied to the same button you use to get off of walls and cling to them, leading to troubling situations where you'd stomp to your death instead of clinging onto the wall. Simple fix, just change the hammer dash to be the Spin key instead.

My man Vector. Such a silly guy, giving you a thumbs up for keeping up your momentum. Love him. The timing with his beat bash is a bit tricky and apparently I was even doing it wrong at first. You're not supposed to tap the Jump key before you hit a wall, but simply release it before you do. Now he's starting to feel and flow right with me! Poor reading on my part, whoops.

Charmy is sooo tiny haha. He's perfect. No complaints here. Glad you didn't give him infinite flight, tho it would've been cool if you did for his super or even XMod's hyper form(unless you did and I just haven't checked yet).

I love that Heavy is just a Wario-type character. His timed jump takes a bit to get used to and I also don't like that it slows your momentum down, but it works, I suppose. Don't really like timed jumps as the main mechanic instead of it being used for a double jump, but that's just me.

Bomb is just exploding with action...literally! You can really maneuver around with the little guy once you get a hang of how he works. I see huge speedrunning potential with him.


Overall, definitely another mod I'll be adding to my rotation along the likes of Whisper, Gemma, Skip & Jana, etc.
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Fun characters, nice presentation, nice in general. The nonexistent reusability puts me off though.
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A good one for sure! this feel's like an actual main dev's creation for srb2 itself!
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peak modding,but legit tho this is actually really good . I love the little Easter eggs as well
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You know, this addon is pretty amazing, to be honest with you, i've been waiting for like a Vector addon for 3 years, and the wait was officially over and was worth it as well, specially the fact that the attention to detail given to the characters really shows how well made this addon is, specially with Vector on his idle animation playing some tunes, and when he also dies, his Headphones end up falling off his head, which it adds to the fact that this addon has a lot of effort and love put into it, not to mention that when you enable the addon, the main menu ends up changing and the screen when you quit the game also ends up changing, which it's pretty radical and outstanding to be honest, which i must say is that i recommend this addon for anyone who really wants to have fun with having Chaotix in SRB2, specially the fact that it's easy to play as them, with just the Spin Button and the Jump Button being the only buttons used, which i managed to beat the whole game as Espio, so yeah, i highly recommend trying this addon, it's really fun and entertaining, and pretty much unique as well.
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A lot of character mods are worth a 5-star rating simply due to the effort put in and the fact that they're good fun.

This mod redefines that entirely, because no joke it is one of the only ones in 2.2's entire modding history that I've downloaded and had so much fun with that it made me want to do a full playthrough with it. The sprites and animations on every character are beautiful and their movesets are wonderfully responsive and intuitive, having a good bit of depth and complexity with a simple implementation. It's GOOD. But for such a big gathering of talent of course it is.
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All 6 Characters are Fun in Robo blast 2 before chaotix 102 Gamma was the last good character mod the Modding scenes was dry of Solid characters for a good while Till 102 Gamma & chaotix changed that
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Absolutely outstanding mighty being my favorite for having a skill-based way to gain height with wall clinging which allows for some great tricks (Although I think it should be on spin so you don't accidentally hammer drop), and an almost instant hammer drop with a drop dash.
I Love how Heavy it can get some great speed although the drop after a jump should be slowed down a little.
Vector is great although a brighter indicator for beat bash would be nice.
Espio I need to get better at but it is still great fun because you can go through things like spikes and lasers if used correctly.
Bomb I haven't really figured out yet but still a fun character.
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Really awesome mod i love everything about it, really love how you made espio and mighty even better then before, can't wait for ray.
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Overall Review: While the characters feel fun to play, It still feels unfinished, with Mighty's hudname being Migh, instead of Mighty. A bot Heavy taxing the player during Single Player (Might just be an Anywho mod issue)

Character Individual reviews:

Espio: Fun, balanced, and better than the Espio character mod

Mighty: Fun until you end up hammer dropping into an endless pit

Charmy: 10 Charmies out of 10 Metal Sonics

Vector: The timing for Beat Bash feels punishing if you don't play rhythm games

Heavy: Pairs well with Bomb when using the Anywho mod, otherwise, is fun to play

Bomb: Bomb feels like a more balanced Deton. Bomb is fun to play when bored.
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I know this is like my third review now, but *please* give an option to disable the custom titlescreen, makes my game chug
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So i deleted my old one for 3 reasons, first is charmy interrupts something in a few map mods i play and makes it crash, second is because for some odd reason i cannot get mighty's hammer drop to work for the life of me. third is because i need to glaze this mode more. The graphics feel so official, if you showed these characters to a person who has never played this game before, and said they're unlockable they would believe you because they look that good. and the gameplay (except for the bugs i mentioned before) feels amazing, and they fit right in with everyone else. its crazy how much love was put in this mod. I hope this mod gets EVEN MORE attention from srb2 players
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