Almost Software Shading

[Open Assets] Almost Software Shading v2.2.6

This is update 2.2! Recent Version being 2.2.5!

This update has major coloring changes to better replicate the software renderer!

1- This version aims to fix green-ish tints on black and white areas, models and sprites. There's also changes to colors.

2- The water has a bluer-deeper hue.

3- Improved distances for sprites and models.

4- Mud fluids, specifically in Castle Eggman Zone Act 1, has been colored correctly.

5- Other tweaks that makes the look of the game clearer, but retaining the limited color look.

Comparisons:

- Deep Sea Zone Water color changes:

1.1:
1627828230129.png

2.2:
1627828210189.png


-

1.1:
1627828371521.png

2.2:
1627828387095.png


-

1.1:
1627828436819.png

2.2:
1627828458220.png


- Level Color Changes:

Techno Hill Zone-
1.1:
1627829432641.png

2.2:
1627829454292.png


Castle Eggman Act 1-
1.1:
1627828648317.png

2.2:
1627828684833.png


Castle Eggman Act 2-
1.1:
1627828758088.png

2.2:
1627828769087.png


Arid Canyon Act 2 -
1.1:
1627828922191.png

2.2:
1627829000348.png


---

Enjoy ^^

This will be the last update, as more ways of closely rendering to software are now in the works such as palette rendering and soft-poly! I just wanted to share the last things that I've done.

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