Last LAST hotfix unless there's a game crashing bug somewhere :')

Wonder Museum: Corrected the thing name which did not allow for Has Bean to appear in the pets exhibit. Thanks to Glidro for pointing it out.
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Reactions: HazeX2
Twisted Mansion: ANOTHER hotfix. Was missing a character from the Villain Pack. Thanks to scopica for pointing that out
SD2 Hill Top: Resolved a possible conflict
Twisted Mansion: Added Witchcart dialogue for characters from my Sonic Characters Grab Bag Pack and scopica's Villain Pack
Kronos Island: New staff ghost added
Added Witchcart's Twisted Mansion
Added Kronos Island

Vancouver Velocity:
Removed a wavepoint that was messing with position on bridge

Monkey Smash 2 Race:
Made alternate path in green area no respawn

Wonder Museum:
Added the final lap to the associated music

Speed Skating
Added Omega's boss theme to associated music

SD2 Ice Cap
Removed boatlua due to online glitch. Now half of the race is underwater

Saturn Rainbow Road:
Added brightmaps to the neon lights so they can shine brighter

Ampersand Ambit:
Increased Moon theme volume
Added brightmaps to boost panels
Added Rouge's boss theme to associated music

AI enemies: Increase difficulty of the 8 added racers to the Frenzy and the bosses of the 1, 3, and Knuckles cups
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Reactions: Deisas
Added Outback
Added Ampersand Ambit
Added Monkey Smash
Added MEGA Planet Wisp

Saturn Rainbow Road: Remade from the ground up. Replaced the song Flowing with its remix in Crossworlds

Knothoe Village: Extended tag of first checkpoint to the tree next to it

SNES Mario Super Circuit: Replaced the extra finish line segments with checkpoints

Black Comet Act 2: Made track 10% bigger all around

Wonder Museum: Added more rings and convos. Replaced dev textures that were still around. Made it so that the final lap theme doesn't play on the third lap during Dynamite Derby

SD2 Ice Cap: Made the first turn more pronounced. Created ramp that merges with the finish line on land so that Jawz can be more viable on the water section

MEGA Black Comet: Used custom Mega blocks (red, purple, black, white, grey) to match the dourness of the track. Replaced Chaos Chute's bombs with Black Comet's red fruit and the generic mace with the red one
Added checkpoints to all tracks minus Speed Skating and For True Story. Because of this, maps that apart of map jams (Burning Frost and Black Comet Act 2) will needs updates on the map jams' end. (or you can transfer the recent wads yourself on Slade lol)
Also aligned vertices for the older tracks

Wonder Museum:
Added more commentary between Tails & Eggman

Speed Skating:
Increased the lap count to 12
Added: SD2 Ice Cap

Added For True Story

Wonder Museum:
Added the titular song of the map. Also added the intro theme and the final lap
Added Speed Skating Zone
Added Black Comet Zone Act 2

Vancouver Velocity:
Added the Mario Kart World remix

SNES Mario Super Circuit:
Fixed the map alignment

Burning Frost Reverse:
Removed the items in the battle area to reduce lag

Saturn Rainbow Road:
Removed certain obstacles
First of all, 2000+ downloads. Yay!

Added SNES Mario Super Circuit

Knothole Village:
Increase lap count to 4

SD2 Hill Top:
Raised the ledge on the right of the finish line higher to avoid the game not counting a lap
Placed dash rings near the end of the map so the AI can get up the mountain after using the rockets

Vancouver Velocity 1:
Removed the set of ring boxes and added boost panels where they were

Wonder Museum:
Added Tails and Eggman commentary. To activate them, simply bump into a picture to get amusing responses

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Added Wonder Museum to the Boost Cup

Knothole Village:
Added more followers that can be audience members
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Reactions: BlakDragon
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