What permissions do you give others to modify and/or maintain your submission?
Modify: ASK ME - Maintain: YES - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. I do, however, give permission for my entire submission to be maintained by others.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
With a new track I made this is now a pack.

Poloy Forest:

This is my first map. And what better level to have than the first level of Tails' Adventure for the Game Gear.

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MEGA Black Comet:

A MEGA version of the Zone (not the Comet itself) from Shadow the Hedgehog. A hard track full of right angle turns. If you can master sliptiding you can pull through! But as Black Doom said, "That toxic substance is fatal," so driving on top at full speed is required!




Vancouver Velocity 1
The route 1 of the Tour track is now in Ring Racers. Race out of the city and through the wilderness over the bridge. And then fly back to the city in style.

(At the moment, I don't have any desire (if ever) to do the other 2 routes of Vancouver. So specifically for VV, if you want permission to connect my route 1 to your routes 2 and/or 3, it's a hard yes)

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Burning Frost:
A map that takes place between a volcano and an ice mountain. Careful, the superhot offroad on the lava side will instantly blow up your kart. It's "safer" on the ice, but the main road there is slippery. And even then, falling into the supercold lake or waterfall.... also blows up your cart. Finally, in the middle of the map, is where the battle mode will take place. Yes this map is a race track and a battle course! Defeat your foes in these extreme temperatures.

And an added bonus: There's also a reverse variant that starts you on the ice side. But don't expect an easier time!
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Wonder Museum:
Yay! The museum owners were more than happy to grant you early access to the Wonder Museum before it comes to Sonic Racing Crossworlds. Can you find all the references from Sonic's history?

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Sealed Star:
The sealed star of this 3 track grand prix is.... Balconies. What? Balconies??? It's so easy, it hurts. I.... wait a minute..... what the heck to Balconies??? Who in the name of Chaos or Gaia did this? It's like the entire place is.....

A new grand prix: The Frenzy Cup!
The gimmick of the Frenzy Cup is that classic Team Sonic (Sonic, Tails, Knuckles, Amy) and the Chaotix (Mighty, Espio, Charmy, and, if you have him, Vector) join the race for a 16 player grand prix. They are also going to be much harder than your typical rivals. Can you beat these Sonic Heroes?

Emerald Hill Act 1
The first course from Sonic Drift 2. A very simple track where the lap count goes from into the original game to 6.



Hill Top Act 1:
The second course from Sonic Drift 2. Reimagined as a downhill race to the bottom where rockets will take you back to the starting position. Be wary of the Badniks on track!

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Knothole Village:
Based on the Archie/SatAM village if more in design the games/Archie reboot. Race through village, explore the Great Forest, and use the Lake of Rings to get the boost you need to cross the finish line. The constant attacks from Dr. Ro-butt-nik have left litter in the area. Ranging from bombs, mines, and.... kitchen sinks???

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Saturn Rainbow Road

What if there was a Mario Kart or hypothetical Sonic Drift 3 on the Sega Saturn and it had a Rainbow Road in the game? Among this psychedelic land are spikes that can stab you and maces that can smash you. The local deities in the area leave their building and cheer you on... or curse you. Finally, neon lights of your favorite Sonic characters making for a grand time
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The special stage for this grand prix is Villa. But like Balconies, it is also experiencing the strange phenomenon.

New Cup: The Hover Cup

Speed Skating Zone
An "Act 2" of Pico Park. The Park has frozen over and it's based on the speed skating event in the Winter Olympic games. So take all the joy of Pico Park and now deal with slippery terrain.
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Monkey Smash 2:
Based on the stage from Donkey Kong 64's multiplayer section. As a race track, navigate through right angles while confined in fencing. Battle mode is where the track really opens up with multiple rooms and floors. Be the champ!
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SD2 Ice Cap Zone
A remake of the track from Sonic Drift 2. Half of the track is now underwater and you must sail to make it to the finish line. However, some prizes can be reached by diving underwater
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SNES Mario Super Circuit

Yet another track from a upcoming racing game. This time from Mario Kart World (and the track this is simply SNES Mario Circuit) Traverse through the connected circuits of Mario Circuit 1, 2, & 3. However with MC3 comes a fundamental gameplay change! Credit to the PIksqu for making his SMK assets open.
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Black Comet Act 2

The Act 2 of MEGA Black Comet Zone. Drive through the Comet's longer, more dangerous course. All the the tech you needed for MBCZ also applied here. Black Doom also speaks his mind during the race
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The Special Stage of the Hover Cup has you return to Speed Skating Zone. However, a powerful robot challenges you to a duel (or Eggrobo otherwise) Can you beat him?

