What permissions do you give others to modify and/or maintain your submission?
Modify: ASK ME - Maintain: YES - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. I do, however, give permission for my entire submission to be maintained by others.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
With a new track I made this is now a pack.

Poloy Forest:

This is my first map. And what better level to have than the first level of Tails' Adventure for the Game Gear.

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MEGA Black Comet:

A MEGA version of the Zone (not the Comet itself) from Shadow the Hedgehog. A hard track full of right angle turns. If you can master sliptiding you can pull through! But as Black Doom said, "That toxic substance is fatal," so driving on top at full speed is required!


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Vancouver Velocity 1
The route 1 of the Tour track is now in Ring Racers. Race out of the city and through the wilderness over the bridge. And then fly back to the city in style.

(At the moment, I don't have any desire (if ever) to do the other 2 routes of Vancouver. So specifically for VV, if you want permission to connect my route 1 to your routes 2 and/or 3, it's a hard yes)

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Burning Frost:
A map that takes place between a volcano and an ice mountain. Careful, the superhot offroad on the lava side will instantly blow up your kart. It's "safer" on the ice, but the main road there is slippery. And even then, falling into the supercold lake or waterfall.... also blows up your cart. Finally, in the middle of the map, is where the battle mode will take place. Yes this map is a race track and a battle course! Defeat your foes in these extreme temperatures.

And an added bonus: There's also a reverse variant that starts you on the ice side. But don't expect an easier time!
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Wonder Museum:
Yay! The museum owners were more than happy to grant you early access to the Wonder Museum before it comes to Sonic Racing Crossworlds. Can you find all the references from Sonic's history?

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Sealed Star:
The sealed star of this 3 track grand prix is.... Balconies. What? Balconies??? It's so easy, it hurts. I.... wait a minute..... what the heck to Balconies??? Who in the name of Chaos or Gaia did this? It's like the entire place is.....

A new grand prix: The Frenzy Cup!
The gimmick of the Frenzy Cup is that classic Team Sonic (Sonic, Tails, Knuckles, Amy) and the Chaotix (Mighty, Espio, Charmy, and, if you have him, Vector) join the race for a 16 player grand prix. They are also going to be much harder than your typical rivals. Can you beat these Sonic Heroes?

Emerald Hill Act 1
The first course from Sonic Drift 2. A very simple track where the lap count goes from into the original game to 6.

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Hill Top Act 1:
The second course from Sonic Drift 2. Reimagined as a downhill race to the bottom where rockets will take you back to the starting position. Be wary of the Badniks on track!

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Knothole Village:
Based on the Archie/SatAM village if more in design the games/Archie reboot. Race through village, explore the Great Forest, and use the Lake of Rings to get the boost you need to cross the finish line. The constant attacks from Dr. Ro-butt-nik have left litter in the area. Ranging from bombs, mines, and.... kitchen sinks???

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Saturn Rainbow Road

What if there was a Mario Kart or hypothetical Sonic Drift 3 on the Sega Saturn and it had a Rainbow Road in the game? Among this psychedelic land are spikes that can stab you and maces that can smash you. And also a giant crush near the end that can kill you. The local deities in the area leave their building and cheer you on... or curse you.

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The special stage for this grand prix is Villa. But like Balconies, it is also experiencing the strange phenomenon.

In fact, the greatest minds across the Sonic multiverse have discovered that all the Chaos Emerald Sealed Stars are having the same issue. Whatever this anomaly is, a racer like yourself hungers to master these "new" special stages. What are you waiting for? Break that damn UFO Catcher!

(For this special stages pack, you have my absolute permission to use these for your packs and cups. If you don't want to use the base game ones or are currently uninterested/cautious on making an original one, these are for you. Actually, these are for you if you regardless lol)

SNES Mario Super Circuit

Yet another track from a upcoming racing game. This time from Mario Kart World (and the track this is simply SNES Mario Circuit) Traverse through the connected circuits of Mario Circuit 1, 2, & 3. However with MC3 comes a fundamental gameplay change! Credit to the PIksqu for making his SMK assets open.
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Author
NoName999
Downloads
2,338
Views
10,992
Extension type
pk3
File size
21.9 MB
MD5 Hash
5dcc86bc066a1867f42a025b5180622c
First release
Last update

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Latest updates

  1. 4.5 update

    First of all, 2000+ downloads. Yay! Added SNES Mario Super Circuit Knothole Village: Increase...
  2. New map update

    Added Wonder Museum to the Boost Cup Knothole Village: Added more followers that can be...
  3. 3.5 update

    New: Added Saturn Rainbow Road Added Burning Frost Reverse Used Daytona Speedway and 4 of the...

Latest reviews

Poloy is your typical first map, nothing much, but Black Comet...

My first reaction to seeing Mega Black Comet was a little disappointment, as Megas are not really my cup of tea. Look, I understand their appeal as quick maps that are easy to make while offering nostalgia and some heated trap combat, but I'm not their target demographic. Because of that I usually just play them once and never look back. Also, this feeling was particularly strong here because Black Comet is a gigantic stage with lots of spectacle and gimmicks, and a non-mega (and extremely hard to make) version of this stage is something I was expecting from the base game (alongside Stardust Speedway).

But holy shit. You blew out all of my expectations with this.

The stage is cramped and filled with traps, and the corners are violent and relentless. This is the first time I had to REALLY pay attention to my breaking, and the third one I had to employ some precise sliptiding. The ending is also incredible, with the sharp corner on the water. Great stuff.

It is one of those maps that get very satisfying once you can pull off the techniques needed, it makes you feel in perfect control of the kart and leads to incredible moments.

Also, this game is supposed to be challenging, so there's that.

Sure, it's not gonna be everyone's cup of tea. In fact, I can see it being unpopular for the very reasons I praise it, but I loved it to pieces, and my only gripe would be the tunnel interfering with your vision (It's really bad).

Good luck with the map-making!
I see a lot of potential in you.
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