- General -
- Renamed DirkChars to TeamKinetic
- Added Vesola the Bee
- Gave every character different heights
- Added more custom miscellaneous animations like push and faceplant frames
- Added 4 colors based around the Kinetic Universe side of the team (Admire, Windy, Honey, Rocky)
- Dirk -
// General
- Upgraded edge animation from 2 to 4 frames
- Ice Platforms now have a splat as a platform. It also uses the additive blendmode.
- Ice Surf VFX graphics reworked. They now use splats, additive blending, and smoother uprising.
- Ice Surf time drains faster when ascending.
- Ice Platforms now shatter when player get hurt, leaving ice gibs.
- Slippery floor resistance has been removed due to how redundant it was. It also effected movement with sloped ice floors (Thanks, Othius)
// Battle
- Frost Stun replaced with existing weapons from ringslinger:
/ Activating while on ground spawns in a ice wall. It can't be broken and its active for 5 seconds. Costs 10 rings with a cooldown time of 7 seconds.
/ Activating in the air with spawn a snow mine. Anyone in the radius will have their speed decreased for 3 seconds and anyone who lingers in it for too long will freeze. Cost 10 rings with a cooldown time of 7 seconds.
- Frozen players will fly less
- Ice Surf been nerfed
/ Lasts for 4 seconds
/ Rising speed decreased
// Bug-fixes
- Players can no longer exploit the infinite ice platforms by standing on the edge of them. In fact, they despawn if you do.
- Fixed some sprite errors involving Dirk in NiGHTs mode where he uses super frames where he shouldn't
- Whirl -
// General
- Height reduced to 44
- New falling frames
- Whirl now uses Super Cyan; a custom supercolor as his new supercolor
- Propeller fly animation is now smoother
- Added drilling frames
- Added transition animation to the land frames
- Splat VFXs for takeoff and propeller fly
- Added starting sound for the drill
- Sprite Y Scaling during drill
- Ram Charge Wind VFX plays while charging. Easier to indicate whenever someone is on the move.
- Added Ram Charge 'drifting', its also easier to turn while charging.
- Whirl recoils when making contact with enemies that take more than one hit to defeat (Ex: Lance-a-bots, Hivelemenats, Eggman boss fights)
- Added recoil transiton frames
- Propeller Fly no longer stops X and Y momentum
- New Ram Charge VFX
- Ram Charge in mid-air can now be cancelled by releasing spin
- Ram Charge knockback from walls and badniks nerfed.
// Battle
- Added a new ability called Tornado Top. Act like a beyblade and smash down your foes while acting like a top. Cost 10 rings with a cooldown time of 7 seconds after the cycle is used.
- Several nerfs
/ Propeller fly now lasts for 4 seconds instead of being indefinite.
/ Ram Charge speed is lowered to compensate the small battlefields.
/ Ram Charge can now be used when carrying the flag in defense. Your speed gets lowered as well.
/ Attack priorities been set.
-- Propeller drill > Attack 3, Defense 2, Special Attack 1, Special Defense 2
-- Ram Charge > Attack 0, Defense 1, Special Attack 1, Special Defense 2
-- Tornado Top (when preparing) > Attack 1, Defense 1, Special Attack 1, Special Defense 1
-- Tornado Top (in use) > Attack 3, Defense 1, Special Attack 3, Special Defense 1
// Bugfixes
- Whirl can now break bustable walls again.
- Vesola -
// General
- Initial release. Check opening post for details.