New Cup: The Monster Truck Cup

Ampersand Ambit:
Normally a psychadelic track like this would be the final stage, but the powers that be made it the first one in the cup. Drive around a monochrome punctuation mark. What is the lore behind the two sets of emeralds? One set black; The other white. Whatever the case, after the grand prix, a shifty bat decides those will belong to her. Will you let that happen?
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Outback:
A shame that the Mania sequel never came to be. Good thing, it's now a track in Ring Racers. Explore the Austraian esque course and take a look at the funky plants along the way. But why haven't GUN removed those wanted posters of Sonic and Rouge yet?
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MEGA Planet Wisp:
As Eggman will never continue his wretched schemes, the Wisps from far away will forever live in peace. And to wit, they even made a race track. There's no rocket to save you if you fall in the lake (Note: This track uses Aqua's Wisp Pack to have Wisps be audience members)
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Witchcart's Twisted Mansion
The main villainess of Tails' Sky Patrol has secluded to her lair. So let's bother her by racing through it. Avoid traps as you race to the rooftops of the castle. However, the matriarch is watching the race at the entrance and approaching her have say some things about you. Credit to scopica for allowing use of their Witchcart wad for Twisted Mansion and ArtoMeister for making her
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Kronos Island
A recreation of the Frontiers Island from Crossworld
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Not to mention, there are new grands prix for base game maps. Race through the Sonic 1 Cup, Sonic 3 Cup, and & Knuckles cup and find yourself racing against a classic era foe when you perform well!

Lost and Found:
For True Story:
What if Desert Bus, but Sonic themed. The road where Sonic and Shadow had their epic duel is now a runner course in Ring Racers. Watch out for the bombs and other players getting strong. They'll use their CHAOS CONTROL
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(Note: I grant permission to use the Mega Generic 2 blocks in this pack for your own maps. Just give me credit:threat:)
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Author
NoName999
Downloads
7,165
Views
23,690
Extension type
pk3
File size
51.7 MB
MD5 Hash
10bff769998577e05d4ba4316d1a9ad2
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Latest updates

  1. Give me something for the pain. And let me die.

    Last LAST hotfix unless there's a game crashing bug somewhere :') Wonder Museum: Corrected the...
  2. I've become the thing that I loathed

    Twisted Mansion: ANOTHER hotfix. Was missing a character from the Villain Pack. Thanks to...
  3. Conflict resolution

    SD2 Hill Top: Resolved a possible conflict Twisted Mansion: Added Witchcart dialogue for...

Latest reviews

Poloy is your typical first map, nothing much, but Black Comet...

My first reaction to seeing Mega Black Comet was a little disappointment, as Megas are not really my cup of tea. Look, I understand their appeal as quick maps that are easy to make while offering nostalgia and some heated trap combat, but I'm not their target demographic. Because of that I usually just play them once and never look back. Also, this feeling was particularly strong here because Black Comet is a gigantic stage with lots of spectacle and gimmicks, and a non-mega (and extremely hard to make) version of this stage is something I was expecting from the base game (alongside Stardust Speedway).

But holy shit. You blew out all of my expectations with this.

The stage is cramped and filled with traps, and the corners are violent and relentless. This is the first time I had to REALLY pay attention to my breaking, and the third one I had to employ some precise sliptiding. The ending is also incredible, with the sharp corner on the water. Great stuff.

It is one of those maps that get very satisfying once you can pull off the techniques needed, it makes you feel in perfect control of the kart and leads to incredible moments.

Also, this game is supposed to be challenging, so there's that.

Sure, it's not gonna be everyone's cup of tea. In fact, I can see it being unpopular for the very reasons I praise it, but I loved it to pieces, and my only gripe would be the tunnel interfering with your vision (It's really bad).

Good luck with the map-making!
I see a lot of potential in you.
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