I learned dithering in Aseprite today, so I decided to experiment with this map; specifically, I reskinned it with dithered textures and also made a skybox so that you won't see a duplicate of the sky texture if you look up or down enough. After liking the results and hearing the positive feedback on it, I decided to continue working on this experiment, which I did with it being the next major version in mind!
And, aside from adding a header to the Battle version of the map (Standard), that's it for this update. Enjoy, hopefully!
